Hey everyone,
My group is reshuffling a campaign that we've just barely started due to some concerns about player count and heroes. So, I thought I'd examine how I view each combination I've played, ranked from worst to best. Keep in mind, this is just my personal preference- I'd love to hear you sound off on yours as well!
6. 3 Players, 3 Heroes
This mode just came across as awkward to me. Not only are you dealing with 3 heroes (already an awkward number for this game) but their Heroic rewards just seems strange- I never really got the feeling it made up for as much as Legendary. Plus, the order of Hero activation was just a little clunkier with 3 heroes vs 4 or 2. Overall, just kind of an awkward, difficult experience. Though, to be fair, I've only played one mission like this.
5. 3 Players, 4 Heroes
Another awkward experience, and I guess it just goes to show that three's a crowd. I guess you could view the other hero as an overpowered ally that the heroes always have to bring, but having a single extra hero among 3 players has potential to make the Rebels argue over tactics. Didn't happen in my group, but I could see it being an issue.
4. 4 Players, 4 Heroes
A lot of people prefer the game to be played this way, but I'm not crazy about it. Overall, it probably has the best design as far as configuring balance with role playing elements (you'll find any 1:1 ratio of player to Hero set up has the best role-playing experiences) but gameplay seemed to suffer because of it. With only one and exactly one activation a round, my players were prone to getting bored off their turn. Sure, they offered suggestions to teammates, but this often simply caused frustration. Honestly, the only reason I'm not ranking this lower is simply because it allows for better role playing while still maintaining 4 Rebel hereos.
3. 1 Player, 2 Heroes
My first ever campaign was played this way. My wife against me. It actually went really well, but I imagine that was because we were both really new to it and didn't know how to really bring a lot of pain yet. Not sure I'd have as much fun like this now, but since we're strictly going off my experience, this often hated mode is actually pretty high for me.
2. 2 Players, 2 Heroes
My second campaign went like this, and man was it hard! In fact, I really learned a lot about strategy in this playthrough, and though I got my butt handed to me for about 7 missions in a row, I eventually came back to give the Rebels their "Empire Moment" (coined by one of our players) for a few missions in a row, though I ultimately lost. I remember this campaign as being a ton of fun, but again- not sure I'd play with this configuration in the future.
1. 2 Players, 4 Heroes
YES. I've played like this a little bit, and am excited to do a full campaign with this setup. The rebels have 4 heroes with one activation per turn apiece, just as the game intends, but the players have two activations a turn, which makes the game more interesting for them. Though there are some flaws with this setup (it hurts the RPG element and is slightly harder to keep up with abilities) I think the pros really outweigh the cons- especially since the "hive mind" element of eliminating additional Rebel voices helps to let the Rebels better strategize and makes up for some mistakes that would be made by periodically forgetting abilities.
So yeah, let me know how you prefer to play. I would like to try 1 Player 4 Heroes as some point, but I might train my wife to be the Empire first so I can take the role of all 4 heroes.
Edited by subtrendy