Why "Rebel Veterans" is a hard choice.

By rafcpl6868, in X-Wing

1 hour ago, rafcpl6868 said:

That's called the tie aggressor and imperial veterans

Well, I foresee the TIE Aggressor giving the Imp squads a quad TLT list, oh the lamentations I can already hear. If it has a TIE (good) dial, TLTs will finally be nerfed. As far as the Imperial Veterans, the TIE Bomber was made OK and the once vaunted TIE Defender has been stress neutered, so.....your counter-point is lost on me.

Imp squads aren't getting to the top tables post FAQ Order 66.

Edited by clanofwolves

The HWK is still the cheapest turret carrier, even after agressor's release. It's here to stay.

It has comparable durability to Y-Wing or B-wing, just slightly more reliant on the green dice.

It doesn't require fixes. Well if you insist they can introduce errata on the primary value from "1" to "2" and call it a day.

My competitive list now consists of 2 Quadjumpers, 2 HWKs and a Z.

My previous competitive list was 2 Ys, 2 Zs and a HWK.

They're never out of the game. at least in my meta.

1 hour ago, Grivoire said:

The HWK is still the cheapest turret carrier, even after agressor's release. It's here to stay.

It has comparable durability to Y-Wing or B-wing, just slightly more reliant on the green dice.

It doesn't require fixes. Well if you insist they can introduce errata on the primary value from "1" to "2" and call it a day.

My competitive list now consists of 2 Quadjumpers, 2 HWKs and a Z.

My previous competitive list was 2 Ys, 2 Zs and a HWK.

They're never out of the game. at least in my meta.

If you were to double this list it still has 14 points for fun.

Rebel Operative — HWK-290
Ship Total: 16
Prototype Pilot — A-Wing
Chardaan Refit
Ship Total: 15
Bandit Squadron Pilot — Z-95 Headhunter
Ship Total: 12

The real problem with a HWK 'fix' is that they are out of pilots. Kyle and Jan are by far the two most iconic characters associated with it. They've already scraped the barrel for scum pilots when they did Most Wanted.

16 minutes ago, KommanderKeldoth said:

The real problem with a HWK 'fix' is that they are out of pilots. Kyle and Jan are by far the two most iconic characters associated with it. They've already scraped the barrel for scum pilots when they did Most Wanted.

I don't think a HWK fix needs to come with new pilots. Like I said earlier, I think errating something into the Moldy Crow title could be enough, or release of a mod in someone else's pack, like Pulse Ray Shielding.

And if they just really want to pull in more HWK pilots, there are plenty of pilots who were put into unfamiliar ships to get them in (Shara Bey, for example). Plus, without a Raven's Claw on the horizon for them to come in, Kyle has two Jedi apprentices who could be pressed ganged into service as HWK pilots.

edit: Plus there is the old standby of adding a mid-PS generic with an EPT to fill out pilot ranks, if push came to shove.

Edited by SabineKey

HWKs appear in the Kanan comics in Canon, with a couple of characters who might possibly be pilots. With the Ventress precedent, you could easily slide them in as rebels or scum.

Though I agree, it doesn't necessarily need more pilots, people tend to like the HWK pilots, just the ship has kind of a rough underlying frame.

FFG must be allergic to money or something not to release Rebel Veterans with a new X and Y-Wing.

1 hour ago, jimmius said:

FFG must be allergic to money or something not to release Rebel Veterans with a new X and Y-Wing.

I think they are a little gun shy. They may be concerned that they may create a monster far worse thant the pre-nerf X7. Ot the Phantom.

I think the X-wing was a very good ship upon release but like anything in the real world, is outdated. Hoping the devs are smarter than the rest of us, they may, eventually, come up with the right card(s) to make it very competitive again. Without killing off Biggs, or Luke, or Wedge etc.. It needs something but I'm not sure what that is. Definitely not more fire power or health or even torpedoes.

1 hour ago, jimmius said:

FFG must be allergic to money or something not to release Rebel Veterans with a new X and Y-Wing.

Probably coming out later this year if they can tie it to Rogue One, and they have found an idea that doesn't introduce new problems like the monsters ffg has managed to inadvertently create before.

On 4/8/2017 at 4:17 PM, Stoneface said:

This was one of the problems that the designers faced. (Dials) Remember, they are or were looking ahead further than just the next wave. The dials had to be different enough from ship to ship to be interesting. Somethings don't make sense. If the dials made sense, there would be very little difference between the dials of different fighters, assault ships, freighters and interceptors. That's the trade off, make the dials different and interesting or more "accurate" and less differentiated. That's why we have freighters with the agility of a fighter, better turning than some ships and better attack factors. Not accurate but in the realm of the game more interesting.

To be fair that's he Falcon with Han at the controls or Dash in the Outrider, and we have all seen what the Falcon can do in a dogfight. It's hardly fair.... for the fighters.

What I find interesting is that everyone gripes that the E-wing is terrible aside from regen Corran.

Why don't more people complain the only decent TAP is the Inquisitor, the TIE Advance is almost exclusively Vader, or to a lesser extent, that the Interceptor has, even after its aces pack, only Soontir Fel and Carnor Jax that get flown?

You could argue those suck too, but no-one cares because they include a top-tier pilot, I guess. Or maybe Imperials don't mind having a ship with only one decent pilot (with maybe a second in an aces pack if they're really lucky) so long as there's the one? :P

6 minutes ago, Reiver said:

What I find interesting is that everyone gripes that the E-wing is terrible aside from regen Corran.

Why don't more people complain the only decent TAP is the Inquisitor, the TIE Advance is almost exclusively Vader, or to a lesser extent, that the Interceptor has, even after its aces pack, only Soontir Fel and Carnor Jax that get flown?

You could argue those suck too, but no-one cares because they include a top-tier pilot, I guess. Or maybe Imperials don't mind having a ship with only one decent pilot (with maybe a second in an aces pack if they're really lucky) so long as there's the one? :P

To be fair in competitive these ships definitely don't see much play, however you play any heroes of the Atturi cluster and it gives the game master a lot more ace abilities to play with. Not trying to say you don't have a point, just saying it's fun to fly against a tie phantom with kir kanos and dark curses ability with sensor jammer.

1 hour ago, Reiver said:

What I find interesting is that everyone gripes that the E-wing is terrible aside from regen Corran.

Why don't more people complain the only decent TAP is the Inquisitor, the TIE Advance is almost exclusively Vader, or to a lesser extent, that the Interceptor has, even after its aces pack, only Soontir Fel and Carnor Jax that get flown?

You could argue those suck too, but no-one cares because they include a top-tier pilot, I guess. Or maybe Imperials don't mind having a ship with only one decent pilot (with maybe a second in an aces pack if they're really lucky) so long as there's the one? :P

I'd like to argue that tie advanced are pretty good with their fixed cards on all levels as well as the TAP. The TAP are so cheap that if you flew them with just the title, they'd be worth all their points as they have better dials than standard ties. Your assessment of Interceptors is fair though.

Edit: TAPs also have boost which makes them a wing tier blockers.

Edited by rafcpl6868
On 4/8/2017 at 0:19 PM, SabineKey said:

A-Wing: The A-Wing always seems on the cusp of being dominant. Like the HWK, it keeps popping up near the top in odd lists. I would be interested in seeing a Phoenix Squadron pack to open up more options for it. Maybe one of them will stick.

I think an "A-Wing Trainer" Title card would help too. Swap the Missile slot for a Crew slot.

26 minutes ago, Gouf said:

I think an "A-Wing Trainer" Title card would help too. Swap the Missile slot for a Crew slot.

Definitely one of the things I'd expect to see in Phoenix Squadron expansion. Might not be as simple as just a missile slot for a crew slot, but the Trainer title would provide the A-Wing with a different role than what it is use to.

A-wings are pretty good.
Y-wings are pretty good (if still lacking pilots, but that's another complaint entirely).
E-wings are good provided you're willing to fly a specific pilot.
HWKs in general are a little overpriced, but have their place. I do feel like the best fix would just be to errata the Moldy Crow title to say "Increase your shield value by one." over an outright expansion, though - the extra duribility would help justify the tendency for the ships to get very expensive indeed, and give those spare Focus tokens the chance to keep you alive that little bit longer.


X-wings are... usable with Biggs. That's a little different, I feel; it's not like Corran where his power is so good it beats a points inefficiency, but rather that his ability would see a ship in the game no matter how useful the ship itself was.
B-wings are in a better place than X-wings, but only by a point or so. Both generic jousters could use something to give them a little pick-me-up. But this falls into a wide swath - X-wings, B-wings, Kithraxz and G1A would all be buffed simultaneously, for my taste. I'm not sure how any given upgrade card could do that, however, so I admit to being a little out of ideas.

The RZ-1T also has a different paint scheme, which is great for releasing more minis.

And then they can print another source of good ol' Flight Instructor...

On 4/10/2017 at 9:43 PM, ScummyRebel said:

Probably coming out later this year if they can tie it to Rogue One, and they have found an idea that doesn't introduce new problems like the monsters ffg has managed to inadvertently create before.

has there been anything specific to confirm this? They've been saying things like 'the T-65 needs a buff' and 'we'll wait and see if we get an oppertunity in the future' for literally years now, and nothing has turned up. Maybe I've missed an interview or something.

1 hour ago, jimmius said:

has there been anything specific to confirm this? They've been saying things like 'the T-65 needs a buff' and 'we'll wait and see if we get an oppertunity in the future' for literally years now, and nothing has turned up. Maybe I've missed an interview or something.

Pure speculation, no facts behind it at all. I'm the last to know what ffg is releasing.

I just see Rogue One as a solid way to tie in to a t65 release, especially with how small the wave X rogue one release was. Lots of crew, pilots, etc that got missed, some even fairly significant.

The future trilogy won't feature t65 because they have t70s. The next spin off is Han so more likely to see scum stuff there rather than a t65.

On 4/8/2017 at 10:33 AM, rafcpl6868 said:

The T65 Xwing:

This ship suffers from a lack of positioning actions and a lackluster dial. All its named pilots rock and that keeps it hard to buff the generics as not to flood the meta with wes, porkins, biggs, and wedge. Not to be redundant but the problem lies in Biggs, personally I love his ability and it is fun to work around with tight positioning on either side necessitated, but he is fantastic regardless. Any fix to the T65 also buffs biggs, and biggs won Hoth.

There are countless threads on the T-65 and how tough it is to buff without breaking the hotshot pilots, but why wouldn't a title card that excludes unique pilots (or at least Biggs) get around it?

5 minutes ago, Ob3ron said:

There are countless threads on the T-65 and how tough it is to buff without breaking the hotshot pilots, but why wouldn't a title card that excludes unique pilots (or at least Biggs) get around it?

The idea that the T-65 has 'good pilots but bad generics' is stupid. Wedge, Luke, Hobbie, Porkins, Garven, whatever anyone that isn't Biggs basically sees **** all play. They have good abilities, but they're stapled to such a brick of a ship that they're less likely to hit a tournament table than I am to win Worlds this year (and I'm not going to worlds this year).

Try and make a 3 X-Wing list using the supposedly good pilots. Take Luke Biggs and Wedge up against X/7 Defenders or a Jumpmaster/Fenn Rau build. Have fun losing your entire list maybe getting one ship off the board.

On 4/8/2017 at 0:28 PM, KommanderKeldoth said:

A-wing needs a Phoenix squadron release. Include Hera, Hobbie, and Wedge Antilles as pilots and add a 'phoenix squadron' title that drops pilot skill by 1 and lowers cost by 1. This would give you the option of fielding 14 point (after chardaan refit) generics at PS 0 as amazing blockers. Both Hera and Wedge have great pilot abilities for the A-wing and would breath new life into the named pilot list.

I would suggest an A-Wing Trainer that comes with a title that can apply to both A-Wing types. (Or rather all 3 once the Episode 8 version of the A-Wing arrives.)

On April 12, 2017 at 4:22 PM, jimmius said:

The idea that the T-65 has 'good pilots but bad generics' is stupid. Wedge, Luke, Hobbie, Porkins, Garven, whatever anyone that isn't Biggs basically sees **** all play. They have good abilities, but they're stapled to such a brick of a ship that they're less likely to hit a tournament table than I am to win Worlds this year (and I'm not going to worlds this year).

Try and make a 3 X-Wing list using the supposedly good pilots. Take Luke Biggs and Wedge up against X/7 Defenders or a Jumpmaster/Fenn Rau build. Have fun losing your entire list maybe getting one ship off the board.

Take 3 X-wings with 1 point Astros and IA and Wedgie with BB, PTL and IA. And block. No tokens means x7s aren't scary. Mindlink lists are a bit more Resistent to blocking but Fenn out of arc is just a 4 hp ship waiting to be focused down.

not that I'm good enough to pull that off, but it's possible.

1 hour ago, GrimmyV said:

Take 3 X-wings with 1 point Astros and IA and Wedgie with BB, PTL and IA. And block. No tokens means x7s aren't scary. Mindlink lists are a bit more Resistent to blocking but Fenn out of arc is just a 4 hp ship waiting to be focused down.

not that I'm good enough to pull that off, but it's possible.

It's kinda difficult to block when the Delta is PS1 and Rookie is PS2. In fact it's fairly impossible.

Also have you tried flying Wedge with BB8 and PTL? He's amazingly ****. Predictible, expensive, fragile and with a mediocre damage output at best.

30 minutes ago, jimmius said:

It's kinda difficult to block when the Delta is PS1 and Rookie is PS2. In fact it's fairly impossible.

Also have you tried flying Wedge with BB8 and PTL? He's amazingly ****. Predictible, expensive, fragile and with a mediocre damage output at best.

Just some thoughts. I've been talking about the need for a real fix in the form of a Rogue Squadron title for ages, like everyone else, and something that gives evades or defensive rerolls when flying in formation would be great. If that makes Biggs too tough then fire some homing missiles at him or autocannon him. A title that allows you to take IA as well as a seperate mod would be great. And a zero point Astro that does something simple

Edited by GrimmyV