Scum list second try

By LegionThree, in Imperial Assault Skirmish

Ok, this ones focused around turn two. Pirates prowl and move, two gain focus. First turn is majority positioning. Second turn I want Vinto and Onar focused. A 4-5 die shot from him should be pretty devastating, especially if Gideon helps him get into range. Pirates play range games and Bossk harasses with ability.

The other option is dropping a set of epirates to rs and dealing Onar for epigs.

Command deck is limited by my collection, tried to make the best of it.

Lots o characters (0/0/40)
==========================
[8] Bossk
[7] Elite Weequay Pirate
[5] Vinto Hreeda
[1] Temporary Alliance
[2] C-3PO
[3] Gideon Argus
[7] Elite Weequay Pirate
[6] Onar Koma
[1] Explosive Armaments

-------------------

[3] On the Lam
[2] Trandoshan Terror
[2] Tools for the Job
[1] Extra Protection
[0] Celebration
[0] Devotion
[0] Element of Surprise
[0] Hard to Hit
[0] Urgency
[2] Slippery Target
[1] Draw
[1] Glory of the Kill
[0] Recovery
[0] Take Initiative
[3] Take it Down

Edited by LegionThree

double focus is nice, Jabba's extra attack is nice as well. You can't go wrong either way. Make sure Onar gets his hits though, otherwise he'll die and be wasted.

I've seen really similar lists to this used to great effect. I'd say your list is very competitive.

If you don't get enough mileage out of explosive armaments (I want to try it on the e quays too) prey on the weak on vinto is great.

I'd tweak the command deck a bit.

Hightened Reflexes is objectively better than tools for the job, because you get to use it after the dice are rolled. Tools for the Job could get nullified by a dodge or On the Lam, but Hightened Reflexes will always work.

Assassinate is another card that gets used after dice are rolled, so you don't have to worry about it getting dodged. With all the hunters in your deck you're going to want some extra firepower and this is the most flexible damage output card in the game for your list.

Tough Luck is very good essential with Pirates, because you can force your opponent to reroll their defense dice, and then cancel the result. This card should definitely be in there somewhere.

Negation is another card that is in most decks, usually just to cancel "take initiative" but it's totally worth it.

The last card I'd suggest is Squad Swarm. I've been burned by this card several times, my opponent getting two activations of focused/hidden pirates off round 2 before I get a chance to do anything. If you can get a good Squad Swarm off the game is over very early. The card does lose a lot of value later in the game, but so do all the cards you have that can only be used by 1 figure (take it down, trandoshan terror, extra protection, draw, devotion). You can't play safe with all those characters, so some of those cards will be useless by the end of the game.

Edit: I just noticed you said command deck limited by collection but yeah these are the cards I'd add if you had them.

Edited by brettpkelly

Ok, got a couple games in last night. I'm really happy with the model count and quality.

Good observation on command deck. I might break down and get an expansion or two so that I can use a few of them. Tough luck would have been excellent where as take it down is probably coming out since his job is handing out focus and moving to keep up.

I'll look at adding negation, after seeing how hard take initiative can swing a game I see the need for it.

My buddy Matt and I instead of running Bossk we run Hired Guns and Greedo. With that many under 5 cost deployments we get more mileage out of strength in numbers than squad swarm. Frees up some command card points and can swing the game just as much as squad swarm. It also lets us put in change of plans to run the same set of e weequays or any other smuggler/hunters a second time in the round :)

Edit: if your interested in the list and cc list you can find it here. Matt's is a tiny bit different - I note the differences in there somewhere and I ended up liking his cc changes better. And we've been fiddling around with Onar and some other subs to see how they play and change some things. We like them but also still really like this list.

Edited by Masterchiefspiff

I like th list but I reckon you could lose explosive armaments easily enough. Prey on the weak or devious scheme are both better options in my mind.

Black market is cool too but not as good without jabba to soak up the strain.