X-Wing at 150 points

By MaxPower, in X-Wing

Dear forumites,

My playgroup often plays at 150 points with 2 epic points. Max 9 ships per squad. Only forbidden combo is biggs + EM Emitter.

We have loads of fun, but then again we play it pretty cinematically with fluffy squads.

I often play

4 TIE/ln

2 advanced with cluster missiles

1 TIE Shuttle with fleet

plus one specialist ship like a phantom or defender.

So, Id like to ask you: what are the strongest and possibly broken lists you can think of?

Strongest list I encountered so far were 3 IGs or 2 IGs + 1 large with IG crew, since IG-A is pretty strong in this format.

As you scale points up alpha strikes get better and better as your odds of simply deleting opposing ships before they have any shots gets better and better.

Triple IGs is going to be strong.

4 or even 5 scouts is going to be strong (5 with Trick Seot, EM, Chips, Plasmas, say).

Whole lotta Defenders for that money, too.

For theme in a 150 point Epic, i'd love to run 6 TIE Bombers. In two wings of 3. Probably GSVs with Deadeye and a Homing Missile or Deadeye, EM, Plasma. Just for the classic Rogue Squadron games feel of the Imperial squads that you'd see in that game.

Triple Decimators...just because you can.

One Gozanti plus 4 Royal Guard Interceptors, if you wanted. If that's on a 3x3 mat, then you have a chance at running over the IGs.

2 Fat Falcons plus Biggs?

Or Vader, plus another Ace, plus as many Tie Fighters (CrackBlacks?) as possible.

Probably not the strongest list, but I have been wanting to put a fully decked out Rey and a SuperDash on a table together. Still have about 31 points left over, so considering what to put in there. Jan could be fun.

All Defender x7s, plus Ryad with a Tractor Beam /D. . .just to be annoying.

My immediate thought was 8 blackcracks and howlie, thats 9 ships. Also like ~20pts shy if 150 lol...upping two of them to Mithel/Scourge makes it 145.

Using Omega FOs you cant get 9 of them.

**** lol

We play 150 as our standard table size, but we don't go out of our way to break things. A pair of IG-88 plus a party bus with IG88-D is probably the ugliest thing I looked at and decided not to play because I want to have friends later.

I recently got a third Falcon and I can't wait to play triple falcons in 150 points. We occasionally play 2v2 with 300 per side and you can fit 6 falcons into that, which I haven't done yet, but some day (shakes fist at sky)

3 minutes ago, You Look Like A Nail said:

We occasionally play 2v2 with 300 per side and you can fit 6 falcons into that, which I haven't done yet, but some day (shakes fist at sky)

Resistance Sympathizer taps you on the shoulder and says "Make that 8 Falcons."

EDIT: Derp, I can't count. They are 38, not 37.

Edited by fiesta0618

super parrattini

150 points

PILOTS

Manaroo (32)
JumpMaster 5000 (27), Attanni Mindlink (1), K4 Security Droid (3), Unhinged Astromech (1)

Fenn Rau (32)
Protectorate Starfighter (28), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Asajj Ventress (40)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)

Bossk (46)
YV-666 (35), Attanni Mindlink (1), Heavy Laser Cannon (7), 4-LOM (1), Zuckuss (1), Inspiring Recruit (1)

or this

150 points

PILOTS

“Whisper” (44)
TIE Phantom (32), Gunner (5), Fire-Control System (2), Veteran Instincts (1), Advanced Cloaking Device (4)

Rear Admiral Chiraneau (71)
VT-49 Decimator (46), Veteran Instincts (1), Cluster Mines (4), Hotshot Co-pilot (4), Gunner (5), Rebel Captive (3), Proton Torpedoes (4), Engine Upgrade (4)

Soontir Fel (35)
TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Stealth Device (3)

We had a 150pts tournament at my FLGS, and one guy brought a triple brobots list. It wasn't as nasty as people think it might be, but it did ok. I was playing RAC + Crackshot Tomax + mini swarm and took it pretty handedly. With the number of guns you can get on the field at 150pts, focusing down 1 ship and dropping them from 3 ships to 2 ships asap has a dramatic effect on the lists chances to go the distance.

A Punisher AND a Firespray! I'd make them both EXPENSIVE too.

The most broken thing I can think of is an A-wing swarm, funnily enough:

Green Squadron Pilot (21) x 6
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Snap Shot (2)

Ahsoka Tano (24)
Sabine's TIE Fighter (17), Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), Black Market Slicer Tools (1), Operations Specialist (3)

Each of those six A-wings can spit out 5 dice a turn. If they miss the snap shot, they go into the combat phase with Focus+Evade, but they have a great chance of killing most aces before they shoot. Ahsoka messes with PTL aces and is fairly indestructible.

IMO, the game's points system seems as if it would be best at 150 points. It gives the game enough room to breath where the biggest variety of playstyles can flourish. 100 is too constricted a lot of the time, and 200 would be too permissive. I think it also gives the best overall feel of this being a Star Wars game. Both players will truly have a Squadron of fighters or maybe a couple medium sized freighters. 100 just often has the feel of a cage match.

10 hours ago, Stay On The Leader said:

As you scale points up alpha strikes get better and better as your odds of simply deleting opposing ships before they have any shots gets better and better.

Actually, my 15 years of wargaming has given me the opposite impression. The smaller the points, the better Alpha strikes get. Because if they hit hard enough, they can usually wipe out the enemy threat and not suffer retaliation. And everything I've learned about X-wing is trending towards that.

If you play a larger game, you'll be less capable of taking the enemy threats simply by virtue of there being more targets. You may have a combo that will pretty much murder any ship instantly, but that single enemy ship represents a smaller portion of the enemy's forces. So your alpha is less effective.

Oh! Oh! Pick me! I submit nine-dice-Norra:

HWK-290: •Jan Ors (29)
Decoy (2)
•Jyn Erso (2)

ARC-170: •Norra Wexley (39)
Alliance Overhaul (0)
•Swarm Leader (3)
•Finn (5)
•BB-8 (2)

ARC-170: •Shara Bey (29)
Alliance Overhaul (0)
Adaptability (+1) (0)
•Bodhi Rook (1)

X-Wing: •Biggs Darklighter (26)
Integrated Astromech (0)
•R4-D6 (1)

TIE Fighter: •Captain Rex (14)

TIE Fighter: •"Zeb" Orrelios (13)

Total: 150/150

This is the final form of my escalation list, the end goal being to roll 9 dice on a single attack with full mods. Norra ARC R1 4 dice + Swarm Leader 2 dice + Jan Ors 1 die + Finn 1 blank + Norra's target lock 1 [eyeball] = 9 dice. Use Shara's target lock and Jyn Erso action for focus to maximize hits on those 9 dice.

Biggs helps the Norra-nuke not get ps-killed. Decoy is on Jan to swap Rex up to ps8 where he can suppress things earlier. Bodhi lets Shara contribute a Target lock from out of range. BB-8 helps with a little range control on Norra.

I haven't gotten a chance to put it on a table yet, but I love super combos!

9 hours ago, fiesta0618 said:

Resistance Sympathizer taps you on the shoulder and says "Make that 8 Falcons."

EDIT: Derp, I can't count. They are 38, not 37.

You can definitely do 7 or so, but I only have 3 and I think I'm probably on the outside of what most normal people would consider, so 6 is really a stretch goal. Plus 6 means you can have Han, Chewie, Lando and Rey in addition to 2 generic flunkies.

All that said, I don't need encouragement to pick up yet another Falcon. 3 is enough, right? ...right?

14 minutes ago, BadMotivator said:

IMO, the game's points system seems as if it would be best at 150 points. It gives the game enough room to breath where the biggest variety of playstyles can flourish. 100 is too constricted a lot of the time, and 200 would be too permissive. I think it also gives the best overall feel of this being a Star Wars game. Both players will truly have a Squadron of fighters or maybe a couple medium sized freighters. 100 just often has the feel of a cage match.

I love 150 for a bunch of reasons and this is definitely one of them. When I make 100 point lists I always feel like it'd be better if I could add a pair of TIE Strikers or A-Wings for blocking, or one more heavy, or whatever. At 150 you have enough room to put in more options and play around.

Ships are fun, so more ships = more fun. I've checked the math and the math checks out.

Also, for casual play, 150 breaks the meta in interesting ways. Things that are clearly awesome at 100 are less clear-cut at 150. Jousters become better and arc dodgers become weaker, because it's so much harder to make sure you're out of everyone's arc. I prefer being competitive at play-time to being competitive at list-building-time and at 150 it's less obvious what the really broken lists are because the 100/6 meta doesn't strictly apply. But it's not quite as crazy as 200 and you don't need big Epic ships (although I have a bunch) so it's more accessible.

I'm a fan.

5 minutes ago, You Look Like A Nail said:

You can definitely do 7 or so, but I only have 3 and I think I'm probably on the outside of what most normal people would consider, so 6 is really a stretch goal. Plus 6 means you can have Han , Chewie , Lando and Rey in addition to 2 generic flunkies.

All that said, I don't need encouragement to pick up yet another Falcon . 3 is enough, right? ...right?

I've played against 8 Falcons in a team epic game. I was flying Defenders and Bombers, and despite killing one a turn I still lost. So much health!

Bigger game = more interest in generic pilots. Good thing. Also support ships as Hwk 290 feels better integrated in your list.

I recomend to run away from simply choosing a ship and taking multiples of it. 150 pts... You can deploy one support ship, one bomber, one high PS Ace and a mini swarm. You can enjoy multiple aspects of the game and IMHO it is more fun. Playing with cheap AGI 3 ships, plus one loaded AGI 1 Bomber plus... Mixing.

Play with 11 Tie Ac Pilots with Howlrunner you say, throw 24-36 dice in a single round with rerolls you say.

Edited by Cubanboy
On ‎4‎/‎7‎/‎2017 at 0:57 PM, smccaughan said:

or this

150 points

PILOTS

“Whisper” (44)
TIE Phantom (32), Gunner (5), Fire-Control System (2), Veteran Instincts (1), Advanced Cloaking Device (4)

Rear Admiral Chiraneau (71)
VT-49 Decimator (46), Veteran Instincts (1), Cluster Mines (4), Hotshot Co-pilot (4), Gunner (5), Rebel Captive (3), Proton Torpedoes (4), Engine Upgrade (4)

Soontir Fel (35)
TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Stealth Device (3)

I see your list and raise you,

Scimitar Squadron Pilot — TIE Bomber 16
Extra Munitions 2
Cluster Missiles 4
XX-23 S-Thread Tracers 1
Seismic Charges 2
Guidance Chips 0
Ship Total: 25
Scimitar Squadron Pilot — TIE Bomber 16
Extra Munitions 2
Cluster Missiles 4
XX-23 S-Thread Tracers 1
Seismic Charges 2
Guidance Chips 0
Ship Total: 25
Scimitar Squadron Pilot — TIE Bomber 16
Extra Munitions 2
Cluster Missiles 4
XX-23 S-Thread Tracers 1
Seismic Charges 2
Guidance Chips 0
Ship Total: 25
Scimitar Squadron Pilot — TIE Bomber 16
Extra Munitions 2
Cluster Missiles 4
XX-23 S-Thread Tracers 1
Seismic Charges 2
Guidance Chips 0
Ship Total: 25
Scimitar Squadron Pilot — TIE Bomber 16
Extra Munitions 2
Cluster Missiles 4
XX-23 S-Thread Tracers 1
Seismic Charges 2
Guidance Chips 0
Ship Total: 25
Scimitar Squadron Pilot — TIE Bomber 16
Extra Munitions 2
Cluster Missiles 4
XX-23 S-Thread Tracers 1
Seismic Charges 2
Guidance Chips 0
Ship Total: 25

If we're talking about spamming at 150, how about 6 TIE Aggressors with TLTs and 1 Academy TIE pilot.

We often play 150 v 150, 5 Interceptors are nasty!

I have wanted to run all four IG-2000's with their titles, 144 pts leaving a bit for upgrading.

Well if you did, It would be recommended to bring back the 8/4 ship limit (8 of the same small ships, 4 of the same large ships), or at least put it in tournament rules as well as escalation rules.

But also remember you could be introducing a lot of other things that could shift the balance. Such as 4 IG-88 instead of capped at 2. If there is an increase it should be no more than 33 points (33% much like the Armada 300 to 400 points). Still I would vouch for only 25 points to 125 just because that seems like a cleaner number IMHO. Still again I say don't push for point escalation, it will happen eventually. I doubt X-wing will be at 100 points before 2nd Edition rolls around.