Ideas for Krayt Dragon Lair Adventure

By Ceodryn, in Game Masters

I am running a beginner campaign. One of the character (archaeologist) has a sponsor to confirm information related to a young krayt dragon lair and potential eggs located on Tatooine. They met the information broker, and confirmed the location. After recon, they found a village of Sand People that were revering a totem in shape of a dragon head, with a nearby entrance to a temple cave. For reasons, they decided to bombard the village (using a scout ship lasers), scattering the sand people. They are currently considering what to do, but they may go further than simply confirming location, and try to capture / kill the dragon and recover the eggs.

If they do so, I'll use Crates of Krayt as a loose plot. That said, for now, they may have the opportunity to enter the Sand People temple, which will lead to the lair. I feel the krayt dragon is a very young one (using the profile from Crates of Krayt), but the lair is much older. She may be a recent (couple decades) newborn herself (since the profile is rather weak), protecting her brothers/sisters until they hatch. I need ideas as to what could happen in the lair?:

  • The Sand People revered the young dragon and the lair - they likely have built primitives traps in the temple (not sure how I'll rule that, but likely perception/survival/skullduggery mix of skills to find and disable)
  • The temple ends with a deep well (for sacrifices) that the PCs will have to scale down (athletic)
  • Once in the deep tunnels, then what?
  • Potential dangers (despair) are gas concentration, tunnel collapsing, what else?
  • The young dragon is cunning, and while she won't engage directly at first, she may run through the group then escape through small worm holes. She could take nibs at the last in line then flee.
  • The eggs are likely in a very warm area, maybe sand mud pits merged with hot geysers?
  • Calcified remains of previous archaeologists/hunters are found - what equipment could have survived (my PCs have nearly nothing as beginners, so an opportunity for me there)
  • The Sand People won't let them leave that easily with the eggs (but once they are at the surface, well, the ship is too strong... what can I give as challenge to the pilot?)

Basically, I am fishing for ideas to extend this over a couple sessions of tomb raider / indiana jone style adventure? We are playing this Thursday and next.

Thanks

There's always the simple needs- water, light, etc. Threatening these resources is a simple way to create tension.

You could always wound an imporant NPC. Hazardous environments and chase scenes are always a little trickier that way.

One NPC could be more along the "commercial collecting" side and much less on the "scientific interest" side of things. They've secretly brokered a deal to sell out the PCs' team and abscond with the loot. But since the team already engaged in wanton destruction of an indigenous settlement, maybe THEY'RE the commercial collectors? In that case, the secret betrayal could come from an infiltrator who works for a university or a wildlife protection agency. Maybe they're just waiting for those criminals to get themselves into trouble and prevent them from doing any more damage in the process.

Ah consumables, cool idea. It doesn't come to play often in Star Wars but in a remote subterranean location, that could work.

You're right that they are the commercial collectors (to my dismay), but I like the idea of another team or individual more morally aligned that would denounce their actions. It may actually be a way to showcase the good side of the Empire.

Although this is a great idea, Legends says that Tuskens killed Krayts as a right of passasge into adulthood. Of course, as the GM, you can always throw that out the window way easier than the Canon, so by no means stop this.

To contribute to ideas, though:

I'd have the deep tunnels leading to the lair be pitch black, with some kind of spider creature attacking the players from a lair that it's recently made. A challenge not easy for the players to overcome. Make it a Rival.

Despairs.... What are you referring to? During a fight? On what check? It'd have to be a physical check.

Legends doesn't really matter to me (nor canon), but it still would work. A tribe wouldn't kill a young dragon who hasn't reached maturity, instead they would protect and feed it (thus the Temple).

The spider (or another small critter) idea is good. I'll make them minions though, but numerous.

I tend to use despairs or dark side destiny loosely to impact environment while giving back chances to my players (light side points), so should they roll despairs I could activate some of those dangers, or flip dark side if they are too lucky.

I quick-skimmed the title, and thought of the Don Bluth cartoon/video game. Now my mind is going that direction...