Snap Juke A-Wings, ARC M9, + ??

By matt.sucharski, in X-Wing Squad Lists

Hi there,

I am having tons of fun with Green Squadron Pilot A-Wings w/ Title, Snap Shot, Juke, and Refit. I feel like piling on with modifiers to the Snap Shot by using M9-G8 on an ARC w/ weapon's engineer. Probably Braylen, to keep everything PS 3 and less expensive.

This leaves 27 points.

Biggs? Stresshog? Tarn Mison w/ R2-D6 and Swarm Leader?

What do you think I should slot into those 27 points?

I love your idea. I think I'd add Jess Pava. I also think I'm going to fly this list next week!

(100)

Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)

Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)

Braylen Stramm (31) - ARC-170
Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0)

Jess Pava (27) - T-70 X-Wing
R2 Astromech (1), Primed Thrusters (1), Integrated Astromech (0)

Its a great idea. I might recommend Thane for M9-G8. Not sure if it would work as well as I want it to, but being able to change the locks more frequently could be more interesting

28 minutes ago, BlodVargarna said:

I love your idea. I think I'd add Jess Pava. I also think I'm going to fly this list next week!

(100)

Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)

Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)

Braylen Stramm (31) - ARC-170
Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0)

Jess Pava (27) - T-70 X-Wing
R2 Astromech (1), Primed Thrusters (1), Integrated Astromech (0)

Great list. I'll have to give this a try at least once.

1 hour ago, BlodVargarna said:

Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)

Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)

Braylen Stramm (31) - ARC-170
Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0)

Jess Pava (27) - T-70 X-Wing
R2 Astromech (1), Primed Thrusters (1), Integrated Astromech (0)

That looks great. If only there were a way to squeeze R2-D6 and Swarm Leader onto Jess but I can't see any way to trim off the necessary 3 points.

2 hours ago, Karhedron said:

That looks great. If only there were a way to squeeze R2-D6 and Swarm Leader onto Jess but I can't see any way to trim off the necessary 3 points.

This list I'm working with is a modification of one I've been flying that doesn't have the ARC, but has Jess, Biggs, and 2 a-wing snap jukers.

3 hours ago, Karhedron said:

That looks great. If only there were a way to squeeze R2-D6 and Swarm Leader onto Jess but I can't see any way to trim off the necessary 3 points.

Drop Juke to trick shot on the A wings. Then you have 4 points for Jess.

I played this on Vassal tonight - it went very well. Played against a Fenn/Bossk/Tug. I would def not drop the jukes - those PS3 guys have the chance to re-roll one snap and one juke before they can token.

I made one change - dropped Jess's astromech for pattern analyzer. The T-roll focus was handy, for when you lose a ship or get sperated and you don't have that many re-rolls.

Jess Pava — T-70 X-Wing 25
Pattern Analyzer 2

Ship Total: 27

Braylen Stramm — ARC-170 25
Weapons Engineer 3
M9-G8 3
Alliance Overhaul 0
Ship Total: 31
Green Squadron Pilot — A-Wing 19
Snap Shot 2
Chardaan Refit -2
Juke 2
A-Wing Test Pilot 0
Ship Total: 21
Green Squadron Pilot — A-Wing 19
Snap Shot 2
Chardaan Refit -2
Juke 2
A-Wing Test Pilot 0

Ship Total: 21

EDIT: Forgot Integrated on Jess (clearly)

Edited by Rolotamasi
forgot a card

Awesome, Rolo. I'm glad you got a chance to try it out. I'll probably do the same on Vassal tonight. For what I want to try, Jess is the only ship that is replaceable. Do you think you'd stay with her or try putting something else in that spot? Perhaps a third GSP like the others, with points left over for Autothrusters on all three?

1 minute ago, Incard said:

Awesome, Rolo. I'm glad you got a chance to try it out. I'll probably do the same on Vassal tonight. For what I want to try, Jess is the only ship that is replaceable. Do you think you'd stay with her or try putting something else in that spot? Perhaps a third GSP like the others, with points left over for Autothrusters on all three?

Honestly she was a tank. 2-3 re-rolls in both offense and defense on a 3 red 3 hull/3 shield is very nice. It could have been that he focused on Braylen, but she wasn't touched at all. Once the Greens did their snap, re-roll-juke nonsense they became the target. I cleaned the list with only losing one Green.

All that is left IMO is a name. I had an idea, bear with me.

The acrtess who played Jess Pava is also Colleen Wing in Marvel's Iron Fist. So, she was a Hero for Hire (what The Defenders should be called). With his ability to clear extra stress, Braylen is Iron Fist. That leaves the 2 A's. Since they are not gender specific I will call them the married duo of a Luke Cage and Jessica Jones. No Daredevil because that is an EPT on a red interceptor flying along a TIE Punisher.

So there you have it. I call the list Heroes for Hire. What do you call it?

I like it! I haven't watched Iron Fist yet, because my wife hasn't caught up on Luke Cage, but I will soon :)

In my list builder app on my phone, the list is called "Snarc", because snaps and ARC.

15 minutes ago, Incard said:

I like it! I haven't watched Iron Fist yet, because my wife hasn't caught up on Luke Cage, but I will soon :)

In my list builder app on my phone, the list is called "Snarc", because snaps and ARC.

Dang it, I like Snarc better! That list is definitely snarky. Multiple times my opponent was like "ugh, I hate this list" and " I think I'm going to fly this as well"

As far as Fist goes, it's bad. And he is one of my all time favorite Marvel heroes. I loved all the Netflix shows, this one is just meh. Super-meh. Watch it for completionist sake, but Cage and Daredevil (both) are so much better.

A buddy of mine came up with a very similar list a couple weeks ago and I tested it out for him one night and since he couldn't make it to our tournament and I went 3-0. I think there is definitely some potential with it.

Not sure if this is better or not, but my 2 cents are: A) Thane makes more sence, even if he isn't PS3 with the rest and B) Snaparchy shall be the name ;)

Snaparchy (100)

Jess Pava (26) - T-70 X-Wing

R2 Astromech (1), Integrated Astromech (0)

Green Squadron Pilot (21) - A-Wing

Juke (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2)

Green Squadron Pilot (21) - A-Wing

Juke (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2)

Thane Kyrell (32) - ARC-170

Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0)

Really snappy looking list. I was thinking of swapping one of the a-wings to the rebel TIE, as I've only got one Juke. Something like:

Sabine Wren (15)

  • Squad Leader (2)
  • Sabine's Masterpiece (1)
  • Rey (2)

Sabine can pass extra actions via the EPT to the A-wing while stockpiling Focus on the run up. Or even just run a second Snap Shot on her like the original a-wing. She would punch a bit softer not having Juke, but Sabine can really move.

Doc,

I have the same issue actually and was thinking of running the second A with PTL and Wired and use him to block with right in front of the Snap-A to almost guarantee to get a snap shot and reduce tokens for the bad guys

The other route I was thinking of going would be to run Asohka Tano with swarm tactics + Sabine's Masterpiece + Rey. Feed extra actions where needed and use let them shoot earlier.

However, I think you're on the better track using a blocker to force a better Snap Shot. The real trade off being that the blocker isn't adding its dice to the attack.

2 hours ago, JSwindy said:

Not sure if this is better or not, but my 2 cents are: A) Thane makes more sence, even if he isn't PS3 with the rest and B) Snaparchy shall be the name ;)

Snaparchy (100)

Jess Pava (26) - T-70 X-Wing

R2 Astromech (1), Integrated Astromech (0)

Green Squadron Pilot (21) - A-Wing

Juke (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2)

Green Squadron Pilot (21) - A-Wing

Juke (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2)

Thane Kyrell (32) - ARC-170

Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0)

What is the benefit of Thane over Braylen? Typically he will TL in the beginning and have the locks hangout on the As for their dice mods. Then he is left with just the focus action. If his ability triggers during combat he can't take a second focus action. Effectively you lose pattern analyzer (action economy) on Jess for one PS on the ARC. Having them all at 3 also affords flexibility when you fire. The side benefit is you now have a droid to chuck off of Jess if she gets in a bind.

Personally I prefer the ability to do an ac action with a red move, but may be convinced IA is better. My logic is if you grab a focus you could potentially save the damage that you would mitigate with the chucked droid.

1 hour ago, JSwindy said:

Doc,

I have the same issue actually and was thinking of running the second A with PTL and Wired and use him to block with right in front of the Snap-A to almost guarantee to get a snap shot and reduce tokens for the bad guys

I would argue a juked A is better than wired. You give from essentially a crack shot to a 50% chance of getting a hit. Plus with Juke at PS3 and the M9 lock, you can have 2 highly accurate reds and Juke before they grab that focus.

2 minutes ago, Rolotamasi said:

I would argue a juked A is better than wired. You give from essentially a crack shot to a 50% chance of getting a hit. Plus with Juke at PS3 and the M9 lock, you can have 2 highly accurate reds and Juke before they grab that focus.

I would agree, the point was that we both only have one juke to use and were contemplating what to use instead

4 minutes ago, Rolotamasi said:

What is the benefit of Thane over Braylen?

Maybe I am wrong, but I was under the impression when his skill activates he can move the TL's, potentially to the next enemy shooters to make them re-roll hits.

4 minutes ago, JSwindy said:

I would agree, the point was that we both only have one juke to use and were contemplating what to use instead

Maybe I am wrong, but I was under the impression when his skill activates he can move the TL's, potentially to the next enemy shooters to make them re-roll hits.

That is totally the case. I would just be leary moving them off the snap shot As. But I guess you can use your action next round to put them back on. To me it comes down to not that, but the loss of pattern analyzer.

25 minutes ago, Rolotamasi said:

That is totally the case. I would just be leary moving them off the snap shot As. But I guess you can use your action next round to put them back on. To me it comes down to not that, but the loss of pattern analyzer.

Ya know, the more I think about it, Thane is probably going to be the obvious first target with 1 agi and giving all that support to the snaps. So then we add Biggs, but lose the tankiness of Pava. So I guess going back to Braylen does make sense, I just have an inherent gripe with M9-G8 NOT on thane and R3-A2 not on Braylen ;) I think the Thane idea probably does better through the first pass, 1 or 2 combat rounds, but long game/furball time Pava with a tech is better. HMMM

3 hours ago, TheDoctor084 said:

The other route I was thinking of going would be to run Asohka Tano with swarm tactics + Sabine's Masterpiece + Rey. Feed extra actions where needed and use let them shoot earlier.

However, I think you're on the better track using a blocker to force a better Snap Shot. The real trade off being that the blocker isn't adding its dice to the attack.

Once could drop Jess for Ahsoka and put Title, Captured TIE, Veteran's Instincts, & Rey. That gives enough points to put Autothrusters on the A-Wings and allows Ahsoka to give out an action to one of them, maybe a focus for a stronger offense or defense on the one who needs it. It might be better to have Jess in there, but I think Ahsoka's not a bad option.

10 hours ago, TheDoctor084 said:

The other route I was thinking of going would be to run Asohka Tano with swarm tactics + Sabine's Masterpiece + Rey. Feed extra actions where needed and use let them shoot earlier.

However, I think you're on the better track using a blocker to force a better Snap Shot. The real trade off being that the blocker isn't adding its dice to the attack.

If you only have one Juke, you could try Arvel Cyrnyd with Decoy as a blocker. His ability: " You may declare an enemy ship inside your firing arc that you are touching as the target of your attack." So you could conceivably still fire on the blocked enemy ship.

Arvel Crynyd PS 6 (23) + A-wing Test pilot (0) + Chardaan Refit (-2) + Decoy (2)
Ship Total: 23 points

The biggest downside is you'd have to run a naked Jess Pava to fit Decoy in there. :wacko:

Edited by Force Majeure

The route I took was similar to the initial suggestions, with a tweak...

Green Squadron Pilot (21) - A-Wing

Juke (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2)

Green Squadron Pilot (21) - A-Wing

Juke (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2)

Thane Kyrell (32) - ARC-170

Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0)

Jess Pava (26) - T-70 X-Wing

R2-D6 (1), Integrated Astromech (0), A Score to Settle (0)

I adore Jess in any 3/4 ship build, so I've experimented with her in a few different guises. She's often my M9G8 carrier, actually, but I like the idea of a cheap arc with WE doing it. I prefer Thane over Braylen simply because there's more actions for your money, but it's entirely personal preference.
Jess getting A Score to Settle seems odd, but she's alarmingly resilient to the returning crit from the target with those re-rolls, and it does give her a touch more offensive punch against large ships, while also allowing her greater freedom to use her focus for defense if needed. Plus, using IA to ditch an incoming damage doesn't drop the EPT, so you still get that effect to play with (caveat: it should probably target the first ship you aim to take down, lest you run the risk of fewer rerolls later).
Dropping back to Braylen gives you back the Primed Thrusters, if you really want them.

Again, it seems odd, but it also has the added bonus of giving the opponent a difficult choice between firing at Thane to deny the action, or firing at Jess with the ship that A Score to Settle is targeting. Either way, Thane is getting an action or Jess is tanking damage away from Thane, so it's a nice synergy.

Edited by NakedDex
12 hours ago, JSwindy said:

Maybe I am wrong, but I was under the impression when his skill activates he can move the TL's, potentially to the next enemy shooters to make them re-roll hits.

This is true but M9-G8 will normally want to keep those locks on the A-wings to allow them to modify both their Snapshots and their Primary attacks. By the time they have fired at PS3, there will often not be any enemies left to shoot.

Edited by Karhedron