Things that we could hope in Scum Aces/Ways of improving the Khiraxz and Star Viper

By Erion_Fett, in X-Wing

As a lover of the Khiraxz Figher and Star Viper, and after seeing the posible Scyk's Improvements in the Epic expansion, I think that we all are hoping something as "Black Sun Aces" and seeing a pack which makes the Star Viper something more than "Autothrusters Expansion Pack", or making the Khirazx a good Ship.

Here I go with my Ideas:

KHIRAXZ FIGHTER

I love the Khiraxz Fighter, in fact, it was the Ship that makes me to decide making Scum & Villany. It colours, It style, I think it represents mostly the main fighter in a band of gangsters. In terms of gaming, is one of the "all-purpose-fighter" for Scum.

But

Extracted from Star Wars Wiki (http://starwars.wikia.com/wiki/Kihraxz_assault_fighter): A custom TransGalMeg Industries, Incorporated design, the Kihraxz reflected the popular design of the Incom X-wing starfighter's fuselage.

The khiraxz has a similar fuselage to X Wing, so it seems pretty clear that it would be similar to X Wing... So... Why the Khiraxz has no Salvaged astromech Icon?.

Salvaged astromech is an amazing Upgrade slot: Unhinged astromech, Agromech, R4-B11, R5-P8... they are interesting upgrades to play around them but only THREE Ships (Y-Wing, Jumpmaster and, in the future, the Scurrg) has that upgrade slot, opposing to Rebel Astromechs, where you can find a lot of ships with their upgrade. Ok, ok, doing new Salvaged Astromech could make the Jumpmaster even way better than it is, but it's so simple as putting the restriction "Small Ship Only" to those astromech which can make the Jumpmaster even more painful.

My hope/proposal/imagination is THIS:

Title: "Astromech cargo" (0p).

Your upgrade bar gains the Salvaged Astromech upgrade icon.

If you equip a Salvaged Astromech Upgrade, its squad point cost is reduced by 3 (to a minimun of 0).

This can let you put the Unhinged astromech for free (and gain 3 new Green maneuvers), an R4 Agromech in order to use the Khiraxz for missiles... In fact, the Khiraxz gains a lot of interesting options without making it such OP.

Interestingly, you can imagine some curious Salvaged Astromechs, like, similar to BB-8, something like:
"Boosting Astromech" (3p): Small Ship Only. When you reveal a White maneuver, you may perform a free Boost action.

Talonbane cobra is an amazing pilot to play with, but he is almost constantly requiring some action to reposition. With something like this, you can equip him with Vectored Thrusters, and with Expertise or PTL, in order to make him the Ace he deserve to be. (Maybe you can drop the vectored thrusters and put him the new Pulsed Ray Shield)

STAR VIPER

Sadly, the Star Viper Expansion Pack is only the Autothrusters Expansion Pack. It is desiged to be the "Air superiority ship". Expensive, but good in all senses, as is the E-Wing in rebels or the TIE Defender in Empire... It has a good dial (Maybe not impressive nowadays, but certainly good, in fact, is one of my favourite dials from Scum ships), it has interesting stats: 3/3/4/1... It could be a good ship, but it is not, in a lot of ways... What are the problems with the poor Viper?

1) Expensive: Comparing to Protectorate Starfighter, the Viper is 5 points more expensive for just 1 Shield more (and 1 Green less in it's dial). Comparing to a X7 Defender, the viper costs 2 point less, for having 2 shield less and 1 hull more. Comparing to an E Wing, it has the same total life, but E Wing costs 2 points more and has more Shields, System and Astromech upgrades... Ok, maybe the E-Wing is the only ship which can be equilibrated in points to the Viper. The Viper needs a NEGATIVE POINT TITLE or UPGRADE. Maybe just doing something as Chardaan refit in A-Wing, in order to sacrifice the Torpedo Upgrade and cost less points.

2) A bad fit in a role: The Viper is in a bad point between a Glass-Cannon ship and Solid Hit & Run ship for jousting. The viper needs to fit more in one of those roles. It needs to have something to hit harder and sacrifice evade power, or someting to hit well but not harder, and have some evade. (Someone noticed that Viper has no evade action as E-Wing, or no gets free conditional evades as Defender or Protectorate?) Something like "Title (-2 points): Whenever you make a barrel roll action, you may perform a free evade" (Yes, inspired by the IGG88C ability)." could make the Viper fit more in a plausible role.

3) Lack of Interesting Pilots to play with: I think this is more personal... But I think the Viper pilots are boring. Maybe Xizor as playing by letting other suffer can be funny, It would be more interesting if Viper would have something to be better if its not damaged, as "Pure Sabacc". And... Guri... Seriously, free conditional concentrate? Sure, scum also have attani, or just maybe Soontir and Keyan would Laugh at him... and... something like ace-like ability and just 5 PS? PLEASE NO. Some Pilot which can make something around Illicit or system upgrades would be interesting to play with, and makes you think about putting or not the Virago Title. Someone as "Tomax Bren" but for Illicit, can be interesting (Well, we soon can have Jabba to solve that problem. Ways of dealing with stress can sound repetitive (we have assaj), and it can make such OP this ship with Attani. I read not so long ago that re-write Xizor as an opposed Biggs would be a way of improving him without making OP. It seems interesting to me.

4) Lack of Upgrades: Ships without interesting pilots, can have instead interesting combination of Upgrades in order to play with generic, but Virago is designed to play with Unique Pilots, and a ship with 3 attack and for 25 points, not seem to be an interesting candidate to play with Torpedoes. At this point I don't know what kind of upgrades could make the Viper be more playable. I do not see it as a bomber, or with Crew version, but It seems to me particularly interesting to have 2 Illicit slots. Maybe a Pilot which ability can make him equip a free Ilicit upgrade, and next with virago equip something more.

this is my opinion, and I do not know what ideas would have FFG in order to improve those two ships. My intention for this post is to make theories and predictions, not just for complaining because this ship is bad and this other ship is good. I hope you enjoy it and sorry for my bad english.

Change the spelling of Khirehfnurajgnsx so we can actually spell or pronounce it. I nominate "Kickass".

I love these two ships visually, but agree they would need a boost to see more play time. So I really hope for something like this.

Here are some ideas.

Kihraxz

Some way to equip two mods would be nice, e.g. by a title. It could also be costed at -2pts meaning you would essentially get Vectored thrusters/Pulsed Ray shield for free vs current cost. Agreed that Talonbane is one of the most badass and interesting aces, but he always wants EU or Vectored Thrusters. Another title giving a second Illicit slot would also be interesting (glitterstim + cloaking device?).

Pilot wise I'd like to see some more unique aces at PS 6-8. Graz has no EPT and this makes him see no play time, so FFG take notice that this is needed.

Starviper

This is one of the coolest ships in the universe, and a personal favourite. But it's overcosted and under-PS-ed. Boost and BR ain't that hot at PS 1-5..

A Chardaan refit-like title removing the Torpedo slot and -2pt cost would be a great start. A more interesting option would be to give it some kind of wing arrangement mode title similar to U-wing. It could e.g. extend the wings for dogfight (the configuration the model has) giving it a free Barrel Roll in addition to its normal action. And if the wings fold back into warp speed mode it could get the SLAM action,or a free boost in addition to its normal action.

Pilot wise I'd like to see more options at PS6-9. Xizor has a nice PS level at PS7 but his ability makes him swarm-niched, something not very popular. And Guri while interesting is at PS5 meaning VI almost always takes up that Elite slot. So an ace or two with an offensive ability at e.g. PS 6 and 8 would be welcome!

I think you are on the right track.

starviper only mod, evasive thrusters, 0 points. When you perform a bank or turn Manouver you may perform a free evade action. You may equip another mod at normal cost.

khiraxz title. You may equip an unhinged astromech at -2 points.

neither ship needs a big boost but a little bump, some new pilots for both as well.

Edited by Storgar

Star Viper is easy. A white sloop

Kihraxz needs more pilots and something for free. I'd rather see 2-point reduction on an equipped modification. Maybe as the Vaksai Title.

Starviper generics are just terrible. Garbage. The protectorate generics are sooooo much better for the cost, I'm not sure how to fix them. The two named pilots are much closer to where they need to be. It's been done before but a double modification would help a lot. Autothrusters and Pulse Ray shield would be huge.

Tried to post this a while ago. Some folks already said similar ideas.

3 hours ago, gamblertuba said:

Kihraxz needs more pilots and something for free. I'd rather see 2-point reduction on an equipped modification. Maybe as the Vaksai Title.

Why not both?

x_wing_miniatures___custom_scum_upgrades

Edited by Odanan

Other than that a card doesn't need a unique dot and limited, those are pretty good. I think there are more creative things to do with Vaksai besides add upgrade slots, but just better slots work too. In SWG I believe the alternative to Astromechs for ships is flight and system computers - not that every small ship should be crawling with system slots.

In general, easiest is a couple more pilots for both, give them some new abilities and stuff. General consensus is that the SV basically needs two kinds of help - it either needs a cost reduction over all to make it worth taking on it's own vs a Protectorate, and then maybe it needs a non unique title to give it some extra kick and a reason to field more than one ever maybe. I have some ideas for "StarViper M-2" based on other stuff FFG has published to maybe give them some wiles but a bit like Vaksai, there's like a million ways they could take some of that stuff.

Otherwise, maybe a thematic mod or a useful illicit would be nice - the Kihraxz flexibility is supposed to come from it's Illicit option, but very few illicits seem well designed for it.

Edited by UnitOmega

As a Mandalorian delegate, I would like to point out the StarViper is Mandalorian made. So adding some Mandalorian pilots to the ship would be appreciated. Other than that, these ideas are looking pretty good.

1 hour ago, UnitOmega said:

Other than that a card doesn't need a unique dot and limited, those are pretty good. I think there are more creative things to do with Vaksai besides add upgrade slots, but just better slots work too. In SWG I believe the alternative to Astromechs for ships is flight and system computers - not that every small ship should be crawling with system slots.

Fixed the limited issue.

About the Vaksai, I would really welcome suggestions. But to be honest, I want to avoid action economy, which I think is a plague in this game.

Well, as much as I know some people don't think it's creative, I like the Boost. Vaksai is supposed to have more powerful engines, and it gives the ship a reposition option, like with the T-70, which I heard people who actually have experience with the Kihraxz would like - and it means you don't "have" to take EU in the mod slot, you might pick between stuff like VT, Autothrusters and PRS depending on what you want. It's supposed to have more armor and shields, but since PRS is a thing you maybe don't want to give it 2 shields over the ability to regen shields. You might go for +1 Hull, but that seems a little too on the nose. One might incorporate some other effect which could be reflected by heavier armor, such as re-rolling a die or changing a result at a certain range to show a deflection off armor, or something like that. You could also have it open up it's dial a bit more, treating it's banks or even all Speed 3 moves green. That might be something to playtest though, or otherwise ask around about - don't know if it actually helps.

I personally discourage any offensive mods - FFG has already clearly fudged the stats in the Kihraxz favor when it comes to guns, and Scum as a faction don't really seem to need a lot of help as far as offense goes.

3 hours ago, Odanan said:

Why not both?

x_wing_miniatures___custom_scum_upgrades

Gotta say I like chaff upgrade card a lot, I would dare to make it 0p just because it is pretty situational, yet powerful against alpha strikes, but after that it would loose it purpose. Maybe it could be better in missile and/or torpedo slot rather than modification. Missile/torpedo slot would restrict that from few ships also.

As limited it would be 0p or 1p and you could use more than one to fill up your slots in case you want... edited because i was reading very sloppy..

Edited by Zazaa

Kirjdhsjkdcjxnan needs an illicit that takes a droid is all.

Starviper needs free Autothrusters (which is actually appropriate) and more greens.

6 hours ago, westiebestie said:

I love these two ships visually, but agree they would need a boost to see more play time. So I really hope for something like this.

Here are some ideas.

Kihraxz

Some way to equip two mods would be nice, e.g. by a title. It could also be costed at -2pts meaning you would essentially get Vectored thrusters/Pulsed Ray shield for free vs current cost. Agreed that Talonbane is one of the most badass and interesting aces, but he always wants EU or Vectored Thrusters. Another title giving a second Illicit slot would also be interesting (glitterstim + cloaking device?).

Pilot wise I'd like to see some more unique aces at PS 6-8. Graz has no EPT and this makes him see no play time, so FFG take notice that this is needed.

Starviper

This is one of the coolest ships in the universe, and a personal favourite. But it's overcosted and under-PS-ed. Boost and BR ain't that hot at PS 1-5..

A Chardaan refit-like title removing the Torpedo slot and -2pt cost would be a great start. A more interesting option would be to give it some kind of wing arrangement mode title similar to U-wing. It could e.g. extend the wings for dogfight (the configuration the model has) giving it a free Barrel Roll in addition to its normal action. And if the wings fold back into warp speed mode it could get the SLAM action,or a free boost in addition to its normal action.

Pilot wise I'd like to see more options at PS6-9. Xizor has a nice PS level at PS7 but his ability makes him swarm-niched, something not very popular. And Guri while interesting is at PS5 meaning VI almost always takes up that Elite slot. So an ace or two with an offensive ability at e.g. PS 6 and 8 would be welcome!

I've literally never taken VI on guri. She's a fantastiv pilot even without it, just a bit to expensive for what you get, and surprisingly squishy for a 3'agility ship since she has no way to get evades. And gets way better utility from other epts. She's actually quite good with mindlink

6 hours ago, eagletsi111 said:

Star Viper is easy. A white sloop

Not enough to make up for being 4 points overcosted. It'd be pretty good on the unique pilots, but the generics still wouldn't be worth flying

21 minutes ago, balindamood said:

Kirjdhsjkdcjxnan needs an illicit that takes a droid is all.

Starviper needs free Autothrusters (which is actually appropriate) and more greens.

Needs more than free autothrusters. It's more than 2 points overcosted.

I would really like to see those "flares" 0-1p and taking missile or torped slot. Add evade for your result against missiles and torps and then discard the card.

I dare to say that it wouldnt be overcosted with 0p because you are using slot for that..

Really, given that modern aircraft have pods which hold like, 30+ flares or chaff in a single dispenser, I don't really see any reason why it necessarily has to be discarded other than that Ordnance rarely gets more than one or two shots.

Also, current wording it works against Unguided Rockets, which seems a little weird. What if it was like a sensor jammer just for Missiles and Torps - like the anti Chimps? Chimps is 0 points.

StarViper needs a tittle or modification to give evade action, tech slot or system slot and maybe with negative cost, like -2p. Maybe tittle/mod that would give evade with red maneuver, that would make it better with Advanced Sensor and it would not be white sloop spammer..

And like I have hoped for longest time more viable pilots, I hate to say that they screwed up big time with Xizor, it is just bad choice for most of the squads..maybe he will get better when new scum scurrg bombet comes out, distributing damage on tougher ship than z95 would make more sense and it actually can do more damage too, z95 is good for blocking but thats about it.

27 minutes ago, UnitOmega said:

Really, given that modern aircraft have pods which hold like, 30+ flares or chaff in a single dispenser, I don't really see any reason why it necessarily has to be discarded other than that Ordnance rarely gets more than one or two shots.

Also, current wording it works against Unguided Rockets, which seems a little weird. What if it was like a sensor jammer just for Missiles and Torps - like the anti Chimps? Chimps is 0 points.

Well solely for gaming purposes I would say discard would be better. Also at this point I wouldnt get stuck with wording, it can be done for sure.

Kihraxz would need some action economy and point reduction, mods/tittles.. After green maneuver you can do free boost/barrel roll action, that way we would not give them autothrusters.

33 minutes ago, Zazaa said:

StarViper needs a tittle or modification to give evade action, tech slot or system slot and maybe with negative cost, like -2p. Maybe tittle/mod that would give evade with red maneuver, that would make it better with Advanced Sensor and it would not be white sloop spammer..

And like I have hoped for longest time more viable pilots, I hate to say that they screwed up big time with Xizor, it is just bad choice for most of the squads..maybe he will get better when new scum scurrg bombet comes out, distributing damage on tougher ship than z95 would make more sense and it actually can do more damage too, z95 is good for blocking but thats about it.

I love xizor. And you do t have to fly him by z95s. You don't need a swarm to use him, only 1 ship nearby. My favoreite list from back in the day (before tlt) was 2 btl ion ywings with r4 and a z95. Nowadays I'd probably keep the ion but swap the Z formSunny

1 hour ago, VanderLegion said:

I love xizor. And you do t have to fly him by z95s. You don't need a swarm to use him, only 1 ship nearby. My favoreite list from back in the day (before tlt) was 2 btl ion ywings with r4 and a z95. Nowadays I'd probably keep the ion but swap the Z formSunny

Im not saying that z95 would be only option, but seems lime waste of points to deliver damage on ship that has few hit points, even less for expensive ship. Im calling Scurrg bomber to be good alternative, even better if used with regen, Gonk it, perhaps!

9 hours ago, Zazaa said:

Im not saying that z95 would be only option, but seems lime waste of points to deliver damage on ship that has few hit points, even less for expensive ship. Im calling Scurrg bomber to be good alternative, even better if used with regen, Gonk it, perhaps!

G1A can do this now if you want to try, works pretty well.

4 minutes ago, FlipmodeSH said:

G1A can do this now if you want to try, works pretty well.

Or the y-wing, as I said earlier

19 hours ago, eagletsi111 said:

Star Viper is easy. A white sloop

I wish :(

There is no point in buffing those ships - at least for the sake of our sanity.

Do you know what will happen? If those ships will ever get buffed properly they will start to show up in tournaments - thus army of whiners will rise up and flood this very forum with another gazilion of threads: "nerf starviper", "nerf kihraxz".
Just look how many of those "wannabe game designers" infested this forum already - it is unbearable.