Double SF stress list

By Iksentrik, in X-Wing Squad Lists

Been working on my SF builds as I'm loving flying the ship and was looking for some advice on this. I still have room for 0pt ept on backdraft and QuickDraw what would you put on them? Or is there anything else you would change

(100)

"Backdraft" (33) - TIE/SF Fighter
Fire Control System (2), Sensor Cluster (2), Special Ops Training (0), Lightweight Frame (2)

"Quickdraw" (35) - TIE/SF Fighter
Fire Control System (2), Sensor Cluster (2), Special Ops Training (0), Lightweight Frame (2)

Major Rhymer (32) - TIE Bomber
Snap Shot (2), TIE Shuttle (0), Lightweight Frame (2), Tactician (2)

Edited by Iksentrik

Personally, I'd rather have Inquisitor in there instead of Rhymer. However, if you are intent on using him, you could drop Backdraft for Inquisitor. Either way, you get enough points to put crack shot on Quickdraw (so good!).

The reason I suggest Inquisitor is that these days, flying an imperial list without one ship w/ autothrusters leaves you with at least a few unfavourable matchups...

45 minutes ago, blade_mercurial said:

Personally, I'd rather have Inquisitor in there instead of Rhymer. However, if you are intent on using him, you could drop Backdraft for Inquisitor. Either way, you get enough points to put crack shot on Quickdraw (so good!).

The reason I suggest Inquisitor is that these days, flying an imperial list without one ship w/ autothrusters leaves you with at least a few unfavourable matchups...

Do you not rate rhymer? If so why?

ill have a look at inquisitor, I did see your post on another thread re darth, QuickDraw, inquisitor

Rhymer is gimmicky and expensive for what he brings to the table. He's also a tad squishy and severely lacks firepower (something that is really important these days). Taking 2 /sf's does help offset his low attack, but not enough imho.

42 minutes ago, blade_mercurial said:

Rhymer is gimmicky and expensive for what he brings to the table. He's also a tad squishy and severely lacks firepower (something that is really important these days). Taking 2 /sf's does help offset his low attack, but not enough imho.

Cool that's for the explanation.

do you think 2 SF are the way to go then or would you drop one to say put in Ryad?

Had a think overnight

how about this

(100)

The Inquisitor (31) - TIE Adv. Prototype
Push The Limit (3), TIE/v1 (1), Autothrusters (2)

"Backdraft" (33) - TIE/SF Fighter
Fire Control System (2), Sensor Cluster (2), Special Ops Training (0), Lightweight Frame (2)

Countess Ryad (36) - TIE Defender
Push The Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

3 minutes ago, Iksentrik said:

Had a think overnight

how about this

(100)

The Inquisitor (31) - TIE Adv. Prototype
Push The Limit (3), TIE/v1 (1), Autothrusters (2)

"Backdraft" (33) - TIE/SF Fighter
Fire Control System (2), Sensor Cluster (2), Special Ops Training (0), Lightweight Frame (2)

Countess Ryad (36) - TIE Defender
Push The Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

Like it for the most part, though I strongly prefer Pattern Analyzer over Sensor Cluster. PA opens up your dial so you can barrel roll out of shots, even after a red, compared to SC giving you one evade result for a focus.

I've been seeing a lot of SF builds with sensor cluster recently, and believe it really helps to keep them alive. I have a club night on Thursday so will try both out and report back

Played a couple of games last night and LOVE it!

in both games Backdraft died but that was it!

1st game was against chewie and Lothal Rebel

2nd against Miranda, Rex, biggs and stressbot

although sensor cluster didn't trigger in either game I could live with that for the assurance it provides. In both games I don't think pattern analyser would've helped either. I doubt a 2 point initiative bid would e helped either, so I'll give it another few goes with it on there

On 4/5/2017 at 3:07 AM, Iksentrik said:

Do you not rate rhymer? If so why?

ill have a look at inquisitor, I did see your post on another thread re darth, QuickDraw, inquisitor

Rhymer is great, just expensive when you put some ordinance on him. At the end of the day, he is still a bomber.

So going to games club again tonight and was thinking about my list again...

would you take quickdraw or backdraft and why?

The Inquisitor (31) - TIE Adv. Prototype
Push The Limit (3), TIE/v1 (1), Autothrusters (2)

Countess Ryad (36) - TIE Defender
Push The Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

now the choice with them

"Backdraft" (33) - TIE/SF Fighter
Trick Shot (0), Fire Control System (2), Sensor Cluster (2), Special Ops Training (0), Lightweight Frame (2)

or

"Quickdraw" (33) - TIE/SF Fighter
Trick Shot (0), Fire Control System (2), Special Ops Training (0), Lightweight Frame (2)

Edited by Iksentrik

Why not use a QuickDraw with rage/electronic baffle/LWF and title? About the same points and capable of great alpha strike.

12 minutes ago, Supernatural said:

Why not use a QuickDraw with rage/electronic baffle/LWF and title? About the same points and capable of great alpha strike.

I've been finding with QuickDraw that you don't have to force his ability

but saying that im open to try it, but saying that isn't fcs too good to pass up

Edited by Iksentrik

I've been running a double SF list (QD and Backdraft) with a TIE Shuttle with Inspiring Recruit and Fleet Officer. I find the ability to self trigger QD ability a big benefit....allows you to maximize QDs pilot ability.

Rage allows reroll of up to three attack dice for each attack that turn...plus a focus. Also, abilities which remove target lock have no impact on Rage....so no need to worry about countermeasures, black one title or Manaroo.

49 minutes ago, Supernatural said:

Rage allows reroll of up to three attack dice for each attack that turn...plus a focus. Also, abilities which remove target lock have no impact on Rage....so no need to worry about countermeasures, black one title or Manaroo.

Ok that sounds good, how does it work with sloop?

can you 3 sloop then baffle the stress and then rage?

ill give it a try tonight at club

Edited by Iksentrik

Rage and baffle is good fun but is something of a trap imo. It makes you do damage to yourself you don't need to, and removes the simple threat of a revenge shot that sometimes means enemies will just choose not to shoot you that turn.

You can baffle the stress from the sloop....but unless you have Pattern Analyser you can't trigger Rage

3 minutes ago, Goseki1 said:

Rage and baffle is good fun but is something of a trap imo. It makes you do damage to yourself you don't need to, and removes the simple threat of a revenge shot that sometimes means enemies will just choose not to shoot you that turn.

That's kinda what I've found too, you don't need to force his ability

Edited by Iksentrik

The ability to delete a ship a turn offsets the self damage downside. Take 1 damage to cause up to 8 damage (at R1) in a turn is not too bad.

I found that when I played my list last week with backdraft, he was the only one to die in both games as he was the only one people could hit.

im assuming QuickDraw is going to be the same issue, so the baffle trick might be out

ill still give it a try, I just don't see it being needed if they can only shoot him as Ryad and inquisitor can be impossible to pin down

I agree it's wonderful and can be great but the amount if times I've stripped my own shield, thrown 8 dice, only done 3/4 damage and then they shoot back and remove the rest of my Shields (particularly if they have turreted ships), nullifying her ability is quite high...

I love the build and have one shot shotted things like Whisper but I think there's more utility in making her a mean target that your opponent doesn't really want to shoot

I think to maximize QD ability you need a support. Here is my list which I have had some success using:

Gunslingers (100)

"Quickdraw" (38) - TIE/SF Fighter
Rage (1), Electronic Baffle (1), Homing Missiles (5), Special Ops Training (0), Lightweight Frame (2)

"Backdraft" (37) - TIE/SF Fighter
Veteran Instincts (1), Fire Control System (2), Homing Missiles (5), Special Ops Training (0), Lightweight Frame (2)

Gamma Squadron Veteran (25) - TIE Bomber
Wired (1), TIE Shuttle (0), Twin Ion Engine Mk. II (1), Inspiring Recruit (1), Fleet Officer (3)

The TIE Shuttle provides a focus token to BD and QD. Allowing both to TL/F homing missiles or for QD to rage have 2 focus tokens and clear the two stress from rage. QD is more alpha focused whereas BD is better in the late game.

Ok so club went well

played with QuickDraw, Ryad, inquisitor

first game was against Poe, Miranda, blount

lost inquisitor and killed Blount

game loss

second game was ghost, Miranda, shuttle

lost quickdraw and killed the ghost and was able to kill Miranda, and the shuttle on the final round of shooting

game victory

so the verdict is in, and I prefer backdraft when paired with inquisitor and Ryad.

So with that in mind what is the best 33 point backdraft you can come I with. I find that because Ryad and inquisitor are so slippery it means backdraft gets shot down first so he needs the biggest punch possible

Edited by Iksentrik