6 minutes ago, ThalanirIII said:Would you like me to expand the point further than I thought it needed to?
It was an illustration of the start of a series of better investments. Lets go on in that vein.
I have 1 torp (say 4pts). = 4pts per shot.
1 torp + EM = 3pts per shot
2 torps + EM = 2.5pts per shot
3 torps + EM = 2.33pts per shot
4 torps + EM - 2.25pts per shot
The limit as n tends to infinity is 2pts per shot for a 4-cost torpedo/missile/bomb.
Now, you'll most likely have to spend a TL on that shot, unless you run deadeye (Punishers/K wings can't do that) and you need chips or scanners to get the action economy, or adv slam if you're bombing.
I'd hardly say its as OP as you seem to think.
As noted, the only case where there's even really an argument that it's over-discounting is currently on K Wings.
And given that, the solution should be to fix the freaking K Wing, not to nerf EM. EM isn't the problem. EM makes ordnance cheap enough in most cases (except those where it doesn't go nearly far enough, like the Punisher or Bomber). The ships which use it and are unbalanced are the K Wing (way too many slots, and SLAM/ASLAM are the real key killers here, without ASLAM they could load up all the bombs in the world and have the same issue as the Punisher in terms of getting them shot off in time) and the Scout (which is at least 1 point undercosted even if you kill the EPT slot, probably 2 points undercosted without. Make it costed correctly, EM is the right cost on it, or thereabouts).
I've seen this a lot recently; people wanting to nerf the upgrades being used by over-slotted, overpowered, or undercosted ships, rather than wanting to nerf the ships themselves.
It's kind of frustrating that people often seem less interested in the ships, than the upgrades.