I am running a beginner campaign. One of the character (archaeologist) has a sponsor to confirm information related to a young krayt dragon lair and potential eggs located on Tatooine. They met the information broker, and confirmed the location. After recon, they found a village of Sand People that were revering a totem in shape of a dragon head, with a nearby entrance to a temple cave. For reasons, they decided to bombard the village (using a scout ship lasers), scattering the sand people. They are currently considering what to do, but they may go further than simply confirming location, and try to capture / kill the dragon and recover the eggs.
If they do so, I'll use Crates of Krayt as a loose plot. That said, for now, they may have the opportunity to enter the Sand People temple, which will lead to the lair. I feel the krayt dragon is a very young one (using the profile from Crates of Krayt), but the lair is much older. She may be a recent (couple decades) newborn herself (since the profile is rather weak), protecting her brothers/sisters until they hatch. I need ideas as to what could happen in the lair?:
- The Sand People revered the young dragon and the lair - they likely have built primitives traps in the temple (not sure how I'll rule that, but likely perception/survival/skullduggery mix of skills to find and disable)
- The temple ends with a deep well (for sacrifices) that the PCs will have to scale down (athletic)
- Once in the deep tunnels, then what?
- Potential dangers (despair) are gas concentration, tunnel collapsing, what else?
- The young dragon is cunning, and while she won't engage directly at first, she may run through the group then escape through small worm holes. She could take nibs at the last in line then flee.
- The eggs are likely in a very warm area, maybe sand mud pits merged with hot geysers?
- Calcified remains of previous archaeologists/hunters are found - what equipment could have survived (my PCs have nearly nothing as beginners, so an opportunity for me there)
- The Sand People won't let them leave that easily with the eggs (but once they are at the surface, well, the ship is too strong... what can I give as challenge to the pilot?)
Basically, I am fishing for ideas to extend this over a couple sessions of tomb raider / indiana jone style adventure? We are playing this Thursday and next.
Thanks