My group is getting into F&D now and a few of them want new characters from the F&D book. However my droid player likes his character and doesn't want to make a new one. Because droids can't be force sensitive does that mean they don't have to deal with morality?
Conflict for Non-Jedi Characters
Depends on the GM, the mechanical aspects of morality dont apply to NonFS, so there would be little point.
If you don't have a Morality score, then there's really not much point in tracking Conflict.
Though given there are effects at being over 70 or under 30 for Morality with regards to the Destiny Pool, it's possible that a GM might have the lone non-FS PC in the group also track Morality, but that seems to be the exception rather than the norm.
Then again, it depends on why the player is opting to play a mundane as opposed to a Force user when the rest of the group are playing Force users. If it seems like the player is simply doing it so that they can routinely perform actions that would generate high Conflict and not have to really worry about the consequences, then I might suggest having them track Morality.
But as long as the muggle PC isn't on their way to being an 'evil' character and generally behaves themselves (i.e. doesn't routinely take actions that would warrant 5 or more Conflict), then I'd say the GM shouldn't fret it.
In the case that they're doing the conflict-worthy stuff without having to worry about personal conflict it's still going to generate conflict for all of the other characters. The droid isn't going to be able to hide what they're doing all the time and being an accessory still generates some for knowing inaction.
2 hours ago, Donovan Morningfire said:Though given there are effects at being over 70 or under 30 for Morality with regards to the Destiny Pool, it's possible that a GM might have the lone non-FS PC in the group also track Morality, but that seems to be the exception rather than the norm.
Then again, it depends on why the player is opting to play a mundane as opposed to a Force user when the rest of the group are playing Force users. If it seems like the player is simply doing it so that they can routinely perform actions that would generate high Conflict and not have to really worry about the consequences, then I might suggest having them track Morality.
But as long as the muggle PC isn't on their way to being an 'evil' character and generally behaves themselves (i.e. doesn't routinely take actions that would warrant 5 or more Conflict), then I'd say the GM shouldn't fret it.
Really confused where you're coming from with the latter part of your post, Donovan.
Any mechanical effect that comes out of a very high or low Morality - the Destiny Pool effects, the WT/ST effects, etc. - only apply to Force Sensitives.
If you're not Force Sensitive the Force doesn't guide your Destiny, or corrupt/bolster your body, or any of that. You're separate from the Force.
The implication you're making that the mechanical effects of Morality could ever apply to non-Force Sensitives seems very bizarre.
5 minutes ago, emsquared said:If you're not Force Sensitive the Force doesn't guide your Destiny, or corrupt/bolster your body, or any of that. You're separate from the Force.
The implication you're making that the mechanical effects of Morality could ever apply to non-Force Sensitives seems very bizarre.
The Force guides everyone's destiny, whether they're sensitive or not. I probably wouldn't apply the Morality rules to a Muggle, and certainly not to a Droid, but I could see the argument. Dono isn't even really advocating doing so, he's pointing out that, eh, yeah, if you really want to, you could.
It IS important to know why the player wants to be non-sensitive, as his actions DO affect the rest of the group. Would-be Jedi Knights can't just pop out for sandwiches while the Droid employs "enhanced interrogation" on a captured enemy.
It sounds to me, though, that this is a campaign-in-progress, and a player just wants to stick with his current character, rather than rolling a new one.
They still have to deal with morality, but the concept rather than the actual game mechanic. If the character does something wrong, it will probably have an effect down the line, even if that character doesn't have a sliding scale of good and evil. It's the same way EotE and AoR characters avoid devolving into psychopaths—by simply not being psychopaths. That's the benefit you have as a GM, you can decide how the characters' actions affect them later down the line. An alternative could be to have the character deal with obligation or duty, if it's appropriate for the campaign.
Edited by NivrapOr you could use duty, as in to the other players or to the organization/philosophy the payers represent. You could even use obligation to cover that aspect.
2 hours ago, The Grand Falloon said:The Force guides everyone's destiny, whether they're sensitive or not. I probably wouldn't apply the Morality rules to a Muggle, and certainly not to a Droid, but I could see the argument. Dono isn't even really advocating doing so, he's pointing out that, eh, yeah, if you really want to, you could.
It IS important to know why the player wants to be non-sensitive, as his actions DO affect the rest of the group. Would-be Jedi Knights can't just pop out for sandwiches while the Droid employs "enhanced interrogation" on a captured enemy.
It sounds to me, though, that this is a campaign-in-progress, and a player just wants to stick with his current character, rather than rolling a new one.
The Force doesn't guide a muggles Destiny the way it does a FS's - i.e. by "showing them the way" when "lost", or "telling" them what to do. Which is to say a muggles can't change whether they draw on/are influenced by the Light or Dark side of the Force - which is what the Destiny Pool represents. Same with the ST/WT threshold changes for paragons and DS-users, those are physical changes brought in by a FS's connection to and relationship with the Force - something muggles don't have.
I don't disagree that you don't want a non-FS murderhobo in a group of ppl who want to be boyscouts but it just seemed to me like D (whom I respect the opinion of) was suggesting you could apply the Morality mechanics to a non-FS and it just makes no sense.
Edited by emsquaredSo just because a person isn't force sensitive doesn't mean the force can't effect them in some way to sway their actions. An area seeped in the darkside can make non force users still act cruel or more prone to anger. If a non force sensitive PC has a low morality can be much more easily influences by these forces. Also low morality or high morality PCs should act a certain way. High morality characters should act more compassionately and kind while low morality characters should probably act more indifferent to people's suffering or outright like an *******.
just some things to think about.
I believe it's discussed in the FaD corebook in the section on running mixed games that the GM does have the option to have PCs built using AoR or EotE careers to instead use the Morality system instead of Duty or Obligation.
It's not a very commonly used option, but it is out there. And if GM decides that "everyone is using Morality, Force-sensitive or not," then the entry group is using Morality whether they're a noble Jedi-in-training, a shady scoundrel, or a pragmatic revolutionary.
There is an important counter-point though: the Morality system only works if the player actively engages with it. If they don't want to do that, it's a dud. For those players/characters, Duty or Obligation is a better system to use, whether or not they're force-sensitive.
The very thing is that non-force sensitive people by definition are not sensitive to the force. This doesn't mean that they can't be affected by the force in some way or other (Han Solo just so happens to be that pilot in the bar and despite being insignificant as far as the good/evil scale goes, it was precisely that thread of fate that put him in contact with Luke and Leia.) or influence fate (that guy went on to blow Vader out of the Trench in the deathstar run!) but destiny doesn't affect them the same way. He just doesn't believe in the force nor can feel it, hence he can't be corrupted. These none force sensitives are dictated by their own moral codes or lack of them. While they can be evil, they aren't corrupted space wizard snap neck across a display kind of evil. Sith literally breathe malice.
Obligation or Duty is a much better system for representing people who are not bound by the force.
When we started our game, we had pcs from all 3 books (but no droids). I had everyone use morality (in addition to either duty or obligation) for two reasons: 1st, your actions can affect others' conflict. 2nd, should you later discover your own force sensitivity after murdering your way through a set of adventures, you shouldn't discover morality at the same moment. These are both ostensibly meta reasons.
The question about what affect the force has on non-sensitives, and whether morality gains (dark or light) affect them the same way as it does sensitive, I tend to lean toward yes, it does. 'Destiny doesn't affect them the same way,' in this galaxy, feels like saying, 'gravity doesn't affect them the same way.' To me, being force sensitive would be analogous to being able to see, hear, otherwise sense, and occasionally bend gravity. None of those things essentially changes its interaction with you. Morality is not you choosing to interact with or in any way actively engage with or sense the force. Morality is the effect the force has on you and your effect on it given your and its co-existence. If I jump into a pool of water, I will displace some amount of water (too much, judging by the mirror), and I will get wet. Actions that I take while immersed will change the flow of water possibly out to the edge of the pool, and may force me to take actions like hold my breath, wipe my eyes, etc. These are just facts of co-existence and are not dependent on any special relationship I might have with water. That's generally my take.
Droids may be a special case, but they exist in the universe so affect it in generally the same way any other being does. As mentioned above, the most important question is does the player want to explore the morality of their droid? It's fine if they don't. But everyone should be aware any pcs actions can affect the conflict of any other pc.
Edited by downlobot