Why "Rebel Veterans" is a hard choice.

By rafcpl6868, in X-Wing

6 minutes ago, GrimmyV said:

Just some thoughts. I've been talking about the need for a real fix in the form of a Rogue Squadron title for ages, like everyone else, and something that gives evades or defensive rerolls when flying in formation would be great. If that makes Biggs too tough then fire some homing missiles at him or autocannon him. A title that allows you to take IA as well as a seperate mod would be great. And a zero point Astro that does something simple

Ah no yeah I agree. Sorry for being a little rude earlier, but I've been flying X-Wings since Wave 1 and its dissapointing that they're (outside of Biggs) really not worth the points.

Yeah it's a shame vi Wes and wedgie are so expensive, that was a great combo with opportunist. Stresswing hobbie with Flatchets is a great double stresser that might still be OK, but Stresshog probably lasts a little longer

It kinda confuses me why people keep trying to make X-wings tougher still than even IA gave them. The idea of handing them evades etc was a perfectly solid suggestion before the modification was released, but now we have it... why? 6HP behind 2 evades is within spitting distance of equivalent durability to 8 HP behind 1 agility, aka, x-wings with IA are nearly as tough as a B-wing. That seems like it should be sufficient, if only they did enough.

What I'd really want is some sort of firepower upgrade - give the enemy a reason to fear that three-die, single-token attack. There's plenty of much, much stronger firepower out there already, so it'd be nice to buy a jouster with the express purpose of it being scary to joust with, you know?

Edited by Reiver
43 minutes ago, Reiver said:

It kinda confuses me why people keep trying to make X-wings tougher still than even IA gave them. The idea of handing them evades etc was a perfectly solid suggestion before the modification was released, but now we have it... why? 6HP behind 2 evades is within spitting distance of equivalent durability to 8 HP behind 1 agility, aka, x-wings with IA are nearly as tough as a B-wing. That seems like it should be sufficient, if only they did enough.

What I'd really want is some sort of firepower upgrade - give the enemy a reason to fear that three-die, single-token attack. There's plenty of much, much stronger firepower out there already, so it'd be nice to buy a jouster with the express purpose of it being scary to joust with, you know?

Obligatory Rogue Squadron Title (x-wing only. REAL x-wings, of that t-70 jank)

when attacking a ship in your arc that is also in arc of another Rogue Squadron Pilot (has this title) add one hit result.

you get this for free because T-65s are awesome. But FFG will probably cost it at least 1 PT, sorry.

4 minutes ago, GrimmyV said:

Obligatory Rogue Squadron Title (x-wing only. REAL x-wings, of that t-70 jank)

when attacking a ship in your arc that is also in arc of another Rogue Squadron Pilot (has this title) add one hit result.

you get this for free because T-65s are awesome. But FFG will probably cost it at least 1 PT, sorry.

Sure. Or some form of straight-up firepower, so that way they don't have to be fielded in squadrons (I used to love having that one Rookie in a squad, back in the day). I'm not fussy. But I am keen to see them do something.

On 4/8/2017 at 5:07 PM, Dwing said:

HWKs needs no fix, they have great pilots they just don't fit into every list.

Objection, it needs a better dial. It doesn't at all match its incredible displayed agility.

On 4/8/2017 at 10:16 AM, tortugatron said:

HotR IS Reb Vets. Guess no one gets what they want. ... except hopefully Scum with an Aces/Vets pack soon to "fix" the StarViper and the Khirxztihxzqqiuzxc

This is so dumb, and happens to be the most often said thing. Seriously you guys, stop saying this. It's not true. Heroes of the Rebellion is a 'Heroes' box, not a veterans box. Nobody at FFG has said their equivalent, that Rebels is not getting a box that has the title "Rebel Veterans" because they already got HotR. Just cause you think it is, doesn't make it so.

Jacob

19 minutes ago, jkokura said:

This is so dumb, and happens to be the most often said thing. Seriously you guys, stop saying this. It's not true. Heroes of the Rebellion is a 'Heroes' box, not a veterans box. Nobody at FFG has said their equivalent, that Rebels is not getting a box that has the title "Rebel Veterans" because they already got HotR. Just cause you think it is, doesn't make it so.

Jacob

I demand a Heroes of The First Order box, filled with loveable characters like...

Omega 3.
Beta 4.
Epsilon 6.
Sigma 7
And last but not least, Nu 1.

1 minute ago, Captain Lackwit said:

I demand a Heroes of The First Order box, filled with loveable characters like...

Omega 3.
Beta 4.
Epsilon 6.
Sigma 7
And last but not least, Nu 1.

I love all of those memorable characters, especially when they appear for a split second before Poe shoots all of them down at once.

Just now, CRCL said:

I love all of those memorable characters, especially when they appear for a split second before Poe shoots all of them down at once.

"THAT'S ONE HELL OF A PILOT!"
"WOOOOOOHOOOOOOO!" -Poe, Trivializing the lives of around a dozen First Order pilots.

Just now, Captain Lackwit said:

"THAT'S ONE HELL OF A PILOT!"
"WOOOOOOHOOOOOOO!" -Poe, Trivializing the lives of around a dozen First Order pilots.

To be fair, Space-Nazis aren't the most sympathetic of groups.

Just now, CRCL said:

To be fair, Space-Nazis aren't the most sympathetic of groups.

Well no... But god do they look COOL.

gus-mendonca-gm-firstorder-tieintercepto
DISCLAIMER:Not actual First Order design nor approved by Sienar Inc. Post Galactic Concordance Sienar is no longer permitted to design starships of any type for Galactic Empire remnants and related affilates such as the First Order- post New Republic senate destruction restrictions may apply. Long Live The Supreme Leader.

10 minutes ago, Captain Lackwit said:

Well no... But god do they look COOL.

gus-mendonca-gm-firstorder-tieintercepto
DISCLAIMER:Not actual First Order design nor approved by Sienar Inc. Post Galactic Concordance Sienar is no longer permitted to design starships of any type for Galactic Empire remnants and related affilates such as the First Order- post New Republic senate destruction restrictions may apply. Long Live The Supreme Leader.

Oh man, I want that ship.

Just now, SabineKey said:

Oh man, I want that ship.

That makes two of us, also let's be 100% real.

That glossy black and matte white is a striking appearance isn't it? I don't know what it is, but despite growing up with Star Wars as it's always been... I reeeaaaally love the First Order paintjobs way, WAY more.

Just now, Captain Lackwit said:

That makes two of us, also let's be 100% real.

That glossy black and matte white is a striking appearance isn't it? I don't know what it is, but despite growing up with Star Wars as it's always been... I reeeaaaally love the First Order paintjobs way, WAY more.

Agreed. And the red stripe on the /sf and the darker version on that Interceptor adds to it, in my opinion.

40 minutes ago, SabineKey said:

Agreed. And the red stripe on the /sf and the darker version on that Interceptor adds to it, in my opinion.

Right on. I get how some sticklers may dislike it but... It's just, well, I already said it. It's striking.

I just realised a thing about X-wings, and S-foils.

Going by the movies, closing the S-foils should in no way boost the speed of an X-wing.

Why? Watch Rogue one. As the X-wings are diving to the gate, they have their S-foils open. They're desperately trying to go faster, to go as fast as they possibly can. Therefore, if closing the S-foils made them go faster, those things would be closed.

38 minutes ago, FlyingToaster said:

I just realised a thing about X-wings, and S-foils.

Going by the movies, closing the S-foils should in no way boost the speed of an X-wing.

Why? Watch Rogue one. As the X-wings are diving to the gate, they have their S-foils open. They're desperately trying to go faster, to go as fast as they possibly can. Therefore, if closing the S-foils made them go faster, those things would be closed.

Which is why S-foils needs to be a regular (non-two-sided) card that adds some action effeciency to the T-65, like a barrel roll to the action bar or evade action on a green. Something. Anything!

3 hours ago, FlyingToaster said:

I just realised a thing about X-wings, and S-foils.

Going by the movies, closing the S-foils should in no way boost the speed of an X-wing.

Why? Watch Rogue one. As the X-wings are diving to the gate, they have their S-foils open. They're desperately trying to go faster, to go as fast as they possibly can. Therefore, if closing the S-foils made them go faster, those things would be closed.

It takes time to close those S-foils. From A New Hope I'd guess about 5 seconds. I'd also assume that the X-wing is at its slowest when swapping between the two modes. So seeing the Rogue One X-wings keep the S-foils open is just a matter of timing, not stupidity.

I believe closng the S-foils is used primarily for more efficient travel and while in hyperspace.

7 hours ago, Astech said:

It takes time to close those S-foils. From A New Hope I'd guess about 5 seconds. I'd also assume that the X-wing is at its slowest when swapping between the two modes. So seeing the Rogue One X-wings keep the S-foils open is just a matter of timing, not stupidity.

I believe closng the S-foils is used primarily for more efficient travel and while in hyperspace.

Or flying through holes into the structure of something you are gonna blow up

7 hours ago, Astech said:

It takes time to close those S-foils. From A New Hope I'd guess about 5 seconds. I'd also assume that the X-wing is at its slowest when swapping between the two modes. So seeing the Rogue One X-wings keep the S-foils open is just a matter of timing, not stupidity.

I believe closng the S-foils is used primarily for more efficient travel and while in hyperspace.

Except they open the S-foils as they start their dive.

Plus there's the older example of the trench run from A New Hope. Luke specifically says they are going in at full speed to keep the TIE's off their back as long as possible but they go in with open S-foils and keep em' open the whole time.

and how about a modification for x-wing like this: S-Foil, double card, S-foil close change your agility value with your attack value, after you execute a green or white maneuver you may flip this card. S-foil open when attacking change one blank result to focus. After you execute an attack you may flip this card.
cost... 2 maybe?

This is a fun subject for sure!

If I was to make a Rebel veterans, this is what I would do:
* Make it an E-wing/Y-wing set. We have loads and loads of pilots for T65, T70, B:s and A:s. We need some variations on the E and Y.
* Add a -1 cost astromech. Something like "Pre-mounted astromech, -1 point, your 1-3 straights are green (maybe even that the 1 banks are too)". This would make it possible to run 5 T65s, start helping with the fact that the standard E is overcosted and also help the Y-wing with adding a few more greens.
* Add a title for the E-wing, something like "Non-optimized/Unconfigured E-wing, -2 points. You can equip this title only if you are not an unique pilot".
* Add a 3-4 point astromech (perhaps 2 points) or some other rebel unique feature that somehow in a fair and non-OP way promotes small group formation flying. Perhaps something like "Shared shielding (astromech/whatever). Once per turn, all ships with <this> can reduce its agility with 1 to increase the agility of another ship with <this> within range 1 by 1".
* Some other little thing that can boost the E:s and the X-wings a bit. I think someone suggested something like a title that lets you equip two modifications with the cost of 3 or less. Then at least Wedge could get IA and Vectored thrusters at the same time.

But maybe those ideas are a bit too weak, IDK.

I'd still prefer an X/Y pack, but including a negative cost astromech would help E-wings as well. I like that idea, although making 1 banks green would possibly be too good.

Double modifications on an X-wing would be awesome. It could even be 'Equip IA and one other modification with a point cost of 2 (3?) or less. Reduce the cost of this modification by 1.'