Alchemical Problems OCC

By TheShard, in Star Wars: Edge of the Empire RPG

Yes, and 100 Credits. Also, I'm trying to clean up my list for you as well, Shard, to clarify which attachments and which mods...

So I'm interested in suggestions for what I should do with the garnered xp. So far I was going to buy another rank of computers but mauve I should branch out. Originally I was giving to go shadow by stealth is a sentinel spec, and that's the biggest reason for going in that direction...

Other possibilities are investigator, or either tech spec like scientist, outlaw tech, cybertech etc. maybe saboteur... Or go do something of the wall...

Artisan--> Shadow and staying in Sentinel is perfect. However, you've been bumping up your Brawn with Sentry so instead I'd recommend Sentry . FYI, Durrak has already made the leap from Shien Expert to go into Shadow. So, you guys would definitely complement each other's abilities rather than overlap.

But, based on what I'm realizing about your character and his passion for Droids and all things Droid I might suggest Outlaw Tech or Droid Tech?

Mostly what I wanted from shadow is stealth bonuses and shroud.

I'm thinking a quick run on the right side if of the scientist tree looks nice too

Wrong pbp :0

Edited by TheShard

OOC: Yorik doesn't like Slavers, either and would absolutely have your back, Shard. That's why I've always hated the Hutts. Both as a person and as a Gamer. But, Yorik hates the 1st Order as well. That's personal and will come out In Game in due time.

ok, I moved my thoughts to here so we could have an ongoing discussion and not ruin the time stream...

On a separate note, what is the status of the Galaxy since this is post First Order blowing up an entire system? How did the other planets react? How did our Banking Guild contacts react and what are they doing to prepare currently?

I don't just mean this from the 1st page:

It is a Time of great uncertainty in the Galaxy. The fledgling Republic is seen as powerless by many. Where as the Former Empire while revealed to be run by the Former Dark Lord of the Sith Darth Sidious. The Empire Still has a large fleet, and offers order instead of what many consider Corruption by the rich.

Zoist has become the Capital of the New Empire, Where as Korriban once again houses an academy for those willing to use the Dark side of the force.

The New Jedi order.. Remains strangely Silent choosing to remain out of the political system.... Calls to combat the last Project from Palpatine to Spread the Dark side through Augmented Creatures... have gone unanswered... And The Hidden Temple on Yarvin 4 Remains sealed.

The Jedi are believed dead.

The Slow wheels of democracy do turn eventually.. So they have Instructed the Banking Union to solve this matter.....

I'm becoming interested in a more in-depth assessment of our situation. Especially, since OUR System could get wiped out any time now that the 1st Order did something so heinous.

(Just curious... )

OK @TheShard, I have the setup for you to roll Mods please.

On the Augmented Spin Barrel -

3 P difficulty for each Quality: Damage 1 Accurate Pierce

For the Model 77 Airgun -

3 P difficulty for each Quality:

Eye Laser Sight Telescopic Optic Sight Custom Grip

To craft a brand new Force Pike it's a 4p Daunting Task, but I just want you to modify mine so would that be just 2 purples?

Also, I think we need to buy a couple of Enhanced Repulsor Lifts and a Reinforced Cage of some kind for when we DO bring down the Rancor... Personally, I think we should encase it in Carbonite to transport it as that would be the safest way...

Then the Mods added for the Force Pike would be :

Custom Grip Stun Pulse

3p for each Quality

Normally those are 3P for the first, +1 for each added successfully.

Anyone seen worra?

Anyone else missing?

Anyone else wanna suggest a second spec I night take? I'm trying to figure out this before I do crafting roll add it might effect it depending on what I spend the xp on

52 minutes ago, TheShard said:

Anyone else wanna suggest a second spec I night take? I'm trying to figure out this before I do crafting roll add it might effect it depending on what I spend the xp on

I haven't delved too deeply into the crafting specs, yet. I'm afraid I don't have any useful input on the subject.

It's not limited to crafting... Like I'm considering investigator, and scientist... Scientist mostly for the fact add talent

I'm gonna put the question off and buy intuitive improvements.

So I'm confused a bit on what next... Is that +1 to difficulty on next attachment? Or its it I have to roll three times from the spin barrel for each quality... So first roll is 3 purples, then 4 and the last quality is 4 purples?

P.S. You now have 2 extra hardpoints on that that... Or am I crafting the attachment itself so that doesn't apply? Or am I attaching it to the weapon... Sorry I just got off work brain is tired.

No roll to add an attachment, so that is the roll to add the first mod. Adding the second is now 4 purple difficulty.

Ok so these are mods to the attachment, and the third world be 5diff...

Next mod : 4eD+1eB+1eA+4eP 1 success, 3 advantage, 1 Triumph
d-f.png d-th.png d--.png d-th.png b--.png a-a.png p-a.png p-a-a.png p-tr.png p-s-a.png

I'll suffer 2 strain to decrease difficulty by 1 for third mod.

Next mod : 4eD+1eB+1eA+4eP 4 successes, 3 threat
d-th.png d-th-th.png d-th.png d--.png b--.png a-s.png p--.png p-s-a.png p-s-s.png p--.png

So I'm not sure how we deal with threat here...

Nothing in the Mod rules on Threats or Triumph or Advantage, so make stuff up !