I appreciate it went well for some people and they had a good time, but we had a very different experience and it made for a poor gaming evening.
There isn't really much to do beyond investigate at the start. We were pretty thrifty with our actions and did well with the clues, but the treachery deck with its extra doom and hindrances didn't give us much of a chance.
Personally, I felt it needed to give you a break at the start, because it could finish the story, or knock players out, very early on in a game. Fine for a replayable scenario, very poor if playing as part of a campaign. Plus it might be better if the story built up pace as it went along.
Win or lose, the scenario should be entertaining. It shouldn't just be a good time if you win, and an early night if you lose. If it doesn't give you the story, where is the entertainment?
Hopefully that's the only scenario that'll do this, and my only complaint so far.
Paul