So, something has come up a few times in my games lately, where the GM makes the party roll Vigilance Initiative, a player wins top slot, and then the GM says the players attacked first. That doesn't exactly seem right to me, because in my mind whoever calls initiative initiated hostilities, even if they don't win the roll. Who exactly starts the fight, the first person to fire a weapon in the initiative order, or the person who caused initiative to be rolled?
When I'm GMing I only call for initiative rolls from the players when the enemies are definitely attacking, unless it's some kind of narrative sequence that benefits from having a turn order, like doing things in a vacuum where people take damage every turn, so counting actions and maneuvers becomes important. In the latter case I make it clear that it isn't a combat initiative, we're just setting it up to structure a play sequence. To me that seems to be the natural way to use initiative, if someone compels and initiative roll then they started the fight, even if they don't get the first turn.
However, there is technically no rule that says you can't call initiative, then use your first turn to do something non hostile, but that seems to go against the spirit of the game to some extent. It makes powers like foresight inherently cause conflict if winning the initiative against an opponent simply counts as striking them down out of the blue because you had no idea if they were going to use their first turn to negotiate. Is the person who rolls Cool Initiative obligated to attack with their first turn?
Any thoughts on how initiative applies and who started the fight in those cases?
Edited by Aetrion