4 hours ago, The Inquisitor said:There's more to it than that. I've run firespray and scyks with mindlink and it's really not that awesome because stress is pretty rough to deal with.
The reason parattini worked is the ships in question all have dials full of green and green hard turns in particular. HWKs don't need to turn much, but there aren't many other scum ships that work with it. Mindlink doesn't make G1As better or YVs or whatever.
Yep, it works well because the ships it is put on are way too good. Give them an extra action and they get played a hell of a lot more than an X-wing for good reason. The mind link isn't the problem. It can't make bad ships good, it just makes great ships broken. Hence the manaroo nerf and not the mind link.