Help me build my hermit.

By Trigger Happy Droid, in Star Wars: Force and Destiny RPG

I am creating a Bothan Hermit and I have a few questions. Is these characteristics ok? Brawn 2, Agility 3, Cunning 4, the rest is 2. I am building my character with the same experience earned as the other player's (Race + 220). Can I use my knight level funds to buy the Nightsister Energy Bow? And what mods are best for the bow? If the bow won't work should I switch Brawn and Agility and buy a E-11s Sniper Rifle?

I plan on only having up to two animals at a time for balance. A Spintiri Glowbat for scouting and crowd control and later a Ruping for a mount.

What force powers should I get? I am thinking of the illusion one and later battle meditation? The other good ones that I might like is Heal/Harm, Seek, and Suppress.

Whatever you think works for you... Sounds good.

I do wonder if a Willpower of 3 would be very useful, leaving the Brawn at 1. Sure you can't use big Cumbersome weapons as easily, but that's what weapon slings and bipod/tripods are for. The Willpower will help a lot with your Force Powers.

There's also the option of aiming straight for Force Rating 4 too to be able to bond a mount sized animal. Either Hermit/Pathfinder or Hermit/Navigator, it's just barely possible.

Sense is my favorite force ability. If you get into trouble he can commit a force die to up grade the difficulty of in-coming combat checks.

I tell my players that a Jedi's bread and butter are Enhance, Sense, and Move. Invest a little in all three and you're solid in the Force department. Any other powers beyond that are just gravy to flesh out your character's theme.