3 hours ago, DraconPyrothayan said:Thoughts as I'm going through Waves 9, 10, and the Epics that have cropped up.
...Oh dear, they've changed the tools I used to format these things.
ACR-170
- Stats and Dial are reminiscent of a Y-Wing.
- Torpedo-Crew-Astromech is interesting combination.
- Small ship with an Firespray Aux arc? That's interesting.
- Vectored Thrusters : Expert Handling was one of my favorite upgrades. Have it in another slot!
- Alliance Overhaul : Uhh... are you ever going to not run this? It's a free non-unique title with no downsides I can see...
- R3-Astromech: Nerf your attack modification potential to definitely buff your defense. Clearly designed to pair with Gunnerish effects. Surely saw play on Y-Wings with TLT , but was probably too fragile.
- Seismic Torpedo : "...Then Remove the Obstacle".
. WAT.
- Tail Gunner : "Because the YV-666 didn't need the buff". I will still point out that the rear-arc is almost always more powerful than the fore-arc, because with the natural drift of the game, it's easier to aim, and to correct the aim thereof with actions. Like barrel-roll on small ships. Also hurts C3P0 and Baron Fel in one swipe, so maybe helped shift the metagame to a less tanky sort.
- Pilots
- No generic? Sad.
- 50% chance to destress on move? Nice. Doubledips on Greens, and allows chance for actions after a Red.
- Using your precombat action to arc-dodge works a lot better if you're the underdog in the fight. I'd recommend an Inteligence Agent on this one (though Lando 's real interesting).
- Oh hey, they still really like trying to synergize with " Dutch " Vander.
- Wexley = Ehh. On a ship with better guns, I'm invested.
- Ultimately, the ship is interesting, but I don't think it's format shaping.
Special Forces Tie Expansion
- Tie Fighter, Tie Fighter /fo, Tie Fighter /sf.... How many times can they say it's a Tie?
- Looking at dial and stats, I think I'll stick with my original recipe. If it weren't for the Aux Arc, I'd straight prefer the Bomber.
- Collision Detector is nice if you're not using your System slot for anything else. It's not just training wheels; it lets you fly more unpredictably.
- Spec Ops Training is now a title. Y'know, not a thing that makes pilots more elite. Just paint on the wings.
- Sensor Cluster is really nice in conjunction with Absurdofocus builds. Sadly, the Moldy Crow cannot use.
- Ooh, Quickdraw and Backdraft are lovely little minxes.
Protectorate Starfighter
- Ooh, a 6 pilot negligable upgrade ship. This ought to be interesting.
- ...I see they fixed the problems with the Kiraxhz. This thing is PUSHED.
- Oh, and the two upgrades help it with jousting.
- Fenn Rau naturally rolls 5 when at R1, and I still prefer Old Teroch 's ability. But then, I'm a bastard.
Shadowcaster
- A rotating aux arc? ...Not gonna lie, I actually remember thinking this would be really cool to build around back in the day.
- Black Market Slicer Tools : Much better than Saboteur . But then, so are moldy cheese sandwiches. Works rather hilariously with the stress-cannons, but I doubt that managed to be an actual build.
- IG-88Dcrew. WHAT. You can't just... and in the same wave as the Starfighter? Was this the Spring of Scum, or something?
- Okay, 88Dcrew isnt the only game changer in this box, is he? Imma need to digest some...
Hi Dracon, welcome back! Quick update on how these ships actually fare in real meta:
ARC-170
1. Its dial is better than Y-wing/B-wing.
2. Norra hits like a truck, but haven't seen a list that reaches top table consistently yet
3. The PS3 pilot, Braylen Stramm is the real star of this expansion. He is also known as the
StressBaron
(i.e R3-A2 + Gunner + Title, double stress from both arcs at all ranges + chance to end activation phase unstressed)
TIE/sf
1. The stats and dial of this ship is actually
better
than a T-70 Xwing. It's pretty decent and with Lightweight Frame from TIE Striker expansion, It's a very reliable jouster with rear arc.
2. The title's second ability means you can align your ships next to a big ship and do range 1, 3-attack dice twice. With FCS or Accuracy corrector it's even better.
3. Quickdraw and Backdraft have really good abilities. I personally prefer backdraft as it doesn't restrict your maneuvering to be effective, unlike Quickdraw.
Protectorate Starfighter
1. Fenn Rau once flew into range 1 of a full health Ghost
fearlessly
with his equally
fearless
friends, Zuckuss and Cobra. Have you ever witnessed a VCX-100 going down in a single round of firing? They did.
Shadowcaster
1. Asajj hands out free stress every round to your opponent's ships. if Latts Razzi is on board, she helps remove the stress from that opponent ship in exchange for 1 free evade. isn't that annoying?
It is.
2. Title is mostly unused. The gyroscopic targeting is seen frequently and a good pair with PTL. just do 3 hard every round and you're set for life.
Edited by Grivoire