I've been playing around with modifying the Descent game and mechanics, I like making things personal, and I thought a very cool and interesting mechanic would be a medium/large/huge based hero. I think it would have both pluses and minuses in movement that would evenly trade off, it wouldn't allow a hero to always move to where you want, but would allow that hero to ignore terrain effects and potentially be a big blocker. Anyway, this is a mock-up using the Giant art/figure as a large hero.
Edited by backupsidekick