2 hours ago, Aetrion said:Because your constant complaining about "muh concerns" simply doesn't mean anything, your concerns are subjective. It's an alternate mechanic for people who want cover to be a very strong tactical option that can counter ranged attacks extremely well if it isn't circumvented in some way , if you aren't one of those people then this isn't for you, pure and simple.
I mean why are you complaining? Because you want me to change it? When it comes to houserules and alternate mechanics there is an unlimited possible number, so there is no reason to change it. Just create your own that you're happy with instead.
Complaining that it's too easily accessible or provides too much damage reduction is entirely a subjective opinion. My whole reason for proposing it is that I think there should be a powerful damage reduction mechanic that everyone can use. That's also a matter of taste entirely, but then I'm not trying to tell people who prefer it the way it is that they need to change their minds because I have concerns about the system as it is originally written.
Complaining that it slows down the game is also subjective. Slower simply isn't always bad. If a conflict resolves in a single turn and initiative winds up deciding who wins then it's definitely going too fast. The fact that all good defenses are gated behind serious XP investment and so many of them can reduce attacks to zero damage makes this game extremely prone to having such vastly divergent survivability from one character to the next that it becomes a real burden for the GM to create encounters that are neither too long nor too short.
Making house rules to tilt the system towards you and your groups preferred style of play is exactly what house rules are for and I can respect that. I think this post got a lot of negative responses because you presented your house rule as an improvement to the current system rather than a niche options for people who wanted longer, more tactical combat cover mechanics. In my experience, the folks around here tend to be pretty protective of this system because of how well designed and balanced it is. Anyone suggesting that they've found a way to improve it had better come with some really well thought out and balanced stuff.
But hey, lots of people like myself were at fault here too. For me personally, I fancy myself a bit of a amateur game designer, and am often overly critical of rules that I don't see as good design. I should have been more open minded to the idea that just because a rule isn't right for everyone doesn't mean that someone won't find it right for their group. Honestly, you obviously put a lot of thought into the rule and posted it in hopes of maybe helping others who felt the same way. You didn't have to do that and me responding with negativity only hurt the community by discouraging others from posting in the future. Please except my apology. I don't think your rule will every be right for me and my group but I appreciate that you decided to share your idea.