2017 Brobots are IG-2000 titled TIE Aggressors.
TIE Aggressors: Brobots in Disguise!
2017 Brobots are IG-2000 titled TIE Aggressors.
TIE Aggressors: Brobots in Disguise!
4 hours ago, RoockieBoy said:I tried the Kaa'to + B + C, both bots with Ion Cannons and AM. Really liked the list. Went 2-1 and 2-1 in 2 tournaments. Inaldra will allow me to get manglers, which I think will be better most times.
Exactly the list I was hoping to try hehe
Yeah I agree that's a nice list. I normally don't like mindlink with brobots (stress is a problem) but that third ship might make it work.
You could even drop the manglers, freeing up 8 points. Go for A or D instead of B. Autothrusters, glitterstimm and tractor beams perhaps?
I recently started using this:
Bossk + Crackshot, Mangler, 88D, Gunner, Dengar, Dampeners
88B + Crackshot, HLC, Advanced Sensors, Autothrusters, Dampeners
The infamous double shot combo. In the meta where firepower is everything - works like charm. Only problem is the same as always - YV is a brick to fly, but some fortressing+double stop helps a lot about this.
But im very tempted to try Ketsu + C. Lot less firepower but a lot more maneuvers and tankyness.
Edited by Vitalis
Been recently flying:
B + C
Mindlink + HLC + FCS + AT + Glitterstim + Title
Works well against most things due to the constant four dice + double mods, IG88B ability helps punch through Defenders and Mindlink helps with action economy.
Biggest threat is stress + bump in quick succession on both ships, otherwise you will generally have a focus on both ships regardless.
On 9.4.2017 at 2:49 AM, ObiWonka said:Needs more Meat Popsicles . Control is seriously underestimated.
Are you still running them? What would the current build look like?
2 hours ago, Admiral Deathrain said:Are you still running them? What would the current build look like?
I've only flown them once or twice since then, but the build still looks like it does in the second-to-last post. No new tech has arrived since then that replaces any of those elements.
Until Mindlink starts seeing less play I feel Sensor Jammer is not worth it right now.
9 hours ago, ObiWonka said:I've only flown them once or twice since then, but the build still looks like it does in the second-to-last post. No new tech has arrived since then that replaces any of those elements.
They got the tractor beam! I posted the list some posts ago
39 minutes ago, Cerve said:They got the tractor beam! I posted the list some posts ago
17 hours ago, arkhamssaber said:Until Mindlink starts seeing less play I feel Sensor Jammer is not worth it right now.
You are probably right. Might be something to look into ahead though.
Played glitter crackbots last weekend and managed the bait and switch nicely. Got two solid wins and it was a lot of fun.
Will have have to keep playing them until people catch on to the stress/block counter thing here.
Getting a bit bored with mindlink squadrons of late so it is fun to fly the Aggressors.
As others have pointed out, expertise is not really worth it because of how useful their S-loops and k-turns are. Good old predator is still important in my book. One thing that I did experient with was :
- Advanced sensors
- Rigged cargo shute
- Bomb of your choice: ion, seismic or thermal
Since rigged cargo shute is not a bomb, it can be dropped at the same time as the actual bomb. In most cases, if an elite ship hits the new debris then it loses the action that it would use to barrel roll or boost out of range of the bomb. Fun stuff when it works
Aggressor: · IG-88D (36)
Predator (3)
Seismic Charges (2)
Sensor Jammer (4)
Counter-Measures (3)
IG-2000 (0)
Scavenger Crane (2)
Aggressor: · IG-88C (36)
Predator (3)
Seismic Charges (2)
Sensor Jammer (4)
Counter-Measures (3)
IG-2000 (0)
Scavenger Crane (2)
-- TOTAL ------- 100p. --
That's what I want to try next for robots.
6 hours ago, arkhamssaber said:Aggressor: · IG-88D (36)
Predator (3)
Seismic Charges (2)
Sensor Jammer (4)
Counter-Measures (3)
IG-2000 (0)
Scavenger Crane (2)
Aggressor: · IG-88C (36)
Predator (3)
Seismic Charges (2)
Sensor Jammer (4)
Counter-Measures (3)
IG-2000 (0)
Scavenger Crane (2)
-- TOTAL ------- 100p. --
That's what I want to try next for robots.
C+D, No cannons (No B) and no Autothrusters. You sir are thinking outside the meta box, and I am liking it.
Countermeasures + crane is interesting on most ships that cant take AT. But aren't those 5p less reliable than 2p AT in damage prevention? That said, 4+ green dice with sensor jammer on top might work wonders. Speaking of which, if you go that route, did you evaluate Stealth device instead of cm?
Google "Triple Shot Bossk." It's IG88-B loaded out and Bossk with IG88-D Crew, Dengar, and Gunner. Use Dengar to make your self miss (or at least try) and then you can shoot with Mangler Cannon (great with Bossk) and primary attack. Gotta keep the IG88-B alive long enough to take advantage. If the Bot dies...Bossk has trouble on his own.
2 hours ago, westiebestie said:C+D, No cannons (No B) and no Autothrusters. You sir are thinking outside the meta box, and I am liking it.
Countermeasures + crane is interesting on most ships that cant take AT. But aren't those 5p less reliable than 2p AT in damage prevention? That said, 4+ green dice with sensor jammer on top might work wonders. Speaking of which, if you go that route, did you evaluate Stealth device instead of cm?
I've been running cm and crane on Ventress lately with solid results. Slows down torp boats and other alpha strikes.
On 4/12/2017 at 3:59 AM, Viktus106 said:Been recently flying:
B + C
Mindlink + HLC + FCS + AT + Glitterstim + Title
Works well against most things due to the constant four dice + double mods, IG88B ability helps punch through Defenders and Mindlink helps with action economy.
Biggest threat is stress + bump in quick succession on both ships, otherwise you will generally have a focus on both ships regardless.
I flew something similar to this at Gencon last year to some success. Granted, it was the first time I was trying the list as well.
B/C with Mindlink, Advanced Sensors, HLC, Dampeners, AT, and title.
Wouldn't Stealth Device be better than Counter Measures with the crane? Perhaps not against alpha strikers but in general?
Soooo, I've been playing a bit with the GlitterCrack-bots and I must say they are fun. So far had pretty good success with them too, playing the Bait and switch.
Their main weakness is definitely getting blocked and getting stressed. So I was thinking. What about swapping Crack Shot for the Wired EPT?
It would help mitigate one of their two weaknesses. Re-rolling eyes after S-loops and vs Stress builds (e.g. Assaj/Rebel captive) would help both offence (slightly) but more importanly give a much needed defence boost in critical situations. Crack shot is great for pushing more damage through though so it comes at a price, but I think Wired Glitterbots look interesting. Potentially you have Glitterstim if you get bumped and Wired if you get stressed or need to S.
Thoughts?
Edited by westiebestieMy personal favorite list has IGB with VI+AC+Mangler cannon+Autoblaster cannon+Autothrusters+title and Kith Scarlet with Expertise+ IGD crew+ Ion Cannon+Stealth Device.
I will often use variations of this list. (Usually, IGB's ept.)
Starting off the year with flying Brobots again!
On 2017-09-10 at 9:30 AM, westiebestie said:Soooo, I've been playing a bit with the GlitterCrack-bots and I must say they are fun. So far had pretty good success with them too, playing the Bait and switch.
Their main weakness is definitely getting blocked and getting stressed. So I was thinking. What about swapping Crack Shot for the Wired EPT?
I have to say Glitterstim and Crack shot are both awesome. After some more games I'm now at 6W/1L with GlitterCrack B+C.
They are fun to play, but definitely vulnerable to blocking. In addition to that I tend to S/K a bit too often, stressing them and leaving them tokenless. So now I am going to try keeping Glitterstim but switch Crack shot to Wired. With the hope that GlitterWired bots will compensate for less alpha strike damage with more damage and evades the subsequent turns when I fly red.
After that I will try Adv Sensorbots. Feels great to be able to boost/evade before manouvre (and focus+evade will to an extent compensate for loss of TL) but the loss of Glitterstim will hurt once I f*ck up. And assymetrical guns will also be less good.
Also, I've heard of another variant, Jesper Hills control bots (JCB).
It's all about control instead of damage. But I'm not nearly skilled enough to fly something with capped 1 damage output to success..
Pair IG-88C and Nym with TLT, Bomblet, IG Crew, engine upgrades and intensity is an interesting one, gets two evades. Nym boosts and gets two evade tokens. It's a very potent and mobile combo.
Another more for fun one is IG-88A, IG-88C with literally just adaptibility on them and then run a HWK spice runner with TLT, IG crew and engine upgrades, for nothing more than the coolness of running three IGs together.
There are a few things to keep in mind with ModernBrobots. (IMO, they have a better chance now than they've had in two years.)
I, personally, am a huge fan of AdvS Brobots. I actually don't like flying them with PTL, because, as arced ships, you really have to S-Loop and K-turn a lot. PTL ends up being meaningful less often than one would think. GlitterCrack Brobots are just too risky for me ... they're predictable, they're easy to arc-dodge, and if they get the downside of variance and don't alpha a meaningful ship off the board, they are in trouble.
I just built this, which I kinda like, although my brain struggles to process Attanni Mindlink and AdvS in the same list:
| IG-88B — Aggressor | 36 |
| Attanni Mindlink | 1 |
| Advanced Sensors | 3 |
| Heavy Laser Cannon | 7 |
| Contraband Cybernetics | 1 |
| Autothrusters | 2 |
| IG-2000 | 0 |
| Ship Total: 50 | |
| IG-88C — Aggressor | 36 |
| Attanni Mindlink | 1 |
| Advanced Sensors | 3 |
| Heavy Laser Cannon | 7 |
| Contraband Cybernetics | 1 |
| Autothrusters | 2 |
| IG-2000 | 0 |
| Ship Total: 50 | |
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Note that instead of HLC, you could outfit one or both ships with Mangler+Ion for options.
Edited by Jeff Wilder53 minutes ago, Jeff Wilder said:There are a few things to keep in mind with ModernBrobots. (IMO, they have a better chance now than they've had in two years.)
- Contraband Cybernetics is a fantastic card. It's not quite as strong as Glitterstim, but it's amazingly flexible, and of course it only costs 1 point.
- Being able to AdvSensors pre-Boost to intentionally bump a Harpoon Missile carrier (and claim an evade) is big in the current meta. I used to beat my buddy's Bossk alpha list by doing that, and now everybody can hit (almost) as hard.
- Similarly, the big Boost can get pressure on fast, limiting Rey- and Gonk-banking.
- It's not as brutal, given the low AGI meta, to run Mangler Cannon on one or both ships.
- Given the meta, Ion Cannons and Tractor Beams are also useful.
- Brobots are actually not afraid of Miranda.
I, personally, am a huge fan of AdvS Brobots. I actually don't like flying them with PTL, because, as arced ships, you really have to S-Loop and K-turn a lot. PTL ends up being meaningful less often than one would think. GlitterCrack Brobots are just too risky for me ... they're predictable, they're easy to arc-dodge, and if they get the downside of variance and don't alpha a meaningful ship off the board, they are in trouble.
I just built this, which I kinda like, although my brain struggles to process Attanni Mindlink and AdvS in the same list:
IG-88B — Aggressor 36 Attanni Mindlink 1 Advanced Sensors 3 Heavy Laser Cannon 7 Contraband Cybernetics 1 Autothrusters 2 IG-2000 0 Ship Total: 50 IG-88C — Aggressor 36 Attanni Mindlink 1 Advanced Sensors 3 Heavy Laser Cannon 7 Contraband Cybernetics 1 Autothrusters 2 IG-2000 0 Ship Total: 50
Note that instead of HLC, you could outfit one or both ships with Mangler+Ion for options.
I played around a bit with that exact build awhile back. Dont discount the Attani/Cybernetics combination. You dont care about passing a stress to the other brobot because you only use cybernetics when you need to do a red move when already stressed, or to get a focus after passing a debris. A stress was already going to happen (if the other bot didnt have it already) and the cybernetics let you pass a focus token where you would otherwise be denied an action.
The cybernetics frees up that 1 point which is crucial for AdvSens HLC combo. Nice
I think This is the list right now:
Modern Bros (100)
•IG88-B (50) - Aggressor
Attanni Mindlink (1), Fire Control System (2), Heavy Laser Cannon (7), Jamming Beam (1), Contraband Cybernetics (1), IG-2000 (0), Autothrusters (2)
•IG88-C (50) - Aggressor
Attanni Mindlink (1), Fire Control System (2), Heavy Laser Cannon (7), Tractor Beam (1), Contraband Cybernetics (1), IG-2000 (0), Autothrusters (2)
note that you can substitute jamming beam and tractor beam as needed, i just Think they add a nice R1 cannon for gunner effect