I know this topic has been covered, but I wanted to run my specific situation by you guys and see what you think.
I know that - if you are playing a campaign, such as the box set that you can spend an amount of experience to deviate from the story line to tackle a side quest like Carnival. What I didn't know is that there were different rules for set up to play these as "stand alone" missions. I knew the mission had a harder chaos bag if you only played that mission, but what I didn't know is you got 9xp free to build going into the quest, or you could take even more xp if you also took extra weakness cards. We played them with only basic built characters and with the tougher token bag.
I don't want to deviate from a campaign to access these, or play them as stand alone. What I wanted to do was to start a mission with carnival or curse of the rougurou and then proceed through the campaign following it.
When I set up for the 1-off mission no player took any bonus experience to deck build going into it, and so we're all agreed to just play through the campaign and not worry about it too much. I just wanted to check here and see what other opinions there were.
What do you guys do to involve these missions and intertwine them with the campaign arcs? If you played these before a campaign arc, would you assign an experience penalty to bring them to the next mission? Would you take advantage of the stand alone rules for deck building and bonus experience?
Just curious what other people's opinions are for playing these first, but then taking what's been gained in them into the campaign set, rather than putting them between campaign missions with an experience penalty.
Edited by shosuko