Please, help wanted from players experienced with Atanni Mindlink

By Hexdot, in X-Wing

I have never played a 300+ pts game with several Attani linked ships. Maximun of 3 ships linked on the table.

My intention is to deploy one Elite Sqdrn of mindlinked K fighters. Black Sun PS 5 generics with Vectored Ts and one squadron Title. But too many linked ships is... Weird to me. I amnot very experienced with this upgrade playing Epic.

5 Ks with Mindlink are too much? Thanks for your advice.

You might want to replace K-fighters with something that has a few more greens maneuvers. Thing is since mindlink is so common so is stress builds that can simply bog down your mindlink list. get a stress and no reds for you so no K-turns. Basically you got to plan on flying like a Shuttle or a HWK-290.

On the Rebel side there is stress-hog and all of it's incarnations. Now of course the TLT R3-A2 control is going to be the most common one however you can prioritize that first. Outside of stress hog there really isn't much on stress control outside of tactician on VCX or ARC. Flechett torps are not often used despite of the stress control meta because they are ineffective against jumpmasters.

On the Imperial you got a whole lot more, with the upsilon title, Mara Jade and Rebel captive. Rebel captive will likely be the most common one but as a unique you can focus it down and with the palp nerf it is much easier. Also with more double crew options you may encounter a Tact shuttle either lambda or the cheaper TIE Bomber. Heck the Major Rhymer snap tac although could be a threatening opposition to your list is often too expensive to make an appearance but it is a good example on what you should watch out for when facing imperials, and expect more stress. Basically, you are only going to be as mobile as their shuttles.

Scum side has surprisingly not a whole lot of stress control. The Zuckuss 4-lom combo with the G1a Starfighter and Asajj Ventress is going to be your most common stress giver. However with Patrani still up in the meta despite the manaroo nerf, this sort of hate list building is something you are going to see a lot of.

Thanks Marinealver. Our weekly Epic (300-600 pts) is scenario play. One player writes in advance his idea and we play with "as it is" fleets. If you have played tactical hex and counters wargames you will now..."50 mm AT gun emplaced in the farm". Why 50 mm and not 88mm? Because the scenario is designed with a 50mm in mind.

So no repetitive choices that are simply great. TLTs? Yes, 2. And R3 range bonus. We see often Lambdas with Fleet Officer and X wing flights with no Biggs.

To our taste fleets designed to throw lots of Stress or to acumulate piles of tokens are less funny that more "balanced" ones. Often we see the "Top Gunners" flying alongside Tier 4 ships. Variety...

So a little afraid about including 5 mindlinked ships.

The more the better when it comes to Mindlink. And don't worry about stress, unless ALL the ships get double stressed, it still works.

And yeah, you're better off with the Fang generics than the K-Fighter generics. They're just all-round better.

lol, I forgot to mention, however with epic it is not much of a change as competitive meta list happen to do well in epic too with the only exception being the early arc dodgers like prenerf whisper and soontir having a tough time in with more firing arcs.

However for epic the one thing I should mention is the Jam action. It is default on Rebel transport and an upgrade on Gozanti. However with any Jam build you are going to also see frequency jammer which will allow you to stress anther ship that got stressed by atani mindlink. Further more is slicer tools, which will have a field day with an atani-mindlink list.

Well that is the difference between Epic and standard competitive. In a way it is somewhat good that the competitive meta does well in epic so it doesn't become that unfamiliar with X-wing players, however the downside is that i t means Epic doesn't really change the experience for X-wing all that much into something fresh. I still like epic but I do understand when someone says Armada is better.

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1 hour ago, thespaceinvader said:

The more the better when it comes to Mindlink. And don't worry about stress, unless ALL the ships get double stressed, it still works.

And yeah, you're better off with the Fang generics than the K-Fighter generics. They're just all-round better.

Competiitive-wise, yes. But as he said, the group plays scenarios. To my knowledge Black Sun syndicate does not have Fang fighters.

10 minutes ago, Managarmr said:

Competiitive-wise, yes. But as he said, the group plays scenarios. To my knowledge Black Sun syndicate does not have Fang fighters.

They hired Mandalorian mercenaries because they have better ships.

Finding appropriate flavour for a mechanical decision is trivial.

Of course we all know that Protectorate ships are more efficient that K fighters. No problem about this. As said before we fly with all the ships. And quite often custom breaking the Rules.

I never included more than 3 mindlinked ships. This is not about the more eficient squad. We play one 4-6 players Epic each week. If wrong design bad experience for all.

So you think 5 mind linked small base ships are OK. If I am wrong I will simply change this.

Per example when deploying all 4 IG 88 on the table pay +1 point per ship because you know 4 unique talents are a little bit OP.

I'm not sure what you're asking here.

Are you asking whether 5 mindlink K Fighters works, or whether 5 mindlink K Fighters is overpowered. If it's the former, yes, it works. If it's the latter... given that you're house ruling anyway, it's impossible to know whether they will be overpowered in the context of your other house rules.

5 mindlink not too much. Ok. Thanks.

There's not really such a thing as 'too much Mindlink'

5 hours ago, Marinealver said:

lol, I forgot to mention, however with epic it is not much of a change as competitive meta list happen to do well in epic too with the only exception being the early arc dodgers like prenerf whisper and soontir having a tough time in with more firing arcs.

This isn't true for everything, especially aces. A lot of ships can be utter powerhouses in Standard Play but underwhelming in Epic. Take, for instance, a Fat Han or a Super Soontir. These ships were superstars in their prime because they were very hard if not impossible for most lists to kill. To win a game in Standard, you typically need to kill all of your opponent's ships. In Epic, however, you will rarely kill everything in the time limit, nor do you need to--you just need to kill more than your opponent. So a super turtle ship like Fat Han or Soontir can be simply ignored for easier-to-kill targets. That 60pt Han will just be running around making it's 3-Die attack each round, but that can be absorbed without losing the attrition war.

This means that in Epic there's some breathing room for lots of other ships to shine. But if you want to do your best to break Epic, just play Scum and spam Mindlinked Torp Scouts. 6 Torpedo Scouts with Mindlink + either (Mindlinked IG88b and Mindlinked IG88c) OR (eight TLT Unhinged Thugs). Can't argue with that absurd efficiency afforded by the brokenness of Scouts and the brokenness of Mindlink.

3 hours ago, AllWingsStandyingBy said:

This isn't true for everything, especially aces. A lot of ships can be utter powerhouses in Standard Play but underwhelming in Epic. Take, for instance, a Fat Han or a Super Soontir. These ships were superstars in their prime because they were very hard if not impossible for most lists to kill. To win a game in Standard, you typically need to kill all of your opponent's ships. In Epic, however, you will rarely kill everything in the time limit, nor do you need to--you just need to kill more than your opponent. So a super turtle ship like Fat Han or Soontir can be simply ignored for easier-to-kill targets. That 60pt Han will just be running around making it's 3-Die attack each round, but that can be absorbed without losing the attrition war.

This means that in Epic there's some breathing room for lots of other ships to shine. But if you want to do your best to break Epic, just play Scum and spam Mindlinked Torp Scouts. 6 Torpedo Scouts with Mindlink + either (Mindlinked IG88b and Mindlinked IG88c) OR (eight TLT Unhinged Thugs). Can't argue with that absurd efficiency afforded by the brokenness of Scouts and the brokenness of Mindlink.

back in wave 5 and 6 that was the case, however Fat Han and Soontir are no longer top of the meta. Which means what is in the Top Meta also happens to be really good in epic. Which means now those that are the power meta are not just because of the tight limitation providing balance, but truly are powerhouses in the game in its entirety.

2 minutes ago, Marinealver said:

back in wave 5 and 6 that was the case, however Fat Han and Soontir are no longer top of the meta. Which means what is in the Top Meta also happens to be really good in epic. Which means now those that are the power meta are not just because of the tight limitation providing balance, but truly are powerhouses in the game in its entirety.


I must disagree. Fenn is top of the meta now, and he is nowhere near as effective in Epic as is he in standard (for the same reasons I offered for Fel and Fat Han). Same with Miranda. Miranda is terrifying when she can bomb your most valuable ship (which is also 50% of your list) for 4-6 damage. In Epic, who cares? She'll be bombing ships worth less than 12% of your list, at best. And while she can Regen once per round and Adv SLAM to dodge an arc or two, which is excellent for survival in standard, it's much harder for her to tank and/or avoid 300pts of incoming fire. Regen and Evade tokens are worth progressively less the more and more attacks you face each round.

But even if your opponent doesn't want to focus down Miranda (or Fenn or any other expensive ace) they can simply ignore those 35-55pt ships and eat the damage they put out without automatically losing the game, since they can easily win without the points from killing your tough ace.

10 hours ago, Hexdot said:

So a little afraid about including 5 mindlinked ships.

I have run 5 mind-linked Scyks in Epic; they did great even against a Raider that was gunning for them.

10 hours ago, thespaceinvader said:

The more the better when it comes to Mindlink. And don't worry about stress, unless ALL the ships get double stressed, it still works.

And yeah, you're better off with the Fang generics than the K-Fighter generics. They're just all-round better.

This is the secret. There is usually so much space available that you can have at least 1 ship not under the gun to shed stress and get the desired action.

9 hours ago, thespaceinvader said:

They hired Mandalorian mercenaries because they have better ships.

Finding appropriate flavour for a mechanical decision is trivial.

But soooooo boring. Go for the Special Sauce, Hexdot! Tier 4! Tier 4!! Tier 4!!!

8 hours ago, Stay On The Leader said:

There's not really such a thing as 'too much Mindlink'

Except when your in the bathroom. AAAAAAAwwwwwwkkkkkwwwwaaaaarrrd.

Tonight (I would better sleep but 2-3 nights each month simply can't) finished the scenario. Flank Speed with Mindlink.

- 4 Black Sun Ks + Talonbane

- Unique Lancer Class.

So 6 Mindlinked ships plus some friends.

Simply I want to say THANKS to tou all, Folks. Case Filed