22 hours ago, 2P51 said:Mandalorians are already covered in Friends like These.
Well, that just moved up on my list. xD
22 hours ago, 2P51 said:Mandalorians are already covered in Friends like These.
Well, that just moved up on my list. xD
One thing I'd like is a big cross-line book of equipment, vehicles, and the like. Imagine a fair number of players and GMs don't like going through multiple books to find the one thing they want. I'd especially like the vehicles to each have their own art.
My current GM is a fan of the Old Republic Era, and I've seen enough of KotOR to be interested in a book about setting campaigns in that period. Don't think much would be different crunch-wise, but it does set a different tone with more Force users out in the open.
I would love to see more region books like Lords of Nal Hutta and Suns of Fortune. Those were awesome. A dedicated GM handbook full of modular encounters of varying shapes and sizes to slot into homebrew campaigns would be great. An Old Republic source book would be interesting too, although I would guess it would mainly be fluff and not much substance.
1 hour ago, BronzeDog said:One thing I'd like is a big cross-line book of equipment, vehicles, and the like. Imagine a fair number of players and GMs don't like going through multiple books to find the one thing they want. I'd especially like the vehicles to each have their own art.
My current GM is a fan of the Old Republic Era, and I've seen enough of KotOR to be interested in a book about setting campaigns in that period. Don't think much would be different crunch-wise, but it does set a different tone with more Force users out in the open.
Knights of the Old Republic is great, I would definitely like that. I want to see the Selkath, Cathar and Miraluka species playable. That could easily tie into another book with a lot of Sith source material, also.
With the rumor now circulating about a possible reboot of KotOR more in line with current continuity...which subject matter would be included in a related sourcebook?
12 hours ago, Nytwyng said:With the rumor now circulating about a possible reboot of KotOR more in line with current continuity...which subject matter would be included in a related sourcebook?
I've heard this rumour. I don't think they will change much seen as the MMO is still running. The point of the Old Republic setting was to allow a lot more creative freedom without interfering with the Star Wars present time. For that reason, I doubt they will fiddle with much of the Old Republic stuff.
If there was a sourcebook, I would hope they would rejig some of the Jedi classes to work more in line with a galaxy where Jedi are common. Also lots of Sith alternatives, seen as it was a period where Sith were common too.
1 hour ago, McHydesinyourpants said:If there was a sourcebook, I would hope they would rejig some of the Jedi classes to work more in line with a galaxy where Jedi are common. Also lots of Sith alternatives, seen as it was a period where Sith were common too.
A Sith and other non-Jedi force tradition sourcebook for F&D would always be welcome. Perhaps there will be more incentive for it since we had Chirrut in Rogue One?
16 hours ago, BronzeDog said:One thing I'd like is a big cross-line book of equipment, vehicles, and the like. Imagine a fair number of players and GMs don't like going through multiple books to find the one thing they want. I'd especially like the vehicles to each have their own art.
My current GM is a fan of the Old Republic Era, and I've seen enough of KotOR to be interested in a book about setting campaigns in that period. Don't think much would be different crunch-wise, but it does set a different tone with more Force users out in the open.
not gonna happen. they dont sell well.
14 hours ago, Nytwyng said:With the rumor now circulating about a possible reboot of KotOR more in line with current continuity...which subject matter would be included in a related sourcebook?
I think it's safe to assume that if any material is presented new going forward we can expect it to be covered.
People need to be realistic. Disney is going to want new material promoted by all licensees and that's just the reality of business.
When you think about the dev and lead time on a sourcebook and then factor in we have a movie a year coming out for the forseeable future, the cartoon, and the mention at least of live action TV stuff a couple years ago, it should be pretty clear what we can expect realistically for sourcebooks and adventures.
On 4/5/2017 at 10:53 PM, 2P51 said:Amazon isn't a good barometer of what's available. The upcoming page just had a bunch of CRBs pushed out to the stores.
Just following up on this. I saw that Amazon did get stock of the core books for a short while in the past few days and now they're running out again. That didn't take long, so either the game is really popular or Amazon got a very small quota...
Edited by robusI've been waiting to pick up the AoR and FaD core books so I used a site that tracks amazons availability and placed my order as soon as they came in.
On topic, I would like to see a book that consolidated all of the gear, weapons, armor, and ships into one. I'd also like to see a book that consolidated all of the excess rules like crafting and bases and such that are scattered throughout the books.
I can dream anyway.
3 hours ago, Ahrimon said:On topic, I would like to see a book that consolidated all of the gear, weapons, armor, and ships into one. I'd also like to see a book that consolidated all of the excess rules like crafting and bases and such that are scattered throughout the books.
I can dream anyway.
I'm making my own version of the compiled rules book. Each book only has a few pages, so I photocopy them and put them in a binder. The hardest part is how to organize it.
Something that includes some more mechanics depth. How do you dice pool a search? How do you dice pool probability of an encounter? "easy, hard, daunting" is the ten thousand foot level and a good starting point but for me keeps things too far to the Fantasy side of the story spectrum. I am new to RPG and my thought so far is its all about the story, and I get that, but the logistician in me wants to know how big the search area is, what is the probability of success, how much consumables to get from here to there kind of thing. Tools to move the needle towards the "hard" SciFi side of the meter.
Newbie two cents
I like that a single search roll could be for a single room, or it could be for an entire city.
38 minutes ago, dbwhip said:I am new to RPG and my thought so far is its all about the story, and I get that, but the logistician in me wants to know how big the search area is, what is the probability of success, how much consumables to get from here to there kind of thing. Tools to move the needle towards the "hard" SciFi side of the meter.
There have been plenty of games with crunchier mechanics systems, but they tend to get bogged down in the details, especially in structured time. In this game, story details can be as "hard" or "soft" as the GM and players desire, without requiring a different roll of the dice for every possible outcome.
I think this system strikes an elegant balance, rolling the dice often enough to preserve uncertainty, but being able to just move the story forward when needed.
49 minutes ago, dbwhip said:How do you dice pool probability of an encounter?
I find I don't terribly miss random encounters. Even those lesser interactions without campaign-spanning consequences, are often better simply inserted at GM discretion.
1 hour ago, dbwhip said:Tools to move the needle towards the "hard" SciFi side of the meter.
I think this is precisely the opposite of the tone FFG are trying to achieve with this game, so I doubt you're going to get what you want. Not that there's anything wrong with harder scifi and more rigid rule systems, but it doesn't seem to be the goal here.
Despair on some checks such as Astrogation, Survival and Streetwise are great reasons to have an unexpected encounter.
Second Edition.
A lot of the talent trees and alot of the species will be able to use tweaks after all the career books are out, rules, like autofire, need some fairly serious adjusting and dear god this game needs the vehicle rules redone. Plus with the experience of the last few years, they would be able to improve the explanations of pretty much everything to make the game easier to run.
Plus, on the FFG side, since most of us will buy it, they get a bit more money.
1 hour ago, Tom Cruise said:I think this is precisely the opposite of the tone FFG are trying to achieve with this game, so I doubt you're going to get what you want. Not that there's anything wrong with harder scifi and more rigid rule systems, but it doesn't seem to be the goal here.
I agree about the path (tone) FFG has taken here, just think there is some room for universal mechanics vs. everyone house ruling it. Just a little more framework to help flesh out the story vs. spending a lot of time thinking up the mechanics of probability (which is what I am doing now). As a data point my reaction to getting the Explorer source book was: "great they cover the discovery of planets/systems and blazing new hyper routes (p93) but they really don't say anything other than these can be plot points. Was hoping for guidelines to set up the probability. As a scout, I don't want to find every system is inhabited or a gold mine of resources. And If it is just an exercise in imagination, might as well be writing a short story. Oh well, cant please em all!
DBW
13 hours ago, dbwhip said:Something that includes some more mechanics depth. How do you dice pool a search? How do you dice pool probability of an encounter? "easy, hard, daunting" is the ten thousand foot level and a good starting point but for me keeps things too far to the Fantasy side of the story spectrum. I am new to RPG and my thought so far is its all about the story, and I get that, but the logistician in me wants to know how big the search area is, what is the probability of success, how much consumables to get from here to there kind of thing. Tools to move the needle towards the "hard" SciFi side of the meter.
Newbie two cents
I think it's better to learn/teach how to effectively adjudicate than to provide endless details on all possible situations.
FFG Star Wars is not hard SF. There are other Sci-Fi options that are notoriously hard, Traveller comes to mind
. Paizo has their StarFinder system coming out soon and that will definitely be more crunchy.
On 4/12/2017 at 3:57 PM, Ahrimon said:I've been waiting to pick up the AoR and FaD core books so I used a site that tracks amazons availability and placed my order as soon as they came in.
Just picked up AoR core book for $45 from Amazon (the price just dropped by $10 for some Amazonian reason)
13 hours ago, robus said:I think it's better to learn/teach how to effectively adjudicate than to provide endless details on all possible situations.
FFG Star Wars is not hard SF. There are other Sci-Fi options that are notoriously hard, Traveller comes to mind
. Paizo has their StarFinder system coming out soon and that will definitely be more crunchy.
Concur with sentence 1!
Star Finder is on my scope although I will probably just try to bolt on some of its mechanics to Star Wars environment...Have seen reference to Traveller a couple of times...going to check it out (thanks) and for clarity...not looking for all possible situation to be covered...just some templates that can be applied generically...FFG is heavy on plot ideas just would like to see more tools.
On 4/12/2017 at 3:59 PM, Ahrimon said:On topic, I would like to see a book that consolidated all of the gear, weapons, armor, and ships into one. I'd also like to see a book that consolidated all of the excess rules like crafting and bases and such that are scattered throughout the books.
I can dream anyway.
Probably won't happen. A publisher will make more money convincing gamers to buy multiple expansion books.
39 minutes ago, Concise Locket said:Probably won't happen. A publisher will make more money convincing gamers to buy multiple expansion books.
Hence the last line in my post.
And this thread is books that you would like to see. Not say what book you want so random people can tell you no.