Gimmicky Rebel Control

By Helias de Nappo, in X-Wing Squad Lists

I flew it like this once:

33 Wes Janson 29, VI 1, M9-G8 3, IA 0

26 Biggs Darklighter 25, R4-D6 1, IA 0

15 Captain Rex 14, Title 1, Chopper 0 (put title and Chopper really just because I had no where else to put my last point)

26 Gold Squadron Pilot 18, TLT 6, Title 0, R3-A2 2

TOTAL: 100

And like this once:

35 Wes 29, VI 1, M9-G8 3, Vectored Thrusters 2

25 Biggs 25

14 Captain Rex 14

26 Gold Squadron Pilot 18, TLT 6, Title 0, R3-A2 2

TOTAL: 100

The idea is that all of them fly in formation, Biggs and Wes in the back. In matchups where it's useful, Wes can TL the stresshog or Biggs to give rerolls in the first turn of combat, otherwise he can TL the biggest threat to Biggs to force rerolls with M9-G8. Either way, he removes a token from his target. As per standard Biggs tactics, Biggs tries to come in at range 3 for the extra defence die. Rex uses suppressive fire to reduce the firepower of the ship that is the biggest threat to Biggs (of course, against a lot of foes, this will only matter in the second turn, since Rex's PS is low). Stesshog double-stresses some unfortunate, probably the same ship that everyone else picked on. Then it's time for blocking or scattering, depending on how it went.

Which list is better? What would you change? I like VT on PS 10 Wes for endgame, but that loses me any upgrades on Biggs. Should I drop the stresshog for something else? It isn't integral to the gimmick, but it is more control.

Edited by Helias de Nappo
Added line asking if I should drop the Y.

I don't so much mind losing R4-D6 on Biggs in the second list, but losing IA on him seems really bad. R4-D6 is there, not because it's ability is super valuable, but because it is the cheapest Astromech for IA, that might still come in handy.

Keep the stress hog. It's constant damage output and ace control, especially if you are seeing a lot of PTL aces or Mindlink, is super valuable.

I love the Biggs and Rex combo in theory. But in practice I seem to find that I just with I had 14 points added in somewhere else. Let me know how well the combo plays out when you fly it more.

I agree with making sure Biggs has integrated Astromech. The Astromech itself is less important.

Another odd option is to try replacing Wes with Roark Garnet in a HWK with a TLT. He lets you bump Rex up to ps12, making sure the condition is on in the first round of combat. It is a very different style than Wes, but did reasonably well at the Naboo System Open.

Edited by AEIllingworth