Iktotchi

By Myleghurtz, in Star Wars: Force and Destiny RPG

So the Iktotchi are one of the new races from Keeping the Peace, and they have some interesting attributes. They all have a baseline future seeing and telepathy. So they have a starting rank in vigilance and can spend triumph during Initiative checks to make a free maneuver before the encounter begins or let a friend in short range make that maneuver. So the idea being that they usually see battles coming. But vigilance is usually associated with being unaware that a battle is going to happen, and are prepared anyway. But giving them a free rank in cool instead doesn't make much sense, because of their starting 1 presence. So what I'm thinking is to give him the Constant Vigilance skill that makes it so that he always rolls vigilance for initiative. What do you guys think?

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Currently playing an Iktotchi in our TT game.

I see absolutely no need for any change.

Quote

In uncertain times, individuals who are constantly prepared to face a variety of challenges are far more likely to succeed than those who simply react to the ever-changing circumstances. This sort of preparedness requires mental discipline, and it can facilitate the making of sound decisions when disaster or unexpected events suddenly strike. Characters who must remain alert because of the nature of their lifestyles are often particularly vigilant. This includes those who live within hostile environments - either urban jungles or dangerous wildernesses - and those who live as professional soldiers.

F&D p. 129. Vigilance seems appropriate.

Nah, Vigilance makes sense. Vigilance lets you react to unexpected situations instead of standing there slack-jawed. And that's precisely what the Iktotchi are good at. Cool is for when you know in advance things are going to turn serious.