1 hour ago, KommanderKeldoth said:
Not bad. Currently it gives you access to 5 non-unique droids.
R2-Pickup 4 green maneuvers
R3- Change focus result to evade result.
R5- Change a critical damage to a regular damage
R7-Spend TL to cause attacker to reroll
Targeting Astromech-Red maneuver acquires a target lock.
This card could save you 6 points on a 4 ship build.
R3 isn't very useful on low PS ships. You've already defended when it comes time to attack. R2 is probably the most useful. Targeting Astromech can give you a TL after a k turn. That's the only red on the dial.
Offensively, R2 and the Targeting Astromech are the best. The other three are defensive in nature and R3 loses a lot on low PS pilots. Being able to share abilities is nice. I'll have to try this out Sunday or Wednesday.
The only problem I can think of immediately is one ship with a unique droid using the ability of a non-unique droid on another ship. This would effectively give one or two ships with unique droids having two droids equipped. May or may not cause problems. Max of a 4 ship squad but more likely 2 ships with higher PS and uniques and one lower PS with the non-unique. Does require the use of the modification slot so it may not be a problem.
Nice thinking outside the box!