39 minutes ago, Admiral Deathrain said:In my opinion Sabine herself is not the problem. She is plenty strong and a pure ace list will lose to any Bombs assisted by her, but that is how it sould be. Aces hardcounter so many other things that something to keep them in check is good for the game.
The problem is Cluster Mines. By themselves they are also okay, but since Sabine potentialy works on every token, they allow her to trigger on a lot more turns. Sabine with 8 Clusters can in the very extreme best case deal 24 damage. A more realistic figure is 14 (that I had not too infrequently). Add to that the dice damage and you have a shot at taking down any list that isn't VCX spam.
Would the 3 K-Wings be forced to run Conner Nets, their total bomb damage would be capped at 16, Sabines contribution being just 8 in the very best case. That is still enough to get rid of any ace and most two ship lists, though a lot slower in dealing out that damage. It isn't able to take on any list with more hitpoints anymore. That would be the ideal situation - pure K-Wing lists wreck aces, but not much else, ace lists wreck anything lower PS without autodamage, but have their hard counters in each faction.
So what is the solution? I'd say to not allow Cluster Mines in lists that also have Sabine Wren. Sabine still allows Rebels to take on aces, Cluster Mines are still an option for Deathfire and other bombers. FFG has never done anything like that, but I think you can do it fine within their usual operating range by adding "if your list contains no Cluster Mines" before her ability, so you can use her to have a bomb slot and put Cluster Mines in there, or you can use other bombs and make them stronger.
Whut?
That would require ships to literally go back and forth over the cluster mines. We can take theoretical damage, but the odds of this happening are ridiculously low. That would also require the game to last 24 turns, which equates to a round every 3 minutes in a standard tournament game.
Edited by Lampyridae