I'm going to way in here, and I expect to be shouted down. I do not think the sky is falling, nor do I think the end of the world is nigh- just to nip that in the bud.
What I do think is Flotillas have done more harm than good for the game, but they've definitely done both. I also think the conclusions from Shmitty's data in this thread are not CONCLUSIONS. They are merely facts about flotilla usage.
I have been mostly publicly silent, but I will share with you all right now that Armada is not presently scratching the itch for me. The "3 Flotilla plus any 2 other ships" plus relay plus life boats has put a severe damper on the game's enjoyment for me. The game mechanically is fine, but to be quite honest after many games I've just gotten bored seeing that paradigm. I am going to touch on a few topics below:
*Caldias' suggestion to fix Armada. I love Caldias dearly and consider him a very good personal friend. I do not think his proposed fix would "fix" the current state of Armada. Many of the 5 ship lists with a big ship don't care about going 2nd at all. In fact, vs the Ackbar ultra-Defiance pickle or my Cracken 'Vette list or even Craig's own MC-30 Mothma fest going second is not a drawback.
*The Flotilla "Problem". I think Shmitty's data shows clearly that Flotillas are important because they allow any fleet to compete in the activations game. Others above have pointed out that they are a response to MSU. I think that's true! I think the unintended side effect, however, is that they are almost an absolute necessity right now, and Shmitty's data shows that as well. We got the good with the bad. Great that large ships can compete (although rarely is it more than 1...) which has led to the weird homogenous meta.
For me, honestly, the problem I am having with Armada right now isn't a mechanical one. Th Last-first "over activation" is an issue, but it can be mitigated. The problem is that because last-first is so powerful, lists are consistently bringing 4-5 ships just so they can play the delay game. "Oh cool, you activate a Flotilla with relay going speed 1 on your back edge. Awesome. STAR WARS!"
I'm sure I'll be told how uncreative I'm being or that I need to get gud or whatever. But, frankly, many top tier players I have secret chats with are more or less in agreement. My concern is that the game has stopped feeling like Star Wars and has started feeling like a gamey set of mechanics that happen to use space ships. Imperial Assault was in this place when it first launched. They wisely altered the back and forth activations to allow the pass mechanic, and you know what the worlds 2016 lists were? A group of stormtroopers vs a group of rebel troopers. Felt and looked like Star Wars, man.
