Do you have any advice for a good build?
Thank you!
Do you have any advice for a good build?
Thank you!
Just pass this, 'cause I really hate this class deck
Its maybe too easy to hit with this rebels. But in the other hand it has little bit twist how to play with it, about both sides.
Since this deck goes with Bounty Tokens, you should keep your focus with this. 'Cause rebels try to get into situation, where they might try to get to next mission, that not all would have those. So you really have to be very aggressive and try to "hunt down" people fast enough, that you could wound them fast enough. Your potential goes with this tactic. And if you happen to get into situation, where some of the rebels only have bounty tokens in the beginning of the mission, your mission would try to hit those first. Since "Wanted:dead" hits again, when no one rebel has a token, they all get those again immediately.
Getting "Most Wanted" as fast as possible is a good idea. Also "Nowwhere to hide" is good, since it gives you extra dice to roll. Basically 5 out of 9 cards goes with the bounty tokens, so when you wound rebel that has a token (it loses it then) you mostly do nothing with those cards against him. Basically you just start to hunt down next victim with the token. "Vendetta" is ok card also and I would not say "Scouted" is bad, it just need some other campaing (which would more say that you cannot use mercenery group, cause who would not like to have a nexu in every mission
)
If your doing very well in the campaign, that you could get both "Guild Hunters" and "Most WAnted", rebels would have really much problems, since you could give them lots of damage and also can use surges for something else, than your deploy cards could afford. I have got that hit, where stormtrooper hit me about 7 points of damage with pierce 2, which basically hit half of my hitpoints away or could wound me easily, if Im allready got some hit. And if Im doing against full squad of stormtoopers, they could this way very easily give me about +10 points of damage in their activation. Which is....alot....
Thank you for all the advices!
Most Wanted is good, but while waiting for 4 xp, can the 0xp ability be enought against rebels?
in Tech Superiority the "must" open group is Assasins Droid, in Military is Might Regular Stormtrooper, What are the best "open groups" for this Imperial Class?
Thanks again!
46 minutes ago, Eyfrosyne said:Thank you for all the advices!
![]()
Most Wanted is good, but while waiting for 4 xp, can the 0xp ability be enought against rebels?
in Tech Superiority the "must" open group is Assasins Droid, in Military is Might Regular Stormtrooper, What are the best "open groups" for this Imperial Class?
Thanks again!
I just wrote up a review on this deck because I finished a campaign last night. The best units I found were hired guns, because you can always get an attack off and you aren't afraid to run them up into good positions. After that regular pirates, regular HK's, the Rancor, and elite Nexus.
I would also engourage you (and all the others) to test different possibilities on your own
People could give you good advices here for what should you play and how should you play and so on. But I also see it very important, that you wont just stick into some plans, what others have done. That you use your own to have your own fun
Like I did find it very entertaining, when I found the fun possibility to use "Arc Blasters" with "Hired Guns". It was so fun to see, that you could use those crappy dudes to get themself to be killed and before they are killed, they could shoot you back. And if they really do damage, hero should test they strength to not to get stunned
Its very annoying to get them back cheaply enough and start over this "we want to get killed, but we stun you after that"
And I did not look that idea from any topic at communities, but just tested that own my own