Jabba's Palace

By ibsh, in Imperial Assault Rules Questions

1) During Spoils of Crime, can a figure with fewer than 2 movement points retrieve a crate? I'm assuming not.

2) During New Ownership, is the door to the Rancor Pit really locked to figures outside the pit but unlocked to figures inside it? And if so, that's daft, right?

1) In Spoils of Crime, the 2 movement points are not a cost for the retrieve, so a figure can retrieve a create without having any or having just 1 movement point. If you have 2 movement points, you lose 2 of them. If you have 1, you lose that one.

The "-2 Speed" covers the case when you perform a move after the retrieve, and the "lose 2 movement points" covers the case when you perform a move before the retrieve.

(Compare this to the skirmish missions of wave 1. In one of them you can get around the -X speed rule by performing a move action first, then picking up the object, then spending the movement points.)

2) Yes. (Interior spaces are listed in the rules.) A figure taking a shortcut by falling suffers strain, and can open the door using an interact from inside, while figures in the corridor has to shoot their way in.

Edited by a1bert
On 4/8/2017 at 6:21 PM, a1bert said:

2) Yes. (Interior spaces are listed in the rules.) A figure taking a shortcut by falling suffers strain, and can open the door using an interact from inside, while figures in the corridor has to shoot their way in.

And this is because the tile inside the Rancor Pit adjacent to the door is 39B, which is an exterior map tile right? And the corridor side is 13B which is a Jabba's Realm interior map tile.

I misread the tile somehow and thought it was a 36B, which is an interior map tile, and thought both sides of the door were locked - had a fun discussion with some friends, and then we saw it's 39B.

So the locked door in the mission is counter-intuitive no matter how we look at it. They should have said "The door is locked to figures outside of the Rancor Pit" instead of referencing "interior spaces". "Rancor Pit" is a well defined, immediately accessible term to the map setup sheet and "interior spaces" is a technical term that has a common/intuitive meaning most people think of but is not what the designers seem to have intended. I agree with Ibsh, this is daft. Who puts the button to open the Rancor door on the inside? :) (especially when the Rancor is "trained" - clever girl...)