Edit: Some great comment so far, keep it up! PLEASE do not downgrade a suggestions made by another player, no matter how bad you think they are. It's a brainstorm, all ideas are welcomed. It will also keep the thread about creativity instead of turning into multiple arguments.
I'm seeing many nerf post and thread that complains about the complains. Lets make a creative topic where we talk about possible upgrades/abilities of fix that would bring the game to a more fun or balanced state. Any suggestion are welcomed and as a brainstorm session i would invite people to post only creative and positive comments. Some of my own:
1) An upgrade that would say something like "When you have 5 identical ships and pilots in play at the beginning of the game, each of your ships get +1 defense die (or attack die, or free evade/focus tokens) as long as there is another friendly ship at range 1-2"
2) Shared shield generator "each of your ships get +1 shield at the start of the game if your squad has at least 5 identical ships and pilots"
3) An ability similar to Omega leader but that would stop other pilot abilities. "As long as you have a target lock on a ship, it receives one stress token (or Ion, or tractor beam) everytime it's pilot ability triggers. Or "as long as you have a TL on a ship, it's pilot ability is disabled while it has a stress token (or Ion, or tractor beam)". That one is to help counter shield regen and also to help balance named/unamed pilots.
4) An ability that would disable some mechanical upgradse under sertain conditions. "When an attack or ability you use assign an Ion token to a ship, it's astromech or tech upgrades are disabled as long as the token isnt removed".
5) A bomb/mine that would disable some upgrades "when the bomb/mine detonate, 1 or more ships have all their upgrades and abilities disabled until the end of the next round"
6) A new game mechanic that involves "going into lightspeed" and "getting out of lightspeed". This is a combat strategy we see a lot in different Star Wars source. Like an unexpected ship or squad comming out of lightspeed to flank and save the day. Or a ship going into lightspeed to escape a bad situation. I'm thinking about something like: "at the beginning of the game this ship starts outside of the play area. Roll an attack die. On a miss/focus the ship enter play on the first turn. On a hit/crit it enters on the 2nd turn. The ship has to be put on the board at the beginning of the activation phase, anywhere outside of range 1-3 of an enemy ship. The round it is placed it cannot move but gets a regular action when it would activate."
7) another ability based on point #6: "That ship can get into lightspeed and be removed from the board. The next round, it has to be put back on the board at the beginning of the activation phase, anywhere outside of range 1-3 of an anemy ship. The round it is placed it cannot move but gets a regular action when it would activate."
8) An ability that would counter lightspeed maneuvers. It could be something existant like ion or tractor beam tokens but it could also be something new, like an "Interdictor" ship: When an enemy ship comes out of lightspeed, it has to be placed at range 1/2/3 of this ship."
Edited by Thormind