16 hours ago, Wisconsen said:I like the idea of it. Something I've toyed with using as a house rule is changing cover from defense to soak then adding Soft and Hard cover. with Soft cover being soak X, and Hard cover being soak Z (where Z is > X) and hard cover also giving a setback to attacks you make when you are in it. I haven't play tested it, and i'm not sure i am going to as i like to stay pretty close to RAW for myself and my group (shared universe setting with 2 GMs and 20 players atm, so staying close to RAW for consistency is a big thing for us).
Cover just kinda sticks in my craw a bit, 1 setback just doesn't really feel very meaty as i think cover should. I've also toyed with the idea of cover increasing or upgrading difficulty, however as above i haven't played tested it for the same reasons.
there are 2 levels of cover. half cover is 1 setback full cover is 2 setback and total cover you cant be shot at.