Firecaller Legion - Daqan army idea

By drkpnthr, in Runewars Miniatures Game

I started thinking of this as soon as I saw the greyhaven channeler. Forget about big formations, just DPS the snot out of them and deny them the runes they need

Version 2.0
++ Standard Army (Daqan Lords : Wave 0 (2017)) [200 Points] ++

+ Infantry +

Kari Wraithstalker [37 Points]: 1 Tray, Reaping Blade, Wraith Step

Spearmen [55 Points]: 3x2 Trays, Grayhaven Channeler, Marching Cornicen, Raven Tabards, Shield Wall

Spearmen [27 Points]: 2x1 Trays, Fire Rune, Marching Cornicen

Spearmen [27 Points]: 2x1 Trays, Fire Rune, Marching Cornicen

+ Cavalry +

Oathsworn Cavalry [27 Points]: 2x1 Trays, Fire Rune

Oathsworn Cavalry [27 Points]: 2x1 Trays, Fire Rune

++ Total: [200 Points] ++

Created with BattleScribe

Edited by drkpnthr

If i understand the rules correctly your cav doesn't work as if you try to march in combat you don't get your modifier. I.E no need for close quarters targeting.

Oathsworn Cavalry can not perform in the role you want them too. There skill icon is dependent on the blue actions. Unless you wanted to not melee attack and just use the skill in melee, which I think is a mistake as their attack roll is better then fire rune IMO. I do think the idea is extremely novel and there is definitely some play with it to be figured out as it interestingly enough gives them a way to deal damage while running in then which is something few units can do.

Why not do it with 2x1 Spearmen? You lose Close Quarters Targeting, unfortunately, but they are cheaper. And you can equip Metered March so that they never have to move. You just keep doing march actions with the skill modifier and halt your movement at the start of the template to keep at range. They only cost 27, right?

2x1 Spearmen = 18; Fire Rune = 7; Metered March = 2.

EDIT: My computer is off, so I can't check, but I'm pretty sure the cavalry would still get their bonus action from the Skill. Read Bonus Actions in the RR because I think you get the bonus action even if your action is cancelled.

Edited by Budgernaut
1 hour ago, Budgernaut said:

EDIT: My computer is off, so I can't check, but I'm pretty sure the cavalry would still get their bonus action from the Skill. Read Bonus Actions in the RR because I think you get the bonus action even if your action is cancelled.


Correct.

15.2 - A modifier is not cancelled when the action is cancelled.

Yes, I was doing this from my phone (for battlescribe), and I forgot to check my own tables of unit orders. You would have to choose between an Attack+Defense at 3, Attack+Damage at 7, or a Move+Fire Rune at 3. I could still see if you have both red runes up that you might prefer to use the Fire Rune over attacking since it might be more damage and faster than an enemy attack, but it is a major flaw with the build. It might be better to drop close quarters and bulk some formations up.

5 hours ago, Tvayumat said:


Correct.

15.2 - A modifier is not cancelled when the action is cancelled.

so then if you are engaged with a target you planned to charge do you still make the charge attack or no?

3 minutes ago, jek said:

so then if you are engaged with a target you planned to charge do you still make the charge attack or no?

You do not. Charge is a modifier, not a Bonus Action. Modifiers do not happen, if the main action does not happen.

ok so skill modifier does happen because it isn't modifying anything, but the charge modifier is turning you move into an attack and since the move isn't happening there is nothing to modify into ending with an attack?

Actually, 15.3 specifies that it DOES add an attack action as a bonus action. However, this is conditional on IF the unit collides during movement. Since the movement action is cancelled by being engaged, it does not collide, and because it does not collide, it does not trigger a bonus action.

33 minutes ago, jek said:

ok so skill modifier does happen because it isn't modifying anything, but the charge modifier is turning you move into an attack and since the move isn't happening there is nothing to modify into ending with an attack?

ok just to re word things to maybe clear up some stuff. the right side dial has 2 kinds of symbols. "Modifiers" and "bonus actions" the skill symbol is a "bonus action" those do not get canceled if the main action is canceled. a "modifier" would get canceled as it modifies an action and you dont have the main action to modify.

Movement and enhancement modifiers are cancelled if their corresponding action is cancelled. Other modifiers are not cancelled. For example, you cannot attack with your charge if your were charged first because you are engaged which cancels march which cancels the charge modifier. If you do March -> Skill Icon while engaged, then the March is cancelled but the Skill Icon is not cancelled because it is neither a movement nor enhancement modifier.

So yeah, I agree with drkpnthr, klaxas, etc.

Edited by Willange
1 hour ago, drkpnthr said:

Actually, 15.3 specifies that it DOES add an attack action as a bonus action. However, this is conditional on IF the unit collides during movement. Since the movement action is cancelled by being engaged, it does not collide, and because it does not collide, it does not trigger a bonus action.

Charge doesn't grant a bonus action. Bonus action is a specific game term for actions that appear on your modifier dial. Charge is a modifier. Yes, if you successfully charge you get to make a melee attack action, but that isn't considered a bonus action.

Charge, and all movement modifiers, are canceled if the unit does not perform their action. Collision doesn't matter, the fact that your unit didn't march does matter.

The reason collision doesn't matter is that the charge modifier still happens if you do not collide. That's how your unit gains a panic token. The panic token isn't give for charges that don't happen, just for charges that don't resolve in a collision with an enemy unit.

Ah! thanks @rowdyoctopus , I see the distinction #14 now. This build was a neat thought exercise, but I don't see this working as well without the cavalry having only a blue skill modifier. You could just use them as a mobile blasting force, but without something like Marching Cornicens, its going to be too difficult to get enemies in your firing arc and dodge their charges like I hoped. I think you would have to run this as a force with Spearmen + Fire Rune + Marching Cornicens to get that. Maybe a mix? I was mostly trying to see how well a Greyhaven Channeler could possibly min-max Fire Rune by seeing how many I could cram into an army, and Spearmen and Cavalry are nearly the same cost for the same Equipment slot.

EDITED THE OP FOR A NEW BUILD! Mix of Cavalry and Spearmen

Edited by drkpnthr

before i read this post i was considering a rune golem heavy force with several (maybe 3) channelers to make sure i usually had 2 stable and 4 unstable. havent worked out points though

Greyhaven Channeler is a unique unit I believe. You can only have 1. You could decide between the two runes each round though, try to favor one this round and the other the next.

Edited by drkpnthr
3 hours ago, jek said:

so then if you are engaged with a target you planned to charge do you still make the charge attack or no?

Pardon, I should never write just part of a rule.

It goes on to say that while movement modifiers are not cancelled, they have no effect when movement is cancelled.

Edited by Tvayumat

rwm05_card_greyhaven-channeler.png Doesn't the little line under the name mean that this is unique?

Yes it does.

Yeah that's what I get for not looking at all the card. It will be easier when I can just stare at them in person lol

6 hours ago, drkpnthr said:

rwm05_card_greyhaven-channeler.png Doesn't the little line under the name mean that this is unique?

I wonder what playtesting went on to turn him into a unique. Too many Daqan lists spamming him and Golems/Fire Runes?

I think it may have also been to just make sure you aren't spending five minutes flipping tokens over and over to get the perfect set.