Hi everyone,
I just tested this scenario yesterday, with 4 investigators, and the whole team was elimitated, two times, without having any chance to win, so we were quite probably doing something wrong.
(Note : we played with the french version, so there is maybe some translation errors in our cards)
The main problem is that doom is far to quick. At four players, due to the encounter cards, you have an average of one additional doom token per turn.
Moreover, this token is usually not avoidable, since when you draw a cultist :
+ Either the team is splited, and the cultist have to appear in a locations that is not accessible
+ Either the team is in the same place (which is also a bad idea because there is a card making lose 1 action at each investigator at your location), and you have to put the cultist at the back of the train, going to see him (paying the penalities of the location), and go back to the front (paying again the penalities of the location)
As a consequence, the first game was lost at the FIRST wagon destruction (because Daisy was still inside, so we no longer had any chance to win), at the end of the SECOND turn.
The second game was lost at the end ot the 5th turn, after 11 doom tokens. Because two wagon were destroyed simultaneously, and the whole team was inside the second one...
Is it normal ?
We play with the "difficult" chaos bag, but since we were quite lucky on tests (and in fact, very lucky with our starting hands), we shouldn't be loosing that quicky.
I don't have problem with the fact of loosing due to the difficulty, but here, the scenario would have been lost even if we were playing at minimal difficulty...
Has anybody encountered similar problems ?