Squad to practice for worlds: Dead Men, Missile Han, or Mindlink?

By AEIllingworth, in X-Wing Squad Lists

I think I've got my options to practice hard for worlds narrowed down to three.

1: Dead Men

Jakku Gunrunner (15)

-Dead Man's Switch (2)

-Proton Bomb (5)

22 x 2 = 44

Binayre Pirate (12)

-Dead Man's Switch (2)

14 x 4 = 56

I've practiced this a bit, and it is surprisingly effective, the trick is knowing when to bomb yourself and how to stay loose instead of a tight formation.

2: Missile Han

Han Solo (original) (46)

-Intimidation (2)

-Zeb (1)

-Leebo (2)

-Cluster Missiles (4)

-Smuggling Compartment (0)

-Scavenger Crane (2)

-Guidance Chips (0)

57

Ahsoka Tano (17)

-Veteran's Instinct (1)

-Captured Tie (1)

-Sabine's Masterpiece (1)

-Rey (2)

-Scavenger Crane (2)

24

Airen Cracken (19)

-Adaptability

19

This squad seems good so far in my mild playtesting, Cracken and Ahsoka give Han the actions to get the Missile off even if he bumps into someone, and then they have reduced agility.

Finally, I could fly Mindlink. Fenn, Teroch, maybe Kaato and a Quad, maybe Manaroo, possibly a Scyk if the C-ROC comes out in time.

Any suggestions or comments on the first two lists, or should I resign myself to being one of the crowd with the probably more effective third option?

I do not believe in deadman lists in tournements only in one off games.

Missile Han is an interesting list except I do not get the Leebo part - why? I would take BoShek instead, because then bumping with Han is as good as not bumpning.

Of cause the third list is a more sure thing, but on the other hand everybody know it

The Dead Man list has to be one of the most entertaining things I've seen lately.

Yeah, the dead man swarm can maybe hang for a three round, but six is very much pushing it.

Leebo is there to give that ps9 reposition to Han, for the turns when things don't go to plan. BoShek is a bit of a waste, because most things will die when Han gets them in the trap. I had also considered Chopper crew and a bid. This is the least refined of my options; I like the concept but probably don't have enough time to optimize it properly.

If worlds was tomorrow I'd fly the swarm for sure, I've had much more swarm practice than aces.

I am personally not impressed with Leebos ability and do not understand, when you write:

4 hours ago, AEIllingworth said:

BoShek is a bit of a waste, because most things will die when Han gets them in the trap.

So I will ask you - What meta build ships will statistically die by Hans attack?

Not Fenn, not Asajjt, not Manaroo, not Scouts, not Defenders, not Decimators, not K-wings, not Omega Leader, not Ywings, not Ghosts, not ARCs, not....what do you expect to meet at worlds, that Han will kill with one 4 dice attack? Even if backed up by the two 2 dice attacks from Ahsoka and Cracken?
I am not saying, that BoShek is the best choice, but I would prefere it to Leebo. The 2 point bid with chopper is a far better choice in my opinion - thinking better versus Fenn, Quickdraw and other PS 9, than ioning youself for 1 boost.

Han isn't making a four dice attack, he is making two three dice attacks (with two matching ps9 two dice attacks) against an agility reduced target. The goal is to bump them and use Ahsoka's focus or Cracken' shot to give Han the target lock to use the Cluster Missiles.

Also, Leebo only ions Han after the second boost. The first one is free.

On the topic of bids, would you take or give initiative against Fenn? I'd be taking it, if I had the choice, and every Fenn player I know would be giving it to me. Why bother bidding at that point?

Edit: Y wings would die, Arcs would either die or have a critical effect and one to two health left. Same for defenders. I'm smart enough not to do this against 0 agility ships in the first place. Of your list, jumpmasters and Asajj are the only two I'd even have to worry about softening up first.

Edited by AEIllingworth

I'm liking the dead men list, similar to my four quad jumper list that I've been practising with (I love those space tugs) I personally am a fan of Boshek and find that he and zeb make quite the team (I usually field them on Heff Tober (U-Wing) and bump to some success). I'd pick the Han list or the dead men, hope you fair well ;)

On 2017-04-09 at 8:03 PM, Everyday Ace said:

I am personally not impressed with Leebos ability and do not understand, when you write:

So I will ask you - What meta build ships will statistically die by Hans attack?

Not Fenn, not Asajjt, not Manaroo, not Scouts, not Defenders, not Decimators, not K-wings, not Omega Leader, not Ywings, not Ghosts, not ARCs, not....what do you expect to meet at worlds, that Han will kill with one 4 dice attack? Even if backed up by the two 2 dice attacks from Ahsoka and Cracken?
I am not saying, that BoShek is the best choice, but I would prefere it to Leebo. The 2 point bid with chopper is a far better choice in my opinion - thinking better versus Fenn, Quickdraw and other PS 9, than ioning youself for 1 boost.

This... "The dead man switch" build looks solid but how good is it when the meta is full of high health ships? Your not going to "switch" those three scouts out of the board...

The Han built is interesting but it lacks firepower.

That leaves you with the mindlink build.

On 2017-04-09 at 1:00 PM, Everyday Ace said:

Of cause the third list is a more sure thing, but on the other hand everybody know it

Yeah but there is no real counter in the meta at the moment. Unless the next wave comes out before the World, I still think that the safest bets would be: triple scouts, double Casters, Parattanni, Caster+double TLT Ywings or Thug life (in no particular order). Personally i would bring the Caster + double TLT. It can answer almost any build in the meta.

13 hours ago, Thormind said:

This... "The dead man switch" build looks solid but how good is it when the meta is full of high health ships? Your not going to "switch" those three scouts out of the board...

The Han built is interesting but it lacks firepower.

That leaves you with the mindlink build.

Yeah but there is no real counter in the meta at the moment. Unless the next wave comes out before the World, I still think that the safest bets would be: triple scouts, double Casters, Parattanni, Caster+double TLT Ywings or Thug life (in no particular order). Personally i would bring the Caster + double TLT. It can answer almost any build in the meta.

Dead mans switch is always a gamble when large based ships are involved but I guess that's the counter, depends how your local meta (and overall meta) depends on high health ships. They could absolutely destroy Fenn leaving or an Ace leaving the shuttle or other support vessel vulnerable but against Rey+Finn or any other damage dealing high health ships they do lack the same punch. Like quite a few cards and ships they have a counter, just watch the meta and judge from there. Best of luck ^^

3 hours ago, Quadjumper King said:

Dead mans switch is always a gamble when large based ships are involved but I guess that's the counter, depends how your local meta (and overall meta) depends on high health ships. They could absolutely destroy Fenn leaving or an Ace leaving the shuttle or other support vessel vulnerable but against Rey+Finn or any other damage dealing high health ships they do lack the same punch. Like quite a few cards and ships they have a counter, just watch the meta and judge from there. Best of luck ^^

I agree, but the current meta has many high health ships, on small and large base. Shadowcaster, Jumpmaster, Ywing, Kwing, defender, Ghost... Regen would also be a problem. Chipping Miranda or Corran will probably not work. Especially when they are protected by Biggs. The build would probably lose one or 2 ships before getting through the X-wing.

On 4/9/2017 at 8:21 PM, AEIllingworth said:

Han isn't making a four dice attack, he is making two three dice attacks (with two matching ps9 two dice attacks) against an agility reduced target. The goal is to bump them and use Ahsoka's focus or Cracken' shot to give Han the target lock to use the Cluster Missiles.

Just a quick note, the unlucky person to suffer the bumped falcon missiles wouldn't have reduced agility when Han shoots due to the wording of zeb

7 hours ago, DeathstarII said:

Just a quick note, the unlucky person to suffer the bumped falcon missiles wouldn't have reduced agility when Han shoots due to the wording of zeb

Aw man, good catch. I thought I was on to something. Dead Men it is!