FFG has released a nerf to flotillas!

By Tirion, in Star Wars: Armada

5 minutes ago, BiggsIRL said:

Anyways, it's been fun hanging here in the X-Wing forums, but all this bitching is getting old. Can someone point me back to where they parked the Armada forums?

Speaking of which: Anybody know how bad the discussions were over there BEFORE the latest XWing FAQ changed a lot? I'm just curious because it seems that game had/has a lot more issues than Armada has ever had.

8 minutes ago, BiggsIRL said:

Anyways, it's been fun hanging here in the X-Wing forums, but all this bitching is getting old. Can someone point me back to where they parked the Armada forums?

It's riding into the sunset with my lifeboat.

I thought the threads discussing this were decidedly NOT bitching. Pretty classy convos for the most part :)

16 minutes ago, Ginkapo said:

:) Were you around for when Ard ran the numbers and admitted it was an acceptable option..... under a very particular set of circumstances?

He swears his account was hacked.

1 hour ago, WWPDSteven said:

Glad to see it's not actually a problem and that myself, Caldias, Dr Reinholdt, PT-109, and many others are just bad at Armada :)

Hey, hey, hey.

Can we stop and ask the most important question: who is PT-109 and why does only Steve know who he is? Maybe Steve has a secret armada clone army that has actually solved the game?

Maybe @pt106 knows? I certainly want to! Are there like PT001, 002, ... !?

1 minute ago, Reinholt said:

Hey, hey, hey.

Can we stop and ask the most important question: who is PT-109 and why does only Steve know who he is? Maybe Steve has a secret armada clone army that has actually solved the game?

Maybe @pt106 knows? I certainly want to! Are there like PT001, 002, ... !?

Pt is like the ig series of assasin droids.

1 minute ago, Reinholt said:

Hey, hey, hey.

Can we stop and ask the most important question: who is PT-109 and why does only Steve know who he is? Maybe Steve has a secret armada clone army that has actually solved the game?

Maybe @pt106 knows? I certainly want to! Are there like PT001, 002, ... !?

"ISD-601, are you currently experiencing a problem with flotillas?" "No, sir, I'm just a bad Armada player!" ;)

3 minutes ago, Madaghmire said:

Pt is like the ig series of assasin droids.

Almost. Originally it was a reference to PT-boats (i.e. raiders)

1 minute ago, pt106 said:

Almost. Originally it was a reference to PT-boats (i.e. raiders)

I meant cuz there were like 4 of them.

Does one even need too kill flotillae?


Kill the squads, then kill the ships, take a 7-4, 8-3, good game.

Why stop there SkyCake? Armada solved: Kill the squadrons, kill the ships, and get all the objective points you can. Boom, it's that easy!

Have you guys asked your opponent not to bring flotillas? Or ask politely to run them off the board? Considering how persuasive the "git gud" argument is, I bet it could be done.

4 minutes ago, WWPDSteven said:

Why stop there SkyCake? Armada solved: Kill the squadrons, kill the ships, and get all the objective points you can. Boom, it's that easy!

I've got my like limit but just know I'm sending psuedo likes at this post

8 minutes ago, WWPDSteven said:

Why stop there SkyCake? Armada solved: Kill the squadrons, kill the ships, and get all the objective points you can. Boom, it's that easy!

Just wondering if people perhaps are making a mountain out of a hill... I don't think it's necessary to kill flotillae to win the game with a decent score... In fact it may be far more productive to ignore them all together...

7 minutes ago, SkyCake said:

Just wondering if people perhaps are making a mountain out of a hill... I don't think it's necessary to kill flotillae to win the game with a decent score... In fact it may be far more productive to ignore them all together...

To the point:

Your statement ignored the Core of the argument that he was making in the first place, that is why there was the dismissive retort.

Its not that they're hard, or easy to kill. That point is entirely irrelevant to the argument.

Its the point that he feels they are there in the first place , because they are always there. Wether they're worth their points or not during a game is irrelevant, he feels that the game is worse of because the list builder always feel a compunction to take Flotillas to amp up activations, if nothing else.

Agree with it, or disagree with it, is entirely up to you (and me), because honestly, I'm undecided where I actually stand, and are more status-quo-sy if anything...

But I just wanted to point out that your response didn't answer the argument in question, and that's why it was dismissed - not that they (or I) felt you were wrong - it was just irrelevant :)

Edited by Drasnighta
7 minutes ago, Drasnighta said:

To the point:

Your statement ignored the Core of the argument that he was making in the first place, that is why there was the dismissive retort.

Its not that they're hard, or easy to kill. That point is entirely irrelevant to the argument.

Its the point that he feels they are there in the first place , because they are always there. Wether they're worth their points or not during a game is irrelevant, he feels that the game is worse of because the list builder always feel a compunction to take Flotillas to amp up activations, if nothing else.

Agree with it, or disagree with it, is entirely up to you (and me), because honestly, I'm undecided where I actually stand, and are more status-quo-sy if anything...

But I just wanted to point out that your response didn't answer the argument in question, and that's why it was dismissed - not that they (or I) felt you were wrong - it was just irrelevant :)

Very well said, Dras. This hits the nail on the head. Maybe the best post in terms of clarity and fairness I have seen.

It's not about the good/badness of killing them, it's about their omnipresence in lists and, as @pt106 (I hope that's the right clone) was saying, their omnipresence through most battles or the majority there of as they just scuttle around in back.

I re read the thread and didn't see Steve explicitly state what his argument was... What I was gathering though was that dealing with flotillae on the battlefield was an issue... My retort was why even deal with them at all?

However, if the argument is instead that the game is bad because it contains auto includes such as the flotillae then I would instead rebuke that auto includes are not a bad thing in a game so long as the game has enough diversity, or that auto includes not play a dominating role in the field...

Anyways, just my two cents, :)

If the eventual FAQ is anything like the last X-Wing FAQ, the overarching reason to nerfing something like the Flotillas is because they're an auto-include type of aspect to the game like Dras mentioned. Not sure exactly how it's correct to nerf them to help their status in the game, but hopefully whatever it is doesn't take them completely out of the game.

6 minutes ago, RStan said:

If the eventual FAQ is anything like the last X-Wing FAQ, the overarching reason to nerfing something like the Flotillas is because they're an auto-include type of aspect to the game like Dras @ WWPDSteven mentioned. Not sure exactly how it's correct to nerf them to help their status in the game, but hopefully whatever it is doesn't take them completely out of the game.

So I have been playing Armada since the beginning of the year, and based on my experiences I can't help but think that flotillas are not OP. Yeah, they are sure annoying to kill, but they can be killed. Heck, just last week I lost a Gozanti in a CC battle in one shot after my scatter was locked down at medium distance. And yes, they can pad the activation of your fleet. But that is not the flotilla's fault. That is just the nature of the game. So I really have a hard time feeling sympathy for people who are whining and complaining about them and demanding a nerf hammer. That same crap has infected X-Wing to a degree. A group of people yell and scream that something is "too OP" and demand a nerf and unfortunately game developers are all too eager to cave into their demands. That is not to say that if something has truly without a shadow of a doubt broken a game that it deserves a fix of sorts, but that does not justify beating something into the ground that is reasonable.

3 minutes ago, AgentoftheEmpire said:

So I have been playing Armada since the beginning of the year, and based on my experiences I can't help but think that flotillas are not OP. Yeah, they are sure annoying to kill, but they can be killed. Heck, just last week I lost a Gozanti in a CC battle in one shot after my scatter was locked down at medium distance. And yes, they can pad the activation of your fleet. But that is not the flotilla's fault. That is just the nature of the game. So I really have a hard time feeling sympathy for people who are whining and complaining about them and demanding a nerf hammer. That same crap has infected X-Wing to a degree. A group of people yell and scream that something is "too OP" and demand a nerf and unfortunately game developers are all too eager to cave into their demands. That is not to say that if something has truly without a shadow of a doubt broken a game that it deserves a fix of sorts, but that does not justify beating something into the ground that is reasonable.

Except all of the dissenting opinions here have not said they are OP. They have said they are so ubiquitous due to the necessity of needing activations that the fleet compositions in the game have become too samey. Some other disagree and believe they allow for more diversity. Not sure if either group will ever come to a consensus. I happen to fall on the side of their ubiquity makes the game boring, and that this is due to a side effect of the power of activations.

The discussion has been civil, for the most part, and that's a good thing. Since we don't live in a fascist state, dissenting opinions on both sides of an important topic are allowed, and healthy for discussion.

5 minutes ago, Caldias said:

Except all of the dissenting opinions here have not said they are OP. They have said they are so ubiquitous due to the necessity of needing activations that the fleet compositions in the game have become too samey.

If that's the case then, as someone earlier in the thread mentioned, that is a problem with alternating activations and core game concepts in general, not flotillas. But the OP was not about how to discourage people taking flotillas in their list, but how to kill them when they are in lists.

3 minutes ago, Caldias said:

Except all of the dissenting opinions here have not said they are OP. They have said they are so ubiquitous due to the necessity of needing activations that the fleet compositions in the game have become too samey. Some other disagree and believe they allow for more diversity. Not sure if either group will ever come to a consensus. I happen to fall on the side of their ubiquity makes the game boring, and that this is due to a side effect of the power of activations.

The discussion has been civil, for the most part, and that's a good thing. Since we don't live in a fascist state, dissenting opinions on both sides of an important topic are allowed, and healthy for discussion.

I can agree that activations in this game need to be looked at. But the real question is how would activations in Armada be changed? I have heard suggestions that fleets with lower activation counts be given some kind of mechanic by which they may skip an activation when it's their turn. But I am not sure how activations can be changed in this game myself.

I was not saying that the discussion wasn't civil. It has been which is good. But I am sure there are people out there who regularly play this game who do not frequent the forums who feel and act in the ways I described. I am merely fearful that those with shortsightedness will have the loudest voices and thus potentially cause more harm than good.

Im using IO with TRC on my CR90's, my opponents don't like that ;)

4 minutes ago, Forgottenlore said:

If that's the case then, as someone earlier in the thread mentioned, that is a problem with alternating activations and core game concepts in general, not flotillas. But the OP was not about how to discourage people taking flotillas in their list, but how to kill them when they are in lists.

I believe that it is understood that while flotillas are not the basic problem, they exacerbate the problem greatly and make it glaring.