Ok, I consider myself decent at this game. At the very least I understand the rules and that when things go badly it's usually because someone's doing something incorrectly.
Finale of JR, 'Mutiny', I lost the mission before the end of round 3 by having all heroes wounded. This just should NOT be possible in a balanced game.
Heroes: Fenn, Shyla, Onar, Vinto (I will never run Onar again in any capacity)
IP was running Hutt Mercenaries and had class cards that (when all are used once per turn) can add 6 damage plus 1 blue die to an attack. That happens once every round. Fenn and Shyla went down by the end of round 2 because there is no place to hide or protect yourself in that mission. No problem, I just chalked that up to bad luck. Vinto and Onar (I know, stop) were still very healthy. Vinto had 1 damage and 1 strain at the start of round 3. Because Onar had 6 damage and full strain, I decided to activate him first to get him behind cover (away from the objective). Vinto was targeted by the eHired Guns. First attack does 11 damage to 1 block. Second attack does 5 to blank. Even if I had rested him, he would have been flipped with no chance to mitigate.
So I figure my only shot at even remotely getting close to finishing this mission is to trigger the next chapter, which drops 2 trandoshians right on top of Onar. They attack, then Jabba focuses one and it attacks again - Onar is flipped, game over.
This is stupid. Granted, the IP was playing EXACTLY correctly by focusing fire on the first hero to activate each round so they have no option to heal themselves and take max damage. But that's my issue, really. I had spent ALL of my XP, and ALL of my credits by this point getting armor and weapons. Both sides of the table had 13XP through the campaign. But that ability to add 6 damage and a blue die to basically any imp figure's attack means I can't protect myself from it, and I'm going to lose AT LEAST one hero per round - best case scenario. In an 8-round mission, it's simply a no-win.
I know it's one playthrough, and I know I had horrible luck, but when the entire campaign culminates on a mission like this as a finale, one starts to feel like they've completely wasted their time running the campaign at all... I love the game - I love the mechanics, but sometimes when you take 11 damage - even considering a 3-block, it's just not fair at all...
Mostly, I am just curious what you all thought of the mission. We're running the campaign again, switching sides.