Why "Rebel Veterans" is a hard choice.

By rafcpl6868, in X-Wing

1 hour ago, KommanderKeldoth said:

Here's an idea I've been toying with. Allows for triple X-wing brobots style lists without allowing double shield regen or triple stress bots

Networked-Astromech-Front-Face.jpg

Not bad. Currently it gives you access to 5 non-unique droids.

R2-Pickup 4 green maneuvers

R3- Change focus result to evade result.

R5- Change a critical damage to a regular damage

R7-Spend TL to cause attacker to reroll

Targeting Astromech-Red maneuver acquires a target lock.

This card could save you 6 points on a 4 ship build.

R3 isn't very useful on low PS ships. You've already defended when it comes time to attack. R2 is probably the most useful. Targeting Astromech can give you a TL after a k turn. That's the only red on the dial.

Offensively, R2 and the Targeting Astromech are the best. The other three are defensive in nature and R3 loses a lot on low PS pilots. Being able to share abilities is nice. I'll have to try this out Sunday or Wednesday.

The only problem I can think of immediately is one ship with a unique droid using the ability of a non-unique droid on another ship. This would effectively give one or two ships with unique droids having two droids equipped. May or may not cause problems. Max of a 4 ship squad but more likely 2 ships with higher PS and uniques and one lower PS with the non-unique. Does require the use of the modification slot so it may not be a problem.

Nice thinking outside the box!

"Veterans of Scarif"

1 Blue Squadron T-65 X-wing with new astromechs, new named pilots from Rogue One and a title that gives you a free boost when you perform a green maneuver

1 Blue Squadron U-wing with new rebel only support crew options, a U-wing only modification that allows you to shoot out of arc at a disadvantage (to represent door guns) and K2SO as a unique pilot

"Hammerhead Corvette"

1 Hammerhead Corvette which falls somewhere between the CR-90 and Rebel Transport in cost and firepower. Its native ability allows it to not roll for damage when it runs over smaller ships and to deal damage when it bumps other epic ships. Includes old man Obi-wan who becomes a condition card when he dies.

1 Phoenix Squadron A-wing with Hera Syndulla, Hobbie Klivian and Wedge Antilles as unique pilots. Includes 2 new titles including 'Phoenix Squdron pilot' that drops PS by 1 for a cost reduction. Other title is 'A-wing Trainer' that grants a crew slot.

5 minutes ago, period3 said:

Just give it an attack value of 4. X-wing only upgrade; charge whatever you need to to maintain game balance. This gives the t65 its own personality, doesn't break the game if it's costed appropriately, and seems like a pretty easy "fix". It also doesn't buff the x-wing defensively any more, so Biggs is less of an issue. Might be better as an astromech instead of a title.

Not a bad idea but I think you would kick the arms race into high gear. Three Xs throwing 12 dice at R2-3 and 15 at R1. The lower PS pilots would die like normal but the higher PS could wreak havoc.

4 minutes ago, Stoneface said:

Not bad. Currently it gives you access to 5 non-unique droids.

R2-Pickup 4 green maneuvers

R3- Change focus result to evade result.

R5- Change a critical damage to a regular damage

R7-Spend TL to cause attacker to reroll

Targeting Astromech-Red maneuver acquires a target lock.

This card could save you 6 points on a 4 ship build.

R3 isn't very useful on low PS ships. You've already defended when it comes time to attack. R2 is probably the most useful. Targeting Astromech can give you a TL after a k turn. That's the only red on the dial.

Offensively, R2 and the Targeting Astromech are the best. The other three are defensive in nature and R3 loses a lot on low PS pilots. Being able to share abilities is nice. I'll have to try this out Sunday or Wednesday.

The only problem I can think of immediately is one ship with a unique droid using the ability of a non-unique droid on another ship. This would effectively give one or two ships with unique droids having two droids equipped. May or may not cause problems. Max of a 4 ship squad but more likely 2 ships with higher PS and uniques and one lower PS with the non-unique. Does require the use of the modification slot so it may not be a problem.

Nice thinking outside the box!

Thanks!

You're also forgetting that the second sentence on the card allows you to share actions granted by astromech upgrades so R2-F2, R7-T1, and R5-D8 are also sharable. I included that because I love the fixes that make garbage cards usable again instead of just adding new things.

In particular, R7-T1 starts to look pretty dang good when all three (or 4) of your ships have that action option. You will likely be able to use it at least once per round on one of them.

2 hours ago, GrimmyV said:

Punisher needs more help than any ship mentioned so far, but it's ugly so no one cares.

The problem with the Punisher is that it does the same thing the Bomber does. One of them or the other will be more efficient, and thus edge the other out of competition.

That's part of why the TIE Shuttle title exists, I think.

3 minutes ago, KommanderKeldoth said:

Thanks!

You're also forgetting that the second sentence on the card allows you to share actions granted by astromech upgrades so R2-F2, R7-T1, and R5-D8 are also sharable. I included that because I love the fixes that make garbage cards usable again instead of just adding new things.

In particular, R7-T1 starts to look pretty dang good when all three (or 4) of your ships have that action option. You will likely be able to use it at least once per round on one of them.

You lost me. Almost. The brain didn't trigger on the word action on your card. You should change that to Action so us old Farts get it. Otherwise nicely done.

I want a targeting astromech that allows you to aquire a target lock at the beginning of the combat phase. Make him equipped to PS 4 and below, call them C1 Targetes. (Crutches)

The B-wing could also use some love..... but then again, it could also come in the form of a generic mod, much like TIE mk2 and light weight frame mods.

In fact, I wouldn't be surprised if this support came in the atuzick....

X-wings need to be prevalent in the game, and there are heaps of ways to do it:

R1 Astromech (Astromech, 0 points)
When attacking with a secondary weapon, you may change 1 blank result to a [focus] result. If your primary weapon value is 3 or higher, you may instead change 1 [focus] result to a [hit] result.

R1 gives X-wings a free hul upgrade, but on top of that it makes Proton Torpedoes much more reliable on X- and Y-wings.

Storage Modules (Modification, X-wing only, 0 points)
When you are instructed to discard a [torpedo] upgrade, you ma instead discard this card. Reduce you agility by one.

Storage decrease your agility until you fire your extra weaponry and jettison the modules. This gives R1 equipped X-wings a second volley. These two upgrades allow for a decent 4 Rookie list, or alternatively 2 with an Ace.

Edited by Astech

My general feeling is, with the awesomness of the named X-Wings, that they should simply fly T70s and all would be well. ^^

5 hours ago, Stefan said:

My general feeling is, with the awesomness of the named X-Wings, that they should simply fly T70s and all would be well. ^^

Half of the major named x wings are in phoenix squadron during rebels, so they could fly a wings instead.

I mean more in balancing terms for the T65. I guess Wedge in a T70 would be overcosted, as is Biggs, but perhaps at least taking over the dial might work?

Do you think there will be an announcement this upcoming week from FFG in regards to a new pack or something? Being SW celebration and all? I would be ecstatic if they announced a Rogue One pack addressing the whole X-Wing/Y-Wing/K2SO :)

7 minutes ago, BlueSquadronPilot said:

Do you think there will be an announcement this upcoming week from FFG in regards to a new pack or something? Being SW celebration and all? I would be ecstatic if they announced a Rogue One pack addressing the whole X-Wing/Y-Wing/K2SO :)

Quite possibly. Also, May 4th isn't too far off either, so if something is in the wings, it might be held till then too.

What if any "fix" just works with a native PS of 6 and higher and 4 and lower... that negates the Biggs issue... and Hobbie by extension (hey, collateral damage happens)....

OR...

S-Foil modification card, two sided with attack position/closed. Attack Position grants the barrel roll ability. Closed grants boost , makes red maneuvers white, but disables primary weapons. So, a slightly more complicated Vectored Thrusters, a higher point cost (3 or 4?) and works with B-Wings, X-Wings (classic AND T-70), ARC-170 and Starvipers. Maybe also add the ability to use a second modification card with a low point cost like how Smuggling Compartment does.

I dunno... maybe FFG just needs to come out with a version 3.0 kit that comes with 12 of every dial, replacement cards, and a lighter to burn the originals to fully balance things >_>

It's a VERY slippery slope when it comes to balancing certain things without totally breaking something else when a game like this has been out for so long as we see in threads like this.

11 hours ago, Astech said:

X-wings need to be prevalent in the game, and there are heaps of ways to do it:

R1 Astromech (Astromech, 0 points)
When attacking with a secondary weapon, you may change 1 blank result to a [focus] result. If your primary weapon value is 3 or higher, you may instead change 1 [focus] result to a [hit] result.

R1 gives X-wings a free hul upgrade, but on top of that it makes Proton Torpedoes much more reliable on X- and Y-wings.

Storage Modules (Modification, X-wing only, 0 points)
When you are instructed to discard a [torpedo] upgrade, you ma instead discard this card. Reduce you agility by one.

Storage decrease your agility until you fire your extra weaponry and jettison the modules. This gives R1 equipped X-wings a second volley. These two upgrades allow for a decent 4 Rookie list, or alternatively 2 with an Ace.

Um....I don't know if you know what an R1 astromech looks like, but it ain't fitting in the astromech slot, that's for sure 8cf636f6133c088484721b29d15cf0941478a87f

On 4/8/2017 at 11:33 AM, rafcpl6868 said:

The constant complaints I hear from rebel players usually fall upon a few of their ships that just fall a little flat.

Several of these ships suffer the same problem, that being a single pilot or upgrade is fantastic but every other build is awful.

I will be running down the list of Rebel ships that most people, myself included, would like to see fixed and why that is problematic for the meta.

The T65 Xwing:

This ship suffers from a lack of positioning actions and a lackluster dial. All its named pilots rock and that keeps it hard to buff the generics as not to flood the meta with wes, porkins, biggs, and wedge. Not to be redundant but the problem lies in Biggs, personally I love his ability and it is fun to work around with tight positioning on either side necessitated, but he is fantastic regardless. Any fix to the T65 also buffs biggs, and biggs won Hoth.

The E wing:

You know where this is going... Corran suffers the same fate as Biggs, being too good for his own ship. E wings are overcosted in general, but any change also buffs another hoth winner. I never see the need to field a knave squadron pilot because its just not worth the points. The E wing is a slightly worse defender in a lot of senses.

The Hwk:

This dual faction ship suffers from being overshadowed by y wings as turret carriers, and the inability for it to function without said turrets by itself. The Azituck will likely overtake it as a higher health crew carrier in the near future. The low health and agility means you can't bring it into support range without risking it, a problem the Azituck will not have and the U wing Does better.

The Y wing:

Why would you ever want to fly a y wing named pilot? Its dial isn't great at all, it takes stress easily. It relies on turrets and Torpedoes. Now TLT y wings are fantastic, but when have you seen a non TLT or stress boat Y wing fielded? Again, This one build setup makes it unappealing to vary loadouts at all. They also tried fixes on it and won't likely spend more time there.

The A wing:

I still think the A wing is a great ship that can be flown in essentially any format and be fun and usually viable, but others disagree. In that light, the A wing has had 2 fixes (Test Pilot and Refit) and a "sort of fix" with snap shot. I think that that ship will only see anything new if it appears in the last jedi, which judging by Mark Hamill sitting in an a-wing is likely.

Star wars is in fact a franchise built to make money. Therefore, why release packs for bad ships that are less iconic if we can make a pack based on the most recent movie. Rebels get screen time so they get the "protagonist expansion packs" and there is no time to release other stuff. Also, if they changed it, we would complain about that.

Ok. Two questions.

1) What was the winning squad, for Hoth, composed of? I'm assuming the winner wasn't flying a 90+ point Biggs.

2) Why do you think Biggs is the reason that the X-wing hasn't been buffed.

On 4/8/2017 at 1:00 PM, jmswood said:

.....he isn't the plague he was a few waves back. He isn't the faction's crutch anymore.

Corran used to be the only ship in the game with a built-in double-tap. Now every faction has ships with this capablity.

Well, I humbly disagree, Biggs is still Rebel's crutch around here.

And, Imps don't have a fighter with double tap primary weapon btw....unless I'm missing a ship.

....just blathering am I; carry on.

36 minutes ago, clanofwolves said:

Well, I humbly disagree, Biggs is still Rebel's crutch around here.

And, Imps don't have a fighter with double tap primary weapon btw....unless I'm missing a ship.

....just blathering am I; carry on.

Imperials have the TIE/d title as their double tap. It's worse in some ways and better in others but overall a /D Vessery can probably out damage Corran.

35 minutes ago, clanofwolves said:

Well, I humbly disagree, Biggs is still Rebel's crutch around here.

And, Imps don't have a fighter with double tap primary weapon btw....unless I'm missing a ship.

....just blathering am I; carry on.

As a Rebel player I wish other players would just stop using Biggs. It would be better for everyone.

TIE/sf can make 2 attacks in a round. Quickdraw can easily make 4, and with Snap Shot it's possible to make 5.

Ignore me.

Edited by Shockwave
2 hours ago, Stoneface said:

Ok. Two questions.

1) What was the winning squad, for Hoth, composed of? I'm assuming the winner wasn't flying a 90+ point Biggs.

2) Why do you think Biggs is the reason that the X-wing hasn't been buffed.

1.) Biggs corran, Ashoka(with Sabine crew and bombs/scavenger crane)

2.) Other people always complain about Biggs being too strong since he is a big component of strong lists , and I think that since x wings and e wings are seen on the table at high level tourneys they won't be buffed.

Tournament appearances in top 16/8/4 seem to be important.Given an old Alex Davey interview, it sounds like that's how they determine what to buff or nerf.

1 minute ago, rafcpl6868 said:

......I think that since x wings and e wings are seen on the table at high level tourneys they won't be buffed.

Tournament appearances in top 16/8/4 seem to be important.Given an old Alex Davey interview, it sounds like that's how they determine what to buff or nerf.

If this is true, Imps will be getting a buff.

3 hours ago, DeathstarII said:

Um....I don't know if you know what an R1 astromech looks like, but it ain't fitting in the astromech slot, that's for sure 8cf636f6133c088484721b29d15cf0941478a87f

True, but I'm pretty sure you could weld it to the top of the X-wing if you were desperate to calculate a hyperspace jump.

45 minutes ago, clanofwolves said:

If this is true, Imps will be getting a buff.

That's called the tie aggressor and imperial veterans