Alchemical Problems OCC
also the electronic perimeter fence and rebreather
Hahahaha! This is perfect! LOL
WOW...
I do believe we might have a chance!
Those Stun grenades are awesome! & I guess we're all going to have to get rebreathers...
I'm also thinking perimeter fencing off the area might be cool zap the thing if it tries to run amuck ...
The problem really is how "sithed out" (That's going to be a defining term of this campaign I feel) is this rancor?
OK, Yorik's Wish List--
1. For Shard to add an Augmented Spin Barrel to his Heavy Blaster Rifle, Confidence, that adds 3 Damage, 1 Quality (Accurate) Mod & 1 Quality (Pierce) Mod for 2750 Credits.
2. Buy & modify a Model 77 Airgun w/ additional 500 Credit Tranquilizer Rounds, also Bantha's Eye Laser Sight, Telescopic Optic Sight, & Custom Grip for additional 1850 Credits. (2950 total)
3. Buy 5 Glop Grenades - 500 Credits
4. Buy Aratech R82 Jump Boots (from Strongholds of Resistance) 2000 Credits
5. Modify Yorik's Force Pike so that it's extendable or contractable reducing Encumbrance and adding all around coolness. Also, add a Custom Grip w/ Accurate Mod (600) and fully modded Stun Pulses (550 Credits). Heaven forbid we get into melee with that thing but if we do Yorik is going to need all the help he can get!
6. The Aratech 74-Z Speeder Bike with additional Maneuvering Thrusters for +1 Handling (2 Sil 3 Speed +2 Handling) and with the Grapnel Harpoon Launcher Attached in the Rear.
You buy it I'll mod it!
So I'm going to put up concept art for new Aye... Here are some ideas I'm thinking of input welcomed!!!
Wow, Aye looks cool! I like the 1st one and the orange one and the next to the last one... the Floating one with the tentacles...
& OK, I'll pay... You mod!
1 hour ago, Cartergame said:Wow, Aye looks cool! I like the 1st one...
I like the first one, too, though those retractable legs on the others might be useful as an alternate mode of locomotion.
Yea, I figure it's the dog in him now that likes to scuttle around sometimes, he's closer to the scent...plus how can he have brawl as a skill if he doesn't, its like is he gonna bump into them a bunch of times?
Edited by TheShardHe will fly though, which thinking of how scary it would be if my dog could fly... Gives me the Willie's
Edited by TheShardSo what would it take to add a morality and empathy subroutine to the droid? Not erase his murderous personality but give him a conscious?
To clarify I mean the servant droid on our ship.
Edited by TheShardQuoteHe turned on the Stereo while the crew worked out the details...
Your tunes might be more Starwarsy , but I was more thinking bad 80s montage music:
Zyi's busy modding the droids, improving the weapons; Yorik's unpacking our newly arrived arsenal, inspecting the weapons, repacking them; Worra's holo-conferencing with politicians, aides, law enforcement, journalists; Durrak's shopping for the items the party has yet to acquire; Astrid is overseeing delivery of the newly requisitioned scout collector droid, inspecting her new arch-tech tools, pulling up schematics on the holo; SPY-D is still trying to catch that elusive loth-rat; Dr Hightower is assisting with the toxins, and securing the appropriate antidotes just-in-case, 'cause, you know... sith happens.
Rofl!!! That's Fantastic! Lolol.
Thanks again for my biggest laugh of the morning, so far...
OK, A Team... Let's see what we can put together and then head to Flerbos to put down this Rancor. Also, we need to discuss how to take down the other Force using creature. The humanoid with too many teeth. Can someone remind me please whether that was a kill or capture mission?
Edited by Cartergame@Edgehawk
Spice it up a bit and put that as an ic post!
Edited by TheShardAlso I'm away from books but if you want to list a difficulty for gun mods I'll roll now...
1 hour ago, TheShard said:Also I'm away from books but if you want to list a difficulty for gun mods I'll roll now...
I'm inexperienced with modding items, but I think it's just a hard (3 purple) Mechanics check, to install the scope on my lancer?