I'm thinking of recreating the battle of the first Death Star in armada. Figured I'd NPC the empire giving them a set of rules to follow and man the rebels myself attempting to destroy the station in a "surprise" attack. I AM AWARE that some upgrade cards for the Empire ships are not typically allowed on that specific ship! What is y'alls opinion and/or suggestions for this as I'd like to make it fair, but challenging. I built it based on the ships I own. What I was thinking is as follows:
-Death star; Standard station rules and cutout (as per CC) with 30HP, ability to destroy the closest enemy capital ship once every 3 rounds, counter 2 against all enemy squadron attacks, holds fleet admiral and deploys 4 new tie squadrons (2 fighters, 2 bombers chosen based on availability) every two rounds.
-2 ISD II's and 2 VSD II's; Orbits Death Star at speed 1 equidistant and alternating (ISD,VSD,ISD,VSD) order, receive upgrades "advanced gunnery crew, redundant shields and jamming field", attack closest enemy capital ship then closest enemy squadrons if 2 or more are in the same firing zone, otherwise next closest capital ship.
-Imperial Fighters; 2 standard TIE Fighters at distance 4 perpendicular to each Star Destroyer to start the game, Fighters attack closest enemy squadrons, bombers attack closest enemy capital ship when able, no uniques as to eliminate player influence on NPC. (Optional: Darth Vader is the exception if Luke is in play for nostalgia's sake)
Rebels! Can use whatever they have (including uniques) attempting to win using as small a fleet cost as possible. (Limit 2 upgrades and 1 title card per capital ship). The longer the match lasts the stronger the empire gets. The challenge is to win using the smallest fleet point cost as possible so the individual sets their own difficulty. Empire attempts to follow individual vessel rules as best as possible.
Thanks for reading and I'd appreciate your opinions and suggestions. Or links if someone has done this before me. TAKE CARE!