I have yet to use the Squad rules from the AoR GM kit in my games, but I'd like to introduce them to my players. I think the biggest thing that has me scratching my head about them is changing how minions take damage. Rather than using the usual minion soak and wound threshold, it's just one hit, one kill if the Squad is attached to a hero.
I imagine some folks have messed with it, having the minion group suffer wounds as normal. Anyone find one method to work better than the other? I'm not usually a fan of changing rules before trying them as written, but I'm seeing a lot of slowdown potential here.