A jab at a all around Imperial list

By Tiberius the Killer, in Star Wars: Armada Fleet Builds

So, my goal for this list was to have decent squadron threat, while still fitting in a ISD and a gladiator, and yet still have 4 activations.

My questions:

Is JJ a good fit for this fleet?

Should I reduce the ISD II to a ISD I for some extra goodies? I would like to fit Avenger in, as it would go very well with Suppressor.

Are my squadrons enough?

Lastly, are these objectives the right ones? I'm not sure about the Defensive Objective.

Also, I find demolisher morally reprehensible, if anyone is wondering at its absence.

Imperial Bombers II
Author: Tiberius the Killer

Faction: Galactic Empire
Points: 398/400

Commander: Moff Jerjerrod

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Solar Corona

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Captain Needa ( 2 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 156 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 74 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Minister Tua ( 2 points)
- Electronic Countermeasures ( 7 points)
- Slicer Tools ( 7 points)
= 43 total ship cost

Gozanti-class Cruisers (23 points)
- Admiral Titus ( 2 points)
- Comms Net ( 2 points)
= 27 total ship cost

1 Dengar ( 20 points)
1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
1 Saber Squadron ( 12 points)
1 TIE Bomber Squadron ( 9 points)
1 Major Rhymer ( 16 points)

1-) I don't think JJ is needed there, you can get better admirals for the list. If you want to spam the APT, Screed is the way to go I think, if you want to focus on being abke to reroll, Vader, and if you prefer tankiness on the ISD, Motti. They are more expensive, but I think they are worth it, JJ is not going to change that much of the match in this situation.

2-) (considering you keep JJ) I think it would be better to downgrade the ISD to an I, fit the avenger; also while running a bomber list, try to incorporate a bomber command centre, you wouldn't believe how many times you get blanks. If you downgrade Dengar for a generic Jumpmaster 5k, it's worth getting a demolisher for that GSDI. You might as well add TRC on the ISD to guarantee some double hits on the reds. And finally drop Titus and Comms net you can transform the Gozanti in a carrier for the bomber screen.

Looking at the numbers of changes I'd made, I may be simply going way out of the way you want to run the fleet.

3-) Squadron Ambush is not a bad idea (I may be wrong, never tried playing it) as long as you try to keep those fighters protected, and the bomber command centre will help get those victory points.


IMPORTANT NOTICE: This is only my opinion ( specially point 2) and I am not a very experienced player, so don't trust me that much on whether it is better or not

Thanks for the response!

You have some greats points, here a some of my thoughts:

1. Yeah, Screed or Motti may be better than JJ. I do have reroll abilities on my ISD and the Gladiator, costing me 8 points and Vader would cost me another 10 over screed and 13 and 16 for JJ and Motti. So I guess my choice is between Screed of Motti.

2. TRC on the ISD would be very nice, but if I do that, should I bother with leading shots? maybe instead something else? I do love Comms Net, but perhaps a carrier would do better, I'm just afraid it will pop in the fray. But it would mean my ISD would not have to focus on squadrons at all. Downgrading Dengar isn't a bad way to save points either. I thought about BCC, but It would really only be helping the one long range bomber, and one of Maarek's dice.

ISD missing ZIp.

Not taking Demolisher is just wrong.

And the 43 pt Gozanti is a horrible points sink.

You lack the bomber power to make Fighter Ambush viable.

Edited by Green Knight

If you have a plan for that 43 pt Gozanti it can shift from a horrible points sink to a game swinger though.

I do agree it is not something to just throw in for fun however. You need to make sure those 43 points in disruption are going to benefit you more than a similar 43 points in something like a pair of defenders and a tie or a Raider. In this fleet, it is going to compete with Demo for first activation, because you want suppressor to be waiting for the enemy when they move into position to toggle the tokens. When I have used Supressor, it runs picket for my ISD, leaving it to activate first and place itself where my enemy will want to be to get a shot at my ISD. Then, if they move in they are going to have to ditch their brace's if they want to reduce damage. It is also great to just sneak right next to a slow rolling Yavaris and switch all it's squad commands away while also exhausting its limited def tokens.

Which then visits GK's 4th point, in which adding 4 Tie bombers in lieu of the Suppressor 'Zanti might help you, because right now your plan revolves around bomber, not disrupting a ship so the ISD can blow it up which is what the Suppressor does.

Thanks for your comments gentlemen. Great points.

I decided to drop Tua and ECM from the gozanti, so it's only a 34 point sink, instead of a 43 one. Though one that will die much quicker.

I switch a Gozanti to a Raider, and dropped my squadrons from viable fighting force, to AS and support.

And begrudging allowed Demolisher into my list.

My hope is that the fighters will disrupt the enemy, and the Gozanti and Jonus can both "picket" the ISD and which ever side they try to flank on there will be trouble.

It's a very different list, but thoughts, is it an improvement?

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Motti

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Avenger ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 166 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 84 total ship cost

Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 53 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Slicer Tools ( 7 points)
= 34 total ship cost

1 Ciena Ree ( 17 points)
1 Valen Rudor ( 13 points)
1 Saber Squadron ( 12 points)
1 Captain Jonus ( 16 points)

I like it. Gunnery teams and Kallus on the ISD (switch to most wanted). I don't like raiders as they blow up with one accuracy on the brace so bring back a coms net Gozanti. Then you can add 2 TieF or maybe Zertek Storm to soak up enemy shots.

Thanks for your help again gentlemen. I made your changes Mad Cat, and it went alright! Ended up facing @chemnitz with a TRC-90 swarm, and lost by about 15 or 20 points. I was too hasty with demolisher, and killed one, but then ended up being slowly cut down before I could kill a second! The ISD never ever fired a shot... I added a TieA and howlrunner, but I do wish I had had Zertik Strom, he might have been able to survive. It sure is amazing what Saber Squadron with Howlrunner and swarm can do though!