Can we talk about the giant Biggs in the room?

By Dymond Kyng, in X-Wing

2 hours ago, Dymond Kyng said:

Second, Biggs is the reason we haven't seen a serious T-65 improvement. If you improve the T-65 in general, it could make Biggs broken. I'd love to see other T-65 pilots in competitive play hit the tables (ever). This would leave that option open.

This point frustrates me beyond belief every time I see it. It is categorically false and is just a lazy cop-out excuse for why they keep failing to fix the X-wing.

It would be extremely easy to fix the X-wing without making Biggs beyond broken, they just haven't done it. Making a non-unique title for PS 4 and lower X-wings, and/or an EPT for PS 6+ X-wings would both neatly sidestep any benefit to Biggs. I find it EXTREMELY unlikely that this hasn't occurred to FFG since they've used PS restricted upgrades.

If the designers ever actually gave that as a reason there exist only 2 possibilities. They are either A) lying, or B) accidentally admitting being bad at their jobs. Because that excuse holds absolutely no water.

Nothing against you OP, I just wish the community at large would stop perpetuating this flawed logic and giving the design team an out for not getting it right.

2 hours ago, Schu81 said:

Goooood no.

Please not another nerf thread.

Biggs is fine. Most agility 1 ships wouldnt even work at all without him.

Isn't that exactly the problem? Ships are being designed around Biggs, restricting options for Rebels

2 hours ago, Stay On The Leader said:

The thing I don't understand is how often the designers refer to things like Biggs as being a problem.

You're the designers, right? Change him!

It's like being the driver of the car and complaining about where you're going. You're the one with the hands on the steering wheel, FFS...

Maybe because he doesn't changing because this game isn't solely about comepetitive play?

3 hours ago, Dymond Kyng said:

What low agility ships wouldn't work without him? 4 TLT Y Wings do just fine. 2 Ghosts do just fine. Miranda does great by herself if flown well. Nora does great by herself. The trip B-Wing plus Z's and a Y can do well if flown well. The HWK? Doesn't see much play anyway. U-Wing same story. Rey on the Falcon wrecks face. Biggs just makes low agility ships that much better which means you can't improve them in the future because of him.

ARC-170s, ARC-170s, also ARC-170s, X-Wings, Non-Poe T-70 builds, Y-Wings(you literally can't complain about Rebel list building being cramped by Biggs then go and say that 4 TLT Y-Wings would be fine- What about, you know, NOT using 4 TLT Y-Wings? Is the only way Y-Wings ever get used is for TLTs? Besides, Rebel 4 TLTs don't get used, because Thug Lyfe is better), B-Wings, Rebel Z-95s barely exist at all at this point and it's only by the grace of Biggs that those even see play at all prolly, etc.

Honestly, i feel like Rebel list building would be even more restricted without Biggs, because certain ships like ARC-170s could ONLY be used in very specific ways; example being NorraRey. ARCs could likely not be used without a Rey-like ship until they received defensive buffs, which would take a LONG TIME. We're talking a huge swath of Rebel ships that would need to receive buffs. That would be several waves worth of fixes. What's the Rebel faction supposed to do in the meantime?

Besides, the answer to Biggs is pretty simple: You shoot at him, and then you shoot at the people protecting him. It's 6 HP protected by a focus token and AGI 2. He's very, very weak to consistent damage like TLTs, which he is utterly indefensible from. And correct me if i'm wrong, but the Empire is getting a TLT carrier this wave, are they not?

Or you bring ordnance with TLs and just shoot around him. Biggs has almost no offensive potential going for him. If you eliminate the majority of the threat next to him, then you win.

I'm so sick of the answer to things people don't like around here is nerfs, when it used to be brainstorming solutions. This forum has become an absolute cesspool.

Edited by Razgriz25thinf
34 minutes ago, Underachiever599 said:

Isn't that exactly the problem? Ships are being designed around Biggs, restricting options for Rebels

Biggs honestly isn't the problem. Ps 5, no ept, 2 agility. Soaks up 5 damage.

The main problem is R2-D2 on Biggs. +1 every round to your shields. R4-D6 also causes some problems. R5-p9 is balanced enough through stress limiting and other factors. This makes Biggs way more tanky than he naturally should be. We should be requesting and R2-D2 errata in regards to the whole Biggs fiasco.

3 minutes ago, FlyingAnchors said:

Biggs honestly isn't the problem. Ps 5, no ept, 2 agility. Soaks up 5 damage.

The main problem is R2-D2 on Biggs. +1 every round to your shields. R4-D6 also causes some problems. R5-p9 is balanced enough through stress limiting and other factors. This makes Biggs way more tanky than he naturally should be. We should be requesting and R2-D2 errata in regards to the whole Biggs fiasco.

Pfft. I wanna see a tournament successful list that has Regen with Biggs. That's absolutely ridiculous. The whole point of Biggs is a really cheap ship that takes damage away from your more important ships... who typically have regen, so that they can make it to endgame. You're really going to drop 29 points to put R2-D2 on a ship that's probably going to take 3-4 points of damage on the first turn of combat, leaving him at 2 or so hull?

Edited by Razgriz25thinf

Who runs R2D2 on Biggs?

All i ever see him with is R4D6 and IA. Regardless of what happens he eats 6 damage, if even the slightest bit of luck goes his way he eats the entire alpha strike before going down.
R4D6 is 1pt so it keeps him uber cheap and if it triggers even ONCE its done more than R2D2 could since he probably just got dumped out the chute to stay alive anyway

Regen goes on who Biggs is escorting. Regen's issue is if they go poof in one round theyre done, 1shield per round means nothing when you get hit 3-4+ times a round. Biggs buys them enough time to hopefully take your heavy hitter out so the regen is OP as hell now that its more 1on1-type fighting than 2/3-on-1 focus fire.

Edited by Vineheart01

Well it isn't TLTs or Jumpmasters so yeah I guess so.

Yeah, killed Biggs in 2 rounds in two different tournaments running OL, Backdraft, and Tractor Vessery. No ordinance and actually missed a tractor beam on him a few times, so don't suck and focus fire.

1 hour ago, Vineheart01 said:

Who runs R2D2 on Biggs?

All i ever see him with is R4D6 and IA. Regardless of what happens he eats 6 damage, if even the slightest bit of luck goes his way he eats the entire alpha strike before going down.
R4D6 is 1pt so it keeps him uber cheap and if it triggers even ONCE its done more than R2D2 could since he probably just got dumped out the chute to stay alive anyway

Regen goes on who Biggs is escorting. Regen's issue is if they go poof in one round theyre done, 1shield per round means nothing when you get hit 3-4+ times a round. Biggs buys them enough time to hopefully take your heavy hitter out so the regen is OP as hell now that its more 1on1-type fighting than 2/3-on-1 focus fire.

Kanan with Rey/Rec Spec and Tac Jammer. Biggs is rolling 3-4 greens against 2 less red dice on the initial merge. He'll typically take a couple hits but very rarely anything that R4-D6 would do anything about. Then depending on what you're playing you either keep them together blocking with the Ghost and making Biggs last 2-3 turns longer than he usually would or break him off to regen and reunite with the Ghost around when its shields drop.

I'm not saying it's better than cheap Biggs, but it does decently well.

4 hours ago, Schu81 said:

Honestly...

I want this game to see variance and I also want it to be fun and interesting, just like you.

If I could get better X-Wings in general, to be able to play Wedge & Luke again, then I'd be ready to sacrifice Biggs anytime!

Honestly, I don't play Biggs myself very often anyways, even though I am a "Rebel only" player.

But why do people always cry for nerfs at the moment? As soon as Biggs is gone, they are going to cry about the next strong card or option... especially if it's a card which is only available to one faction.

Do we really have to change everything? Is Biggs really that bad?

Give me a break... he usually dies in round 2 or three, if your opponent is smart enough to focus a 5 Hitpoints 2 Agi ship right away.

With our without Biggs:

Imperial Defenders are still the better jousters. Fenn Rau is still going to eat your Rebel list alive.

Wait, you're saying that Biggs is fine, and that Biggs is absolutely necessary for the 1agi ships? Those two don't go together...

26 minutes ago, GreenDragoon said:

Wait, you're saying that Biggs is fine, and that Biggs is absolutely necessary for the 1agi ships? Those two don't go together...

In the long term, i do in fact believe that Biggs is detrimental to Rebel design.

I also think, that, as a result, nerfing Biggs is significantly more detrimental to Rebel design. Too many ships do, in fact, rely on Biggs for success.

Nerfing Biggs now is only going to sound a death knell for for a very large portion of Rebel ships.

Additionally, considering that Biggs isn't particularly hard to counter, and has appropriate counterplay through ordnance, i don't think he's broken or overpowered in any way. There's nothing to justify nerfing him.

Biggs is an example of something that is meta-warping, but not negatively. What i mean by that, is this:

Jumpmasters were and still are negatively meta-warping. Triple Scouts forced many options out of the meta. Same with Palp. Biggs doesn't force things out of the meta; There is nothing that Biggs does that so overwhelming counters so as to force something out of the meta. He may be annoying, but he doesn't deny you list building options. Biggs is meta-warping in a positive sense: He allows list-building options that would otherwise not be viable, to be viable. The ONLY bad part about Biggs, is the unviable things he makes viable... were designed to be unviable because Biggs exists.

But, realistically, is not better to be able to fly unviable ships, just with setting aside the 26 points for Biggs, than to not be able to fly those ships at all, because Biggs doesn't help them enough? Sure, Biggs cramps list building because for some ships you need him, but at least the option is there. Without Biggs, those ships just can't be used, thus cutting off more options for Rebels than Biggs ever did.

I don't think Biggs needs a Nerf personally. He already got hit with a nerf since secondary weapons can ignore him if they cannot fire at him.

The X-Wing doesn't need a defensive buff, it needs an offensive buff.

1 minute ago, Razgriz25thinf said:

I also think, that, as a result, nerfing Biggs is significantly more detrimental to Rebel design. Too many ships do, in fact, rely on Biggs for success.

I doubt that.

It is true that many of the top rebel lists have Biggs, at least currently. Exceptions are DashMiranda and ReyNorra, to name two. But they are already enough to prove that a rebel list can be successful without Biggs.

Because of that FFG would need to slowly nerf Biggs, as they already started. And there are enough good ideas floating around - from range restriction to once per round to actually obstructing a shot.

7 minutes ago, Razgriz25thinf said:

But, realistically, is not better to be able to fly unviable ships, just with setting aside the 26 points for Biggs, than to not be able to fly those ships at all, because Biggs doesn't help them enough?

No. It is better to design viable ships that don't need Biggs. Because it is very bad design to make him a necessity. Autoincludes are bad for upgrades, but an autoinclude ship is much worse.

That nerf largely doesnt do anything since unless you have a 100% ordnance list (or synch turrets) SOMETHING is hitting him, which means you are splitfiring and that always ends up bad. Never splitfire, ever.

Also, majority of people that think Biggs is mandatory to make certain ships fly are lazy fliers. Learn to approach differently, mix it up, go for the syke-out rather than the full frontal assault for once. I have literally used biggs ONCE and i still fly ARCs, Ghosts, other xwings/t70s, and kwings just fine w/o him. Nerfing biggs wouldnt immediately cripple rebels, it would just force them to actually try and fly proper rather than dive at people and hope Biggs lives long enough.

Edited by Vineheart01
2 minutes ago, Ebak said:

The X-Wing doesn't need a defensive buff, it needs an offensive buff.

not really, no. 3 attack dice are good, so the X-Wing requires better action economy and/or defense.

They die way too fast with 2 green and just 5 (or 6) hp because their action economy is hideous.

So what we need are decisions by the player. And Biggs limits the design space to offense, because defensive options would be the only ones Biggs ever uses.

Quote

Second, Biggs is the reason we haven't seen a serious T-65 improvement.

No. The reason we haven't seen a T-65 improvement is because it doesn't need one. Period.

Xwing are offensively fine. There isnt a single 3die ship in the game that feels like it cant do any damage with the exception of the fat cow that is the Lambda, and even then its just because it cant turn at all (let alone turn around). Ive noticed that every single time i take an xwing or t70 to the table and my opponent gives me the "Wow, an xwing that isnt biggs?" expression, it utterly shocks them with how power it is. Know why it was so strong? Because they ignored it like an idiot thinking "its an xwing theyre weak" so it got a shot in a position it should not have been in safely.

They need a defensive or maneuver boost. Which of course, either would make Biggs a big problem. Yeah, hes not a problem NOW but he can easily become an issue unless you somehow single him out. Truth you could just say "PS6 or higher" but then the generics get shafted and we already know that slapping VI on someone bypasses that if they get high enough, so its entirely possible R2D6 into VI to get whatever perk is PS6+ only would be worth it.

18 minutes ago, miguelj said:

No. The reason we haven't seen a T-65 improvement is because it doesn't need one. Period.

Now that's just dumb.

35 minutes ago, miguelj said:

No. The reason we haven't seen a T-65 improvement is because it doesn't need one. Period.

To quote a famous statesman: "Wrong!"

Edited by BlodVargarna
4 hours ago, Sekac said:

This point frustrates me beyond belief every time I see it. It is categorically false and is just a lazy cop-out excuse for why they keep failing to fix the X-wing.

It would be extremely easy to fix the X-wing without making Biggs beyond broken, they just haven't done it. Making a non-unique title for PS 4 and lower X-wings, and/or an EPT for PS 6+ X-wings would both neatly sidestep any benefit to Biggs. I find it EXTREMELY unlikely that this hasn't occurred to FFG since they've used PS restricted upgrades.

If the designers ever actually gave that as a reason there exist only 2 possibilities. They are either A) lying, or B) accidentally admitting being bad at their jobs. Because that excuse holds absolutely no water.

Nothing against you OP, I just wish the community at large would stop perpetuating this flawed logic and giving the design team an out for not getting it right.

What about Hobbie? He shouldn't be locked out of the fixes just because of Biggs! Plus Biggs could take the EPT droid then equip whatever ps6+ fix there was.

p.s. I hate the pilot skill limited fix ideas. All the X-wings need help.

Edited by MenaceNsobriety

Biggs? Isnt that the ship, which literally could get killed by a single shot of Kylo Rens shuttle?

Yeah, maybe it needs Swarm Leader and Vader crew to do that.... but hey?

Which one was the scary and overpowered ship again?

Alright :)

Maybe I am being quite a bit optimistic here.

Let's say two shots. This means Biggs might actually survive the first round of combat.

What a hero!

Edited by Schu81

Fenn with APTs is more likely than Kylo with Swarm Leader.

Also even then, if he has R4D6, he'll just flatout cancel most of those unless you somehow got majority of crits.

Never seen Biggs die to 1 shot. Or heard of it for that matter. 2 shots? yeah, that happens if lucky enough.

31 minutes ago, Schu81 said:

Let's say two shots. This means Biggs might actually survive the first round of combat.

How many shots do you have in a game? Two can be a quite significant portion.

Seems to me the best way to fix the X-wing despite Biggs is to buff its offensive power instead of worrying about its durability.

That way his current interactions as a tank get no worse, and if anything you now have more incentive to keep Biggs alive - there's some fine dakka goin' wasted if you treat him exclusively as ablative hitpoints.

I don't know exactly which form of firepower is preferable, but there's no shortage of options. Pick one! Just don't make them tougher.