Hi all!
I haven't found the time to post in a while, but have been browsing the forums a lot. It seems like there's been even more threads (than usual) recently advocating taking turrets, particularly TLTs, down a peg.
I've never liked fat turrets, and I don't particularly like facing a torrent of 3 dice shots every round on my squishy Ties. That said, I think it's nice that ships like the HWK and Y-Wing can have powerful attack options, and be relevant weapons platforms despite their limited dials.
So, rather than nerfing, I'm wondering what kinds of upgrade cards could be printed to give non-boost capable ships a better fighting chance against lists that spam turrets.
Specifically, I've been thinking about this:
"Cool Afterburner Things"
Modification - Small Ship Only
Your ship gains the [BOOST] action icon.
When defending, if you are outside the attacker's firing arc, you may change 1 of your blank results to an [evade] result.
5 pts.
As it stands currently, even elite pilots like Vader melt under sustained turret fire because they cannot equip Autothrusters. An upgrade like this, though very expensive, could give pilots such as Vader and Corran (though I do despise Corran...) a fighting chance against a quad TLT list. Pilots like Wedge, Wes, and especially Talonbane would love a more powerful engine upgrade. TIEs like Mithel and Zeta Leader could be pretty fun pocket aces. I can even imagine an Ezra Bridger Attack Shuttle being pretty tanky! The important thing is that it gives a player the option to shore up an ace's vulnerability - something that is currently lacking.
Does anyone have any ideas for other/different cards that could be printed as widespread answers to turret spam? I think TLTs are cool, but would like to disincentivize lists that overload on them.
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Special bonus:
How sick would it be if there was a Backdraft crew card for Imperial Kath? 3 points; add a crit when attacking out of your rear arc...