1 hour ago, Makaze said:The thing I find odd is that Netrunner has a mechanism, in the form of rotations, for dealing with several of the problems described in the article. Maybe it's not working, rotation was implemented relatively late and core expansions don't rotate which creates a larger than average card pool. Or maybe it's more an issue with specific cards than core structure.
Rotation hasn't started yet, we're in the middle of the 7th pack cycle and when the first pack of the 8th cycle releases, cycles 1 and 2 will rotate out of standard play. That's only 240 cards leaving out of what will be a cardpool still over 1000 cards though, so the card pool size problem isn't really being alleviated much. A bigger problem though is that a lot of the really problematic cards are from the last two cycles, which are going to stay in the game for at least a couple years still, if FFG isn't willing to properly ban them. That and the problem cards from the Core Set; Like you said the core set and all of the deluxe expansions(including the tournament legal cards from Terminal Directive) won't rotate out as it stands now. And this is a problem because the Core Set has a few cards that are definitely problem cards. Some of the deluxes too, but to a much lesser extent. There've been rumors for a while that rather than a Netrunner 2.0, we'd end up seeing a Core Set 2.0 that unlike the X-wing TFA core set would actually replace the Netrunner Core Set, but I'm not sure how much stock I put in those rumors.
There's the Most Wanted List, where they attach an influence penalty to certain cards to try to curb their use, but even with the rumored revisions to that the cards are still playable, and unless they change the actual mechanism we're probably just going to get Mono Anarch decks with no influence splashes becoming a thing. It's really frustrating for me at the moment because at least in its current iteration, despite all of the Anarch faction cards already on the list, the end result has only been to push marginal, tier 1.5 and 2 Anarch decks out of being able to function while the faction in general stays dominant. I don't really think the rumored next revision of the MWL will do much to change that either.