Well, still working on some new machinations for Imps- trying to come up with something competitive.
I've decided to focus on a few things:
1) Deal with Miranda
2) Be somewhat versatile enough to also face off against Triple U-Boats, Parattani, or any other of the Mindlink shenanigans.
3) Have a stress-resilient list, that isn't going to crumble against stress mechanics (Assaj or Stresshog come to mind).
4) ???
5) Profit.
So to that end I give you my two lists:
Crazy 8's w/ Backdraft:
Backdraft (32 points) Adaptability (+1), FCS, Hyperwave Comm Scanner, Special Ops Training, Lightweight Frame
Col. Vessery (38 points) VI, TIE/D, Tractor Beam, TIE Mk. II
Omega Leader (29 points) Comm Relay, Juke, Stealth Device
99 points
Idea with this list is to keep pilot skill high enough (8s all around, with somewhat of an initiative bid) that you can always move after Miranda, making her life harder. Nice little synergy here with Hyperwave Comm on Backdraft and Omega- Omega can start the game with her evade token- allowing you some early game pressure, if you prefer. All three ships are threatening in their own right, can synergize with Target Locks, and are tough enough not to just get wiped from a single Sabine bomb. Omega is your closer, poised to be standing at the end- being by far the most annoying ship in the group to focus. Stealth Device helps cover her Evade token, allowing it to be active during his firing phase, even if targeted by a higher PS ace. Obviously Vessery is your heavy hitter, and you're aiming to use your tractor beam to best effect on enemy small ships: Drag Biggs out from behind the ghost, drop Miranda on a rock, etc. He's always going to be your first shot so the others can benefit from the -1 AGI from tractor beam.
Crazy 8's w/ Tomax Bren:
Tomax Bren (34 points) Crack Shot, Extra Munitions, Homing Missile, Lightweight Frame
Col. Vessery (38 points) VI, TIE/D, Tractor Beam, TIE Mk. II
Omega Leader (29 points) Comm Relay, Juke
98 points
Very similar setup here (PS8 on everyone, 2 point bid), but dropping Backdraft for Bren for some more punchy offense. Bren and Vessery can pump a lot of hurt into a target really fast- with Target Lock rerolls on all attacks, -1 AGI on target, Crack Shot, etc. During their alpha strike, these two can pretty reliably put 5-6 damage into a target, before you even figure in Omega Leader. Bren is going to be your enemies main target, trying to kill him before he gets off both Homing missiles, but that's actually a good thing- Vessery is the real threat, and ignoring him is REALLY dangerous. Him and Omega can wipe up easily if left alone too long. Again, 3 decently tough ships, not going to get one-shot by bombs.
Both lists require some good flying, but you have the tools. Decent dials on everyone (with exception of Bren, Bombers are meh). Stress doesn't cause any of them to fold, things like FCS, Vessery's ability, Bren w/ Crackshot, etc. aren't really all that phased by stress. You just need a good early target lock and you're rolling with everyone. Omega Leader is the real standout here, he tends to keep his TL throughout the game and that really helps Vessery out a lot.
Anyway, looking to get some feedback, see what people like/don't like about the lists, and what advice you have in flying these lists against the meta lists of the day. Very specifically I'd like some guidance on how to handle Miranda/Biggs and Triple U-Boats. Thanks all!