Idea TIE Heavy Shielding

By Marinealver, in X-Wing

So when the scyk previews for C-ROC came out with all the Imperial hate cards (you can't have it) I thought of ways to make Imperial Regeneration without copying Rebel regeneration and give it to something that feels more like well a strong Imperial craft. After all, every faction now has a cloaking device, why should only 2 out of three factions have shield regen?

swx58-pulsed-ray-shield.png <_< Do I sense hatred for the empire?

Heavy TIE Shielding.

TIE only, Modification

If in the end phase you have fewer than 1 shield tokens and no face up damage card with the "ship" trait, you may recover 1 shield token. You cannot equip this card if your shield value is 0.

4 points. (about as much as a shield upgrade which is what Pulse Ray shielding should have been).

What do you think?

Edited by Marinealver

Which Rebel has access to Cloaking?

I think the reason that card is faction specific isn't Empire hate, just that on Omega Leader it would be broken as.

Edited by Stevey86

Not that the Rebels have any ship with the shield value of 1.

3 minutes ago, Jadotch said:

Not that the Rebels have any ship with the shield value of 1.

HWK.

56 minutes ago, nitrobenz said:

Which Rebel has access to Cloaking?

Sabine's TIE.

1 hour ago, nitrobenz said:

Which Rebel has access to Cloaking?

Sabine tie fighter + title + illicit cloack, so much green dice ! :)

49 minutes ago, Stevey86 said:

I think the reason that card is faction specific isn't Empire hate, just that one Omega Leader it would be broken as.

Disagree ! X-wing got integrated astromech upgrade despite to have Biggs and Wes.

6 minutes ago, Jadotch said:

Not that the Rebels have any ship with the shield value of 1.

Hwk 290 have one shield (may be more coming soon ?)

Edited by Arkanta974
50 minutes ago, Stevey86 said:

I think the reason that card is faction specific isn't Empire hate, just that one Omega Leader it would be broken as.

Welcome to the Biggs conundrum. (Albeit on a smaller scale).

7 minutes ago, thespaceinvader said:

Sabine's TIE.

Oh yeah, duh! :unsure:

1 hour ago, thespaceinvader said:

HWK.

Oh, duh. I feel dumb ...

3 hours ago, Stevey86 said:

I think the reason that card is faction specific isn't Empire hate, just that one Omega Leader it would be broken as.

That's the primary reason.

Then have the Imperial ships in general awesome dials, relatively cheap ships, and tons of greens. So nothing at all to do with empire hate.

Edited by Managarmr
3 hours ago, nitrobenz said:

Which Rebel has access to Cloaking?

Black Leader in EP VII has a stealthed X-Wing, he didn't do as well at looked, because of skill apparently. He was gmod hacking SW:X-Wing with he extra fancy stealthed systems he didn't share with the rest of his friends...

Besides the fact you have to Ion yourself and usually is targeted right off the bat. Would be nice to have the ultimate end gamer as the empire. Rebels still have that.

Edit: Also I like this idea. Makes not only Omega leader better, but the other Tie/Fos much more playable.

Edited by Strikesback

Regen Fel would have been fun.

Yeah, the Omega Leader argument doesn't hold a lot of water for me. Yes, he is hard to kill one on one, but so is a properly kitted out Norra. This would give the Empire a trick they haven't had, which they need some new tricks.

10 hours ago, Jadotch said:

Not that the Rebels have any ship with the shield value of 1.

They don't have any TIEs with shield value of 1. ;)

Anyway Omega leader wouldn't be broken with Pulse Ray shielding but since that clearly is designed by leftist extremist who hate order and their galaxy, Imperials don't get any.

Still decide to come up with another way. This one isn't as punishing but crits can take it down making it more temperamental. Also it won't bring shields higher than one. Take a direct hit? thing is as about as good as stealth device after a hit.

Edited by Marinealver

Many players I know already consider Comm Relay to be imperial regen as the stored Evade token functions much like a shield.

This brings us to the real problem of regen on Omega Leader, he would be way harder to take down than Corran Horn, at half the price :mellow: Maybe the answer is to make the imperial regen take the tech slot so that Omega Leader only gets one, but then what benefit does it have over Comm Relay???

How about this?

Modification: Mk2 Shield Generator: Imperial Only: 1 point: Action- Recover 1 shield. This card cannot be equipped if your shield value is 0.

1 hour ago, nitrobenz said:

Many players I know already consider Comm Relay to be imperial regen as the stored Evade token functions much like a shield.

This brings us to the real problem of regen on Omega Leader, he would be way harder to take down than Corran Horn, at half the price :mellow: Maybe the answer is to make the imperial regen take the tech slot so that Omega Leader only gets one, but then what benefit does it have over Comm Relay???

And they are all wrong , just ask this guy

twin-laser-turret.png

So Mr. Twin Laser Turret, do you think a permanent evade token works the same as a regenerating shield token?

No, it's just a weaker C-3PO, good to know.

As for Omega Leader, he can only lock one ship. So move away from the 3-4 and closer to the 5-6 and Omega leader won't last long. Corran is just a giant slayer (call him jack) he works great against large ships but not against swarms.

Edited by Marinealver

Much like, but not identical :rolleyes:

TLT is one of the spots where a stored Evade is more like a shield. When your base agility is 3 it's not unreasonable to get two evades, then add your token to dodge a full TLT, which would have been 1 damage against a regen-ace. Between Comm Relay and a hypothetical non-action regen a TIE/fo could shrug off both damage from a TLT every turn.

No, @Marinealver , the areas where CR falls short of true regen are Bombs and token denial.

@BadMotivator 's idea for "action: get a shield" is good to keep most ships from really double dipping with CR. Then there's Soontir and Vader who both could run-n-regen pretty effectively with an action regen, I'd even include Vessery in the problem list of you don't put a Shield value Cap on it. Soontir would have to give up Autothrusters and stealth device to make it happen so the price would have to be aggressive to be worth it for him. 1 point feels too cheap...

7 minutes ago, nitrobenz said:

Much like, but not identical :rolleyes: <_< why are your fingers in your ears?

TLT is one of the spots where a stored Evade is more like a shield. When your base agility is 3 it's not unreasonable to get two evades, then add your token to dodge a full TLT, which would have been 1 damage against a regen-ace. Between Comm Relay and a hypothetical non-action regen a TIE/fo could shrug off both damage from a TLT every turn.

Sorry but agility is not regen. Evade is not a shield as it only prevents the damage from attacks, regen restores the damage. Sure in the terms of stopping a single damage that could act the same but not quite. They are two different things and mechanically they just don't match.

Take the ship on last hit. Now here is a situation where permanent evade token is superior than shield regen. If it is able to stop the last hit then the ship will remain in play. Where as with shield regen doesn't stop the last hit you won't be getting a shield token at the end.

Or take a look at gunner where regen is better. Say the attack only one damage is not canceled. If you spend the evade token the attack becomes a miss and gunner is triggered making another attack. Now damage may still have been prevented by simply not spending the evade and taking it but by then the evade doesn't act like a shield token. Where as with R2-D2, you take one damage, no more attacks, the regain the shield in the end phase and it is as if the attack never happened.

Evade prevents damage, regen removes effects of damage. Believe me, there is a significant difference between the two .

Edited by Marinealver

Huh, I thought that was the "eye roll" emoji.

Anyways, I understand that Evade and shield tokens have significant differences. It's certainly a blanket statement that CR acts like a regen-able shield. That it prevents a single damage from reaching your hull and you can use it in a different turn than the one you acquired it is the only similarity between a CR stored evade token and a regenerated shield token.

FFG might not hate Imperial players, but it sure feels like it most of the time.

Really the empire needs a crew that gives out an Evade or a mod. Then the Empire can do wonders.

At this point I'm just waiting for FFG to nerf green dice to finally remove the last remnants of the Empire from the tournament tables.

6 minutes ago, Strikesback said:

Really the empire needs a crew that gives out an Evade or a mod. Then the Empire can do wonders.

You mean like Tiex7 (before the nerf of course) ;)

Yeah but for most of the meta stuff it seems like Imperials are always the late comers to the party, They were after the Rebels to get PWT (scum was last but again they weren't around Wave 5). They were the last to get turret slot thus TLT, and when ever they are the first to get something they are the first to get nerfed (Cloak got nerfed way before Fat Han and other large ships got nerfed).