FFG has released a nerf to flotillas!

By Tirion, in Star Wars: Armada

1 minute ago, Snipafist said:

I wouldn't ever add an Intel Officer specifically with the intent of hunting flotillas. It's more of a soft counter than the more direct hard counters we've already mentioned. I might add an Intel Officer if it was a choice between IO and something else and I felt my list needed a bit more anti-flotilla oomph.

The only time I used IO has been on the Arq with TRC, which I find to be the most effective use for it.

I know a lot of people like it on Demo or on ships with large batteries, but I see that as a waste. IO plays into the long engagement. I try to burn things down as fast as possible to gain activation advantage, and Acc is the best way to do that.

I'm one of the few that doesn't see IO as a good card haha

1 minute ago, Undeadguy said:

The only time I used IO has been on the Arq with TRC, which I find to be the most effective use for it.

I know a lot of people like it on Demo or on ships with large batteries, but I see that as a waste. IO plays into the long engagement. I try to burn things down as fast as possible to gain activation advantage, and Acc is the best way to do that.

I'm one of the few that doesn't see IO as a good card haha

I like it on Demolisher. It helps with your earlier-game double-red shots that are normally wasted but can get some damage to stick when you use IO on a single evade or the like. It also helps a lot with the triple-tap as you can zoom in, unload a side arc+IO and then next turn side arc with IO again and then front arc. It makes spending braces very difficult and if your Demo is in the late-game position of hunting flotillas, it allows you to kill them with double-arcs as well.

I'm not a big fan of IO on ships with sufficient blue dice for the reasons you mentioned. They're also good on Arquitens. Vader+Enhanced Armament+IO on Arquitens gets ugly, but it's pricy.

5 hours ago, Snipafist said:

And the Tua super Gozanti is pushing 40 points, so how is that a waste of time when done by anything but a large ship?

It is a waste of time when you are being forced to doube arc a small base ship in order to have a chance to kill it. When you most likely are aiming to take down the big fish 100+ points on the table. In my experience GR-75's go down either by ramming or one spare shot comming from Gunnery team or a different hull. TUA laughs at your spare shot.

2 hours ago, Undeadguy said:

Right, but I've never actually seen someone add an IO for the purpose of hunting flotillas. It's not effective since it takes multiple attacks. If it's the only target I have, I'll certainly use it.

Intel Officer has a peculiar niche.

If you are running a single high damage ship (ignore Demo here), you are potentially better with sensor teams or h9's to accuracy the brace on your target and push high damage through.

Intel Officer comes in when you are running multiple medium damage ships, the best of which are nebulon B's and Arquittens. 3 or 4 red dice at range is enough to make you really really really want to use your evade. If every enemy ship has an intel officer you are going to be sorely tempted to throw away your evade. Even more shameful if you have trcs equipped :D Come in closer and similarly your brace will now be under threat, and again, with every threat having intel officer its a tough choice.

You dont bring Intel Officer for flotillas, you bring it as a fleet philosophy, and use it on flotillas as a second shot when you didnt need intel officer on the first....

Example:

Author: Ginkapo

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Ozzel

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona

Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
= 48 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

[ flagship ] Arquitens-class Light Cruiser (54 points)
- Admiral Ozzel ( 20 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 86 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 66 total ship cost

Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Ordnance Experts ( 4 points)
= 52 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost

1 Ciena Ree ( 17 points)
1 Valen Rudor ( 13 points)

Card view link

I really enjoy Intel Officers on my TRC30s. They're anti-brace primarily, but also anti-evade and scatter.

12 minutes ago, Ginkapo said:

Intel Officer has a peculiar niche.

If you are running a single high damage ship (ignore Demo here), you are potentially better with sensor teams or h9's to accuracy the brace on your target and push high damage through.

Intel Officer comes in when you are running multiple medium damage ships, the best of which are nebulon B's and Arquittens. 3 or 4 red dice at range is enough to make you really really really want to use your evade. If every enemy ship has an intel officer you are going to be sorely tempted to throw away your evade. Even more shameful if you have trcs equipped :D Come in closer and similarly your brace will now be under threat, and again, with every threat having intel officer its a tough choice.

You dont bring Intel Officer for flotillas, you bring it as a fleet philosophy, and use it on flotillas as a second shot when you didnt need intel officer on the first....

Example:

Author: Ginkapo

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Ozzel

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona

Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
= 48 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

[ flagship ] Arquitens-class Light Cruiser (54 points)
- Admiral Ozzel ( 20 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 86 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 66 total ship cost

Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Ordnance Experts ( 4 points)
= 52 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost

1 Ciena Ree ( 17 points)
1 Valen Rudor ( 13 points)

Card view link

I can't believe I'm saying this, but I miss Lyr. What an opportunity for him to plug his baby.

Edit: Miss him plugging it, I meant.

Edited by Madaghmire
5 minutes ago, Matt Antilles said:

I really enjoy Intel Officers on my TRC30s. They're anti-brace primarily, but also anti-evade and scatter.

Ackbars going to be back soon.

MC30 Scout - Intel Officer, External Racks. - 79pts

For three and Ackbar is 275 pts.

Somethings there

1 minute ago, Madaghmire said:

I can't believe I'm saying this, but I miss Lyr. What an opportunity for him to plug his baby.

Edit: Miss him plugging it, I meant.

Me and Lyraeus used to have long chats about what was worth more, accuracy blocking or intel officers. The thing we definitely agreed on, that the choice should be a fundamental decision of a fleet before list building begins.

Oh hey he posted recently! Thats nice. That makes me happy.

hehe, I sense the fear

The Return of Ackbar
Author: Ginkapo

Faction: Rebel Alliance
Points: 391/400

Commander: Admiral Ackbar

Assault Objective: Opening Salvo
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

MC30c Scout Frigate (69 points)
- Intel Officer ( 7 points)
- External Racks ( 3 points)
= 79 total ship cost

MC30c Scout Frigate (69 points)
- Intel Officer ( 7 points)
- External Racks ( 3 points)
= 79 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Admiral Ackbar ( 38 points)
- Bright Hope ( 2 points)
= 58 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Slicer Tools ( 7 points)
= 26 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)

Card view link

Edited by Ginkapo
4 minutes ago, Ginkapo said:

Assault Objective: Opening Salvo
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

Hot ****....


Nah I'm good, I don't feel like being emasculated in a table top game.

*goes back to smashing an ISD model into smaller Rebel models while making laser noises*

2 hours ago, Ginkapo said:

hehe, I sense the fear

The Return of Ackbar
Author: Ginkapo

Faction: Rebel Alliance
Points: 391/400

Commander: Admiral Ackbar

Assault Objective: Opening Salvo
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

MC30c Scout Frigate (69 points)
- Intel Officer ( 7 points)
- Flechette Torpedoes ( 3 points)
= 79 total ship cost

MC30c Scout Frigate (69 points)
- Intel Officer ( 7 points)
- Flechette Torpedoes ( 3 points)
= 79 total ship cost

CR90 Corvette A (44 points)
= 44 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Admiral Ackbar ( 38 points)
- Bright Hope ( 2 points)
= 58 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Slicer Tools ( 7 points)
= 26 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)

Card view link

Didn't you mean to put External Racks on your mc30's, not flechette torpedos?

2 hours ago, Ginkapo said:

hehe, I sense the fear

The Return of Ackbar
Author: Ginkapo

Faction: Rebel Alliance
Points: 391/400

Commander: Admiral Ackbar

Assault Objective: Opening Salvo
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

MC30c Scout Frigate (69 points)
- Intel Officer ( 7 points)
- External Racks ( 3 points)
= 79 total ship cost

MC30c Scout Frigate (69 points)
- Intel Officer ( 7 points)
- External Racks ( 3 points)
= 79 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Admiral Ackbar ( 38 points)
- Bright Hope ( 2 points)
= 58 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Slicer Tools ( 7 points)
= 26 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)

Card view link

I like that list gink, though the lack of trcs on the scouts saddens me

I still think right from the get-go Flotillas should have not allowed Admirals on board. Just not thematic in the setting, which can be important. It'd be like allowing an Admiral aboard a YT-1300, or an Imperial Admiral aboard a Decimator.

But the again, I always thought they should be crap at activating squadrons, too. They have other unique qualities.

They are Auxiliary ships, not ships of the line; barely above squadrons themselves.

Edited by AegisGrimm
3 minutes ago, AegisGrimm said:

allowing an Admiral aboard a YT-1300,

Truly a preposterous notion.

open-uri20150608-27674-bx685x_caff261d.j

You know exactly what I mean.

Show me how it would be cool for Ackbar or Raddus to be commanding the battle from a modified Transport all the way in the rearguard. Or Vader commanding the Executor to attack from a Gozanti, which is only 1/3 larger than the Ghost.

Edited by AegisGrimm
2 hours ago, AegisGrimm said:

You know exactly what I mean.

If I'm to infer exactly what you mean, it's that you don't like the idea of the commanding officer far away from the battle in relative safety doing virtually nothing to contribute directly to the fight.

Massassi_Station_Opcenter.png

All snark aside, this is an issue largely unrelated to flotillas. The only piece they contribute to this interaction is the relatively low opportunity cost of disengaging their ship from the fight.

What you're actually after is either an incentive to have the admiral close to the fight or, equivalently, a disincentive to have him far from it. Right?

The distinction is important because--as W1 and W2 showed us--making such a change will just move the admiral to a corvette in these fleets instead. The very first Worlds winning list featured Dodonna Garm on a CR90 lifeboat.

Edited by Ardaedhel
It was GARM!