5 minutes ago, emsquared said:What you both seem to be disregarding is that they already tried talking, they're not going straight to violence. The result of their talking was the slavers saying, "Give us all your stuff and trust us that we won't kill you".
I'm not disregarding that, it's just not relevant IMO. Now, I'm assuming these players are actually trying to be good guy, heroes, and operating on that assumption. But if they are just doing the "grey hero" gritty thing, then sure, whatever. But, if they are trying to be virtuous, noble, etc, then choosing any action that knowingly puts the slaves in danger is generally considered a "bad call" in cinematic standards. If the villain is about to blow them up anyway, that's another story, at that point the death of the slaves is going to happen either way. At least if they act, then there is a chance of saving them. But if the slaves are not at threat by any other factor other than the players acting , then yeah, it's still on their head at this point.
7 minutes ago, emsquared said:Heres where the Conflict comes in IMO.
What is the alternative to violence, other than "get nothing, give us everything"?
Just let them go? Regroup? Ok, the question then becomes; Does the group have any means to try saving them again? Can they track the ship, or do they know where it's going?
The OP isn't saying
Then we can't discount either scenario if the OP isn't saying. But those are perfectly viable options. They could, oh I don't know, put a tracking device on their ship, and tail the slavers to their destination at a later date, and free the slaves. In fact that sounds like a way cooler situation to me personally.
And again, assuming we are dealing with heroic characters, then yes, the alternative to violence is to let them take the ship. Do you really think the better moral choice, is to risk the deaths of dozens of people, over what is effectively, a
car
in our world? Sorry but I don't see any situation where that slices out as the "good guy" option.
10 minutes ago, emsquared said:So; how much conflict does a Force User get for refusing to act, condemning all of them to a life of slavery? More or less than a slaver killing someone when they try to save them?
Compared to causing their deaths? Less, in fact it's on the freaking chart. And less than what a slaver would get for personally killing them.
11 minutes ago, emsquared said:Doing nothing - watching the ship sail - is more directly giving into fear and the Darkside, than trying to save them and simply failing to prevent a life from being taken, IMO. Which if they're very experienced, they could likely pull off.
.....you're kidding right? Choosing the option that guarantees the innocent lives are spared (for now), is the Darkside option in your rationale? I...I mean...wut?