Why are the U Wings so weak?

By Hexdot, in X-Wing

This post is not about the cost to ratio value or Meta...simply about ship stats compared to other ships

PS. Maximun 6. We see PS 8-9 Aces everywhere and with a ship that may count as a character in Rogue One...PS 6 Max.

EPT Slots. Only Cassian can equip one The Pilot (Bodhi) lacks EPT. 4. Pilot cards and only one EPT capable.

4 Hull + 4 Shields. Agi 1.5. Large base. I know FFG wants my money and I want to invest it in beautiful models. 4 Hull? Really?

Perhaps FFG purposedly designed a cheap support ship.

Perhaps as many, many players buy this because it is the "good guys ship" in the film there is no need to be a good ship on the matt. Better profits boosting less known ships.

At first I was dissapointed about the model's size. But it is beautiful. Amazing. Inspiring. Worth 30$.

After some plays my pals and I started moaning. This U Wing... It is lacking something. A little dissapointing.

The Pilot can equip no EPT and a Toilet Seat generic can? Mmmmm. Probably not overcosted, simply cheap but man... This is one beautiful and expectacular ship. Compared witb Scum Large ships it is laging behind.

We play all 3 unique pilots as EPT capable ships. Perhaps we will give the in a future our medicine to below the curve ships... 2 free points to equip upgrades. Perhaps non crew upgrades.

Why is this slender and iconic ship so weak?

On the other hand, is the U-wing balanced and the J5K massively not? If you compare it to the IG-88 it fares a lot better.

i suspect that the rebels will get some better crew in a few waves time to make the U-wing really shine, but in the meantime there are some solid builds out there.

Also,it is a support ship, much like the hawk. Not a combat ship in its own right.

Edited by Estarriol

'Iconic'?

You mean the ship that featured in 37 seconds of screen time before crashing into the nearest rock?

Bad dial, basically. If it had the Upsilon's red 1 and 3 turns alongside its current dial it would be a lot more usable. Or if it didn't have to telegraph its turnaround. I'd far prefer it if Pivot Wing triggered before you reveal your manoeuvre rather than after - you'd still get flip and lower agility for a round, but it would be the round after you turned, not the round before.

Trouble is giving it those red turns and that ability would mean it would be extremely good with Hera crew, possibly unbalancingly so.

But the real reason it doesn't see much use is the same reason the Lambda is plummeting out of the meta like a freaking meteor - because Rebels don't have any crew that make it worth bringing a Lambda, and it's basically a Lambda.

I really wish they'd given it some way to get side-arcs. Specifically, I'd've given it side special arcs (i.e. 90 degrees on either side split like the shadow caster) and a double crew card called Door Gunner that lets you use them. I don't care that it's in space, Star Wars has enough magic tech to handwave that.

Take it from support shuttle to gunship by taking out the crew options.

There's nothing at all wrong with the U-Wing, there's just not anything especially right with it either. It's pretty much the most vanilla and average ship I've ever seen.

I think people rapidly worked out that the 0 k-turn is pretty crap, though.

I'd love to go back and find the 'OMG 4 U-Wings are breaking X-Wing!!!' thread from a few months ago and laugh in its face.

Edited by Stay On The Leader
3 minutes ago, Stay On The Leader said:

'Iconic'?

You mean the ship that featured in 37 seconds of screen time before crashing into the nearest rock?

Divergent opinions, Ok. The "Iconic" etiquette is quite... uncertain. For me Tie Bombers are ultraiconic ships. And they are on screen a few seconds and do...nothing. Throw bombs wildly. Over rocks.

I fall in love with the low level flight over the desert. While the machinegunner crippled the AT ACT. Landing on the beach and debarking troops like a 1944 USMC landing craft. I love this guy.

The U Wing is the good boy's steed. So Iconic. If not in your opinion, Ok.

I really think it lacks "something". Do not know what. But something. For sure Bodhi deserves one EPT. At least.

And if some day FFG releases a two crew slot Ben or Yoda... It will lack something even then. My opinion

I feel the U wing suffers the same way that the Rebel HWK does. It has some good ideas but nothing that will make you want to take it over the current lists that work.

Maybe with some more, cheap crew options (i'm talking 1 to 2 point options here) such as K2SO, Obi, etc, it may see some use. Until then, it is purely used in thematic games.

6 minutes ago, Stay On The Leader said:

There's nothing at all wrong with the U-Wing, there's just not anything especially right with it either. It's pretty much the most vanilla and average ship I've ever seen.

I think people rapidly worked out that the 0 k-turn is pretty crap, though.

I'd love to go back and find the 'OMG 4 U-Wings are breaking X-Wing!!!' thread from a few months ago and laugh in its face.

I had a fun time with Snap Shot Cassian, castling behind some rocks with the help of Advanced Sensors. But it was mostly due to luck that he wasn't blown to pieces. Advanced Sensors, Expert Handling and Intel Agent might work. Maybe with Sabine bombs.

1 minute ago, Viktus106 said:

I feel the U wing suffers the same way that the Rebel HWK does. It has some good ideas but nothing that will make you want to take it over the current lists that work.

Maybe with some more, cheap crew options (i'm talking 1 to 2 point options here) such as K2SO, Obi, etc, it may see some use. Until then, it is purely used in thematic games.

Rebel HWK offers some solid choices. It just suffers from the dark days of Blaster Turret. Now, there are solid applications for it. A Roark HWK made top 8 at Tatooine.

Hint : they're not. U-wing are very good blockers; the only think we eventually need is more interesting crews for support, so it can also be a support ship.

Personally, I'm disappointed about the attack value. A 2 dice primary would have been better in terms of fluff, and more interesting gameplay-wise, making it a cheap large base blocker / support.

Edited by Giledhil
Just now, Lampyridae said:

I had a fun time with Snap Shot Cassian, castling behind some rocks with the help of Advanced Sensors. But it was mostly due to luck that he wasn't blown to pieces. Advanced Sensors, Expert Handling and Intel Agent might work. Maybe with Sabine bombs.

Rebel HWK offers some solid choices. It just suffers from the dark days of Blaster Turret. Now, there are solid applications for it. A Roark HWK made top 8 at Tatooine.

Admittedly, it did, but that is an edge case. I don't think we are in any danger of a Rebel HWK meta at the moment.

I know there was also a Cracken, Miranda and Jan Ors list that did exceptionally well but again, those are the first time we have seen them do anything other than explode spectacular.

Would love to see them more though.

Mutha FAQing K2-S0!!!!!!!! Where are you! Did they even watch the film!

seriously, my only gripe. And that it's not GUNBOAT.

and for the record the actual ship that was Rogue One was the funky transport that FFG will never make.

12 minutes ago, GrimmyV said:

Mutha FAQing K2-S0!!!!!!!! Where are you! Did they even watch the film!

seriously, my only gripe. And that it's not GUNBOAT.

and for the record the actual ship that was Rogue One was the funky transport that FFG will never make.

Which is why I think you will see K-2SO in the Rogue One expansion along with a Partisan X-Wing (we can dream).

Has anyone experience with the U with C-3PO, and never flipping the title?

10 minutes ago, Verlaine said:

Has anyone experience with the U with C-3PO, and never flipping the title?

You mean like a large base B wing?

I can't see it working if i'm honest. Sure, you make one evade due to C3PO but then then other two attacks coming your way cripple you or kill you. You would need something else in the list that is more enticing/bigger threat/Biggs.

Ketsu / Bossk could one shot you.

Fenn / Terech / Manna could one shot you also.

Kanan / Biggs could almost do it.

"Why are the U Wings so weak?"

EASY Brah... FFG screwed up. They should have a 4 dice HEAVY ION CANNON that causes full rolled damage and inflicts 2 ion tokens with target lock that goes out to range five and has a 90 degree arc on each side. Cost ten points... Who-Rah!

WHY YOU NO DID DAT FFG... WHY... WHY?!?!?!

Related image

Just come to my house... I'll fix you up, FFG don't run-stuff here.

:lol:

Edited by Joe Boss Red Seven

There are viable builds for the U Wing, but many people are not using them. At Hoth, I came up against a Bodhi, with 3 Z95 packing concussion missiles and Chimps, and a GSP. My opponent should have won, but he split up his forces allowing me to erase one Z on two different rounds before it could get its missile off. At that point we were both 4-1 which was no easy task.

Predictability.

The only way to turn the thing around is with the Pivot Wing, and not only do you have to sacrifice an agility to do it, you have to put up a big neon sign signalling your intent to do it the previous turn.

It would be much better if it just had 2 agility and the title was one sided, but alas, Rebels can't have ships with agility. (thanks a lot Biggs!!!)

In the one game I played against a U-wing I did something like 3 damage against it. Then, when it flew within 1 inch of the boad edge intending to turn around I shot it with a flechette cannon, forcing it off the board. Their maneuverability is kind of terrible, and I think the only decent way to play them is with a much more threatening pair of aces. The downside then is that Rebels suck at 30-40 points aces (Poe can barely fit under 40 points, but he sucks compared to even Soontir), so you're limited to one ace and a filler with your shuttle.

This makes the rebel U-wing useless in the current meta - any smart opponent will focus down your one ace and then have an easy time of the rest of the list. Until Rebels either get a decent 35 or so point ace or a good swarm ship the U-wing is going to be bad.

I think the designer that gave the Lambda its dial designed this one.....maybe they thought it was originally in cannon an Imperial design?

1 hour ago, Joe Boss Red Seven said:

"Why are the U Wings so weak?"

EASY Brah... FFG screwed up. They should have a 4 dice HEAVY ION CANNON that causes full rolled damage and inflicts 2 ion tokens with target lock that goes out to range five and has a 90 degree arc on each side. Cost ten points... Who-Rah!

WHY YOU NO DID DAT FFG... WHY... WHY?!?!?!

Related image

Just come to my house... I'll fix you up, FFG don't run-stuff here.

:lol:

I really like this idea. Maybe as a U-wing only mod. Side Heavy Ion Cannon's, only uses side arc.

They already did that. It's called the Aussie Truck. :(

5 minutes ago, Jetfire said:

Side Heavy Ion Cannon's, only uses side arc.

Which side arc would that be, exactly? The one printed on the base, right?

I like two different builds of a U Wing:

Heff Toeber: Enhanced Scopes, Tactical Jammer, Jan Ors, Jyn Orso, Title

or

Bodhi Rook: ES, TJ, JO, JyO, Title

Granted, if your opponent goes after them they won't last too long (Bodhi in particular draws a lot of fire once your opponent realizes what he can be used for).

Support ships that can fill different roles but also can be flown similarly. Heff wants to bump; if your opponent isn't ready for that it's free actions for several rounds. Bodhi is great as a "spotter" for ordinance builds. In Epic Play, he's really helpful for your heavy attack wings to get early TLs.

My other fave is this one:

BSP: FCS, TJ, JO, JyO, Title

I started out flying this ship like it was supposed to be all in the furball; that's not the case at all. If you have a way to remove the stress (i.e. Kanan), then this Jyn/Jan build can support ships from a safe distance and still throw 3 dice from range. Granted, they may not be consistently modified, but 3 dice late in a round has a chance. That 0 move can be used to do some interesting things...it all depends on how you fly it.

I like the ship, and am enjoying learning how to fly it to best effect.

6 minutes ago, Jetfire said:

I really like this idea. Maybe as a U-wing only mod. Side Heavy Ion Cannon's, only uses side arc.

If they had been able to watch the scenes involving the U wing, I am sure they would of had made it like a Rebel Shadow Caster.

The U wing title would of still been 0 points but also demand that you equip a cannon costing no more than 3 points as well. The attack side would of then added:

Instead of attacking, you may perform an attack with an equipped Cannon upgrade from your left or right firing arc.

Then Bisten would be:

Bisten - 2 points
When attacking with a secondary weapon, if the attack hits, after you have resolved the cards standard effects, the enemy ship suffers a critical hit result.

So now you have Support ship that can fire either a Flechette or Ion Cannon, dealing a potential two damage a turn plus effects out of its side arcs. Couple that with FCS and you have your self a capable gunship that cannot be ignored for too long.