Shiny New Article!! X-Wing 101: Bombs Away

By ViscerothSWG, in X-Wing

This article is well into the bad taste territory.

The ship its promoting is currently sold out, and it's all about abusing it's unique abilities to punish other players becuase it can drop a bomb over half the map at the players choice.

Something must be done about game balance.

17 minutes ago, HipHoplite said:

This article is well into the bad taste territory.

The ship its promoting is currently sold out, and it's all about abusing it's unique abilities to punish other players becuase it can drop a bomb over half the map at the players choice.

Something must be done about game balance.

I disagree with all three points :) my FLGS has plenty of K-Wings, unique abilities are awesome, and game balance is in a pretty good spot right now.

2 minutes ago, haslo said:

I disagree with all three points :) my FLGS has plenty of K-Wings, unique abilities are awesome, and game balance is in a pretty good spot right now.

K-Wing bombers are part of the reason low health aces aren't doing well, so something altering that state is preferable.

I agree about balance BUT

Bombs are definitely a bit contentious in the community, and could use a tweak. K-Wings are also very difficult to come by.

12 minutes ago, Timathius said:

Bombs are definitely a bit contentious in the community, and could use a tweak. K-Wings are also very difficult to come by.

It's a bit of a pity, yeah - slightly too weak without Sabine, slightly too strong with her (particularly when combined with SLAM).

Edited by haslo
5 minutes ago, haslo said:

It's a bit of a pity, yeah - slightly too weak without Sabine, slightly too strong with her (particularly when combined with SLAM).

They can fix it all by saying Advance Slam should say, "Perform a Free Action on your Action Bar".

Well, they could, but the whole point of Advanced Slam was to try and make bombs relevant, so that's sort of a self defeating answer.

Just now, Tbetts94 said:

They can fix it all by saying Advance Slam should say, "Perform a Free Action on your Action Bar".

I think that'd reliably defer bombs to the sidelines again, and nobody would use them any more. Personally, I suck at using Deathfire because I flew Galaxy Note 7 a couple of times and got used to actually bringing my bombs to the enemy when I want to.

I think the K-Wing wouldn't be so problematic IF the other factions had similarly powerful options to put bomb/ordinance heavy lists into competition. Compare the K-Wing to the TIE Punisher, for example. The K is better by every single metric you can think of: better slots (crew and turret specifically), better pilots (Miranda), it's cheaper, and last but certainly not least it has SLAM! Dials are comparable, but if you consider SLAM, the K is MUCH better. Add in the fact that you have insane synergy with TLT and Sabine (2 of the most hotly debated cards in the game), and you have a ship that outshines its opponents in every way imaginable. It's no wonder this ship is sold out, it and the JM5k are in a completely different UNIVERSE when it comes to functionality, cost, and effectiveness.

Having these two ships, which are BY FAR better than everything else in the game is like dropping an octopus into a tank full of goldfish. After a while, only the octopus is left- everything else has been eaten.

*edit* OCTO-KWING

octopus.jpg

Edited by Johen Dood
2 hours ago, HipHoplite said:

This article is well into the bad taste territory.

The ship its promoting is currently sold out, and it's all about abusing it's unique abilities to punish other players becuase it can drop a bomb over half the map at the players choice.

Something must be done about game balance.

You weren't here for Wave 1 and 2, where you.

I love how this article flat out says "Yeah, so bombs basically were nowhere except for one Worlds list, and then specific ships and upgrades in Wave 7 and 8 made them actually usable" and instantly people flock out with "this is poor taste, FFG asking a Worlds runner up to talk about how to use bombs and maneuver flexibility for new people who might not know, we need to [relegate bombs to nothingness again]". That's what, like 3-4 years of not being good compared to 1-2 years of being pretty good?

As opposed to a better solution - do something with the other factions so maybe they can bomb. Re: Havoc and for the love of god un-**** the Punisher.

Edited by UnitOmega
1 hour ago, Johen Dood said:

I think the K-Wing wouldn't be so problematic IF the other factions had similarly powerful options to put bomb/ordinance heavy lists into competition.

Well, the Scurrg is on its way...

(for starters)

29 minutes ago, ABXY said:

Well, the Scurrg is on its way...

(for starters)

I hope it's good, though I'm wary that because it lacks SLAM, it won't be used as a bomber. Probably will have other uses, but SLAM is the biggest factor in determining the lethality of a bomber IMO.

I am actually pretty okay with bombs at the moment but not many people play them in my local meta. If anything needs to be done it should be Advanced Slam gives a stress when used. It's not much of a de-buff but I believe it would be enough. It would be the same for the initial bombing run but it makes getting out more tricky and predictable.

Also the counters to K-wings already exist. They HATE Ion with a white hot passion so if K-wings start to dominate the meta people may consider ICT over TLT for once. TIE/D with Ion is really good against K-wings as well. We have the tools to deal with Bomber lists.

2 hours ago, Johen Dood said:

I hope it's good, though I'm wary that because it lacks SLAM, it won't be used as a bomber. Probably will have other uses, but SLAM is the biggest factor in determining the lethality of a bomber IMO.

And adv SLAM.

But yeah, unless there's something cool in the scurrg upgrade list or unique pilots, the scurrg is going to fly as a b-wing with a turret and crew.

Three attack will do that for ya.

Yeah, I wasn't exactly keen on the first build. They introduced a ship with Ion Bombs without Sabine, in Worlds Sabine was in the runner up list so should be mentioned when ever you take something like Ion bombs, other wise ion bombs are useless.

I read through this article and was not impressed, probably not the time to put this out and rub more salt into the wounded X-Wing community.

After facing a Miranda list at my last X-wing night a few things gelled for me about what I dislike about K-wings, and Miranda in particular.

It's not the bombs, or SLAM. Bombs are fun, and it's challnging to predict the SLAM or block it. That's even when Miranda can pretty much drop with perfect intel against most ships.

It's not Sabine on a single ship ... though she's OP in a multiple-bomber list when she's working from the other side of the board.

It is the no-down-side TLT, since the ship has a PWT so it throws three dice in the R1 donut hole.

It's also Miranda, who has no down side to regen so long as she can attack with a TLT. It's not much of a sacrifice to give up one of six dice to regen so long as you attack, and it can't be stopped by stress or blocking (like R5-P9) and does not force predictability (R2-D2). I'd prefer if her ability were primary only.

Did anyone else get the feeling they forgot to include a graphic? At the end when he's taking about blocking with the K-wing. He mentions blocking Biggs but Biggs' maneuver isn't shown. Odd.

Still, great article. A competitive list (obviously not optimized) with well written tactical options.

4 hours ago, Johen Dood said:

I hope it's good, though I'm wary that because it lacks SLAM, it won't be used as a bomber. Probably will have other uses, but SLAM is the biggest factor in determining the lethality of a bomber IMO.

Boy are you mistaken! One of the guys I fly against has been given several nicknames. Bomb Master and Uni-Bomber are just two and his preference is Y-Wings, though he will use FireSprays, Ks and the occasional Punisher.

Yes, the K-wing is out of stock at the distributors, so what is on the shelf is on the shelf. No need to argue supply.

Bombs are still very underwhelming expect on the K-wing. So is the problem bombs or is it the K wing? If just putting bombs on a Punisher made it a good ship, then bombs are the problem, if putting something that is otherwise not usable on a ship to make it even better, then it is the ship.

People are very fast to complain about the upgrade but not point out the real problem. However, I don't have a huge problem with the ship (just a small one), mostly because it went from a 'meh' ship to a great ship once people figured it out, and Sabine of course. Having a ship be a puzzle to figure out how to make it work isn't a bad thing, unlike some of the other ships which are just flat out too good.

I liked the article, learned a few things.

Beyond the k-wing stuff,I liked Kevin's approach to predicting his opponent. I've always gone at it from the opposite angle (trying to guess the good options); it's never occured to me to go at it the other way (eliminate the bad options first).